icecold1983 - I already have hints about the hardware this coming gen. Many of my friends develop using beefed up PC dev machines using Linux/Windows that uses way better hardware than the target platform. Every single one of them know the reality when comparing tech to PCs. Why is it so hard for Sony (not the Xbox) fans to accept their hardware will never dwarf the PC hardware? You had an entire generation that proved this to you with the low powered PS4/Xbox1 hardware and you somehow think that's going to change going forward? AND as if you KNOW what the hardware is going to be like and how it compares to the high end PCs today? Are you kidding me?
Are you still on record staying the PS5 GPU is on par with a GTX 1080 OR have you evolved your views?icecold1983 - I already have hints about the hardware this coming gen. Many of my friends develop using beefed up PC dev machines using Linux/Windows that uses way better hardware than the target platform. Every single one of them know the reality when comparing tech to PCs. Why is it so hard for Sony (not the Xbox) fans to accept their hardware will never dwarf the PC hardware? You had an entire generation that proved this to you with the low powered PS4/Xbox1 hardware and you somehow think that's going to change going forward? AND as if you KNOW what the hardware is going to be like and how it compares to the high end PCs today? Are you kidding me?
You can't just compare how PC games run on a similarly spec'd PC, it's really apples and oranges. Many of us harped on and on about this when the PS4 specs started trickling out. Consoles don't have the bloated Windows overhead to deal with and the devs only have one, or maybe two hardware configurations to code for instead of an infinite amount of possible configs seen in the PC world.
Windows is a bloated OS. Idle CPU usage off a modern CPU judging just from task manager is meaningless.Bloated Windows ? Sorry but worst case scenario, Windows takes what ? 2-5% CPU usage if you dont open anything.
Consoles though ? At launch, two cores out of 8 were reserved and unavailable for games. That's 20%. It might have been right 15 years ago. Not anymore.
Windows is a bloated OS. Idle CPU usage off a modern CPU judging just from task manager is meaningless.
" Microsoft Windows has also been criticized as being bloated – with reference to Windows Vista and discussing the new, greatly slimmed down Windows 7 core components, Microsoft engineer Eric Traut commented that "This is the core of Windows 7. This is a collection of components that we've taken out[which?]. A lot of people think of Windows as this really large, bloated operating system, and that may be a fair characterization, I have to admit. It is large. It contains a lot of stuff in it. But at its core, the kernel and the components that make up the very core of the operating system actually is pretty streamlined."[20][21] Ed Bott also expressed skepticism, noting that nearly every operating system that Microsoft has ever sold has been criticized as 'bloated' on first release, even those now regarded as the exact opposite, such as MS-DOS.[22] Quoting Paul Thurrott, Bott agreed that the bloat stems from numerous enterprise-level features included in the operating system that were largely irrelevant to the average home user. "
2 CPU cores were indeed reserved for OS functions at the launch of PS4 / Xbox One. 2 very slow CPU cores, running at very low frequencies relative to the clock frequencies that modern desktop CPUs run at, with very low IPC and hardly any cache. In fact, Jaguar processors in PS4/Xbox lack any sort of L3 cache. Not to mention the speed of the cores is comparable to an ancient Intel Atom core.
CPU usage has very little to do with anything relating to the point of operating system bloat ..2 very slow cpu cores out of 8 is still 20% of usage. The idea that PCs have to deal with a big OS overheard while consoles have a lot of free ressources is completly wrong nowadays. It's even the opposite.
Any modern PC cpu even on the low end see a 2-5% usage at best (and keep in mind that idle, the cpu isn't even at max clocks).
On the other end, new consoles loves to eat up a shiton of available power locked away for various reasons: os, anti-piracy and such.
To the point that those new consoles end up with 20% of CPU power locked away from games and 30% of ram being locked away.
No matter how bloated you claim Windows to be... It has never been the case for a modern PC.
CPU usage has very little to do with anything relating to the point of operating system bloat ..
You can also find Derbauer low-power Zen2 tests from few months back.
Alembic caches are not going to be used for gameplay. Cinematics and cutscenes: alembic files are neither designed, nor they are used for when performance matters. Alembic files have every single frame of animation frozen into position: they are expensive CPU wise, massive storage wise, cannot have LODs and impossible to work with during gameplay (they cannot interact with the game logic like physics or hitboxes).
