Overall, I think I'm happy with my play this time. Couldn't carry it through, and made a mistake of considering all the possibilities at a critical juncture (i.e. Natiko being scum and being able to turbo me immediately if I said something off). But I think I was reasonable, and handled situations the best way I could outside of that.
Next step is being able to really consider how others might react to something and go from there, instead of thinking everyone—town or scum—is playing with the best intentions or "optimally."
Flux's plan of putting himself in a room with 2 people scum reading him had a fatal flaw.
Yeah... kinda.
saenima was right, I miscalculated. I truly didn't care about being excluded in that room by throwing myself into the lion's den. Hell, we nearly excluded scum because of it until madness happened at the very end. So I don't regret it too much.
But it gave my exclusion an excuse by the other two involved. It shouldn't have been 3 people who were closely connected prior to that phase being shoved together. It gave them an out to go off-script without appearing completely scummy.
We brought in Retro to help out.
I want to say thanks to him and CaptainNeuvo. Captain especially for getting all the boards set up. They got to all my requests in as quick as they could for adding people to the room threads.
I also want to thank my reviewers Roy and Grizzly, the game did not start in this state and they really knocked it into shape.
I really hope everyone enjoyed themselves playing this small a game. I had fun running it, if a bit rushed to get things done quickly.
It was a really neat game. Isolating discussion and planning out who should be in rooms together was a neat layer, and I like that we didn't have to think about power roles messing around with things (Heist was a game I liked for that reason, too).
Also structurally close to the source material.