If you want the best animation in games, your best bet is to simply have more artists. Dreamworks spends $100m for the 90 minute movie where animators have better mo-cap data, full animation tools, fixed camera angles, ability to fix in post and no worries about realtime performance.
Any game you load up will query the hardware and use it appropriately. Have you ever ran a system debugger on a game with a PC? Most games are purely multithreaded and will use everything you have in hardware. The GDDR6 VRAM is used significantly in games (try SoTR, FFXV). SSD is used to load levels which is why they are almost instant. And of course most GPUs are pegged at 99% usage with using all the CUDA/RTX cores for games like Metro. Why do you think multiplatform games are always preferred on the PC? Those games get way more features thrown at them and run @4k/60FPS. That's purely the hardware advantage that you are describing (with a better GPU).
Consoles do NOT have an edge in hardware. They will be playing catch-up every generation.
Xbox One uses a custom Windows 10 anyway & PS4 a custom linux build, it's really only Switch OS that is lightweight, hence why it has no features lol.2 very slow cpu cores out of 8 is still 20% of usage. The idea that PCs have to deal with a big OS overheard while consoles have a lot of free ressources is completly wrong nowadays. It's even the opposite.
Any modern PC cpu even on the low end see a 2-5% usage at best (and keep in mind that idle, the cpu isn't even at max clocks).
On the other end, new consoles loves to eat up a shiton of available power locked away for various reasons: os, anti-piracy and such.
To the point that those new consoles end up with 20% of CPU power locked away from games and 30% of ram being locked away.
No matter how bloated you claim Windows to be... It has never been the case for a modern PC.
When you look at Tsushima, I notice that you're looking at lots of vegetation that's of the same species. Basically, drawing one plant hundreds of thousands of times. From a memory perspective, that's cheap because you only have a few models and materials, but used over and over. You can achieve this by batching these up by the hundreds and thousands and using LODs in the far distance. Thus, reducing the number of draw calls.The gameplay portions looked like they could run on base PS4. The landscape shots though dont seem possible... I guess we'll see.
GhostTrick is right - Windows is pretty efficient at this point. Sony is at a deficit when it comes to OS and API engineering. The fact that PS4 games have to live inside 4.5 gigs of ram is a shame.Xbox One uses a custom Windows 10 anyway & PS4 a custom linux build, it's really only Switch OS that is lightweight, hence why it has no features lol.
When you look at Tsushima, I notice that you're looking at lots of vegetation that's of the same species. Basically, drawing one plant hundreds of thousands of times. From a memory perspective, that's cheap because you only have a few models and materials, but used over and over. You can achieve this by batching these up by the hundreds and thousands and using LODs in the far distance. Thus, reducing the number of draw calls.
Xbox One uses a custom Windows 10 anyway & PS4 a custom linux build, it's really only Switch OS that is lightweight, hence why it has no features lol.
Xbox One uses a custom Windows 10 anyway & PS4 a custom linux build, it's really only Switch OS that is lightweight, hence why it has no features lol.
What a coincidence that this video came out yesterday:
Don't take it too seriously, there's no temp/watt readings and no full spec list, other than a r5 3600 and a GTX 980.
PS4 games have 5GB RAM pool. Or 5.5GB on PS4 ProGhostTrick is right - Windows is pretty efficient at this point. Sony is at a deficit when it comes to OS and API engineering. The fact that PS4 games have to live inside 4.5 gigs of ram is a shame.
Most games on PC arent CPU limited because they are designed for consoles with their toaster CPUs, resources shift depending on the console baseline, this gen we had stuff like GPU accelerated particles because they wanted to lower the workload on the weak CPU.
Pay no attention to him. He's a cranky old guy who loves to shove PC power into people's faces hence his comment about Playstation fans not accepting reality of whatever nonsense he was spouting.
You have an old fashioned idea of Sony fans. Everybody knows Xbox one X is the best hardware this gen, and that the RTX 2080 Ti is the king of graphics cards. The one thing Sony has going for it is robust funding and support for its internal dev studios.And you Sony guys are wound up elitists that think every generation will yield you the best hardware on the market including the PC. Arrogant and very unknowledgable about how these gaming companies even develop games and have no idea about how hardware plays into the development of a game. I at least have that going for me.
Oh yeah true, i was thinking of PS3 & it's optional linux support for some reason.
And you Sony guys are wound up elitists that think every generation will yield you the best hardware on the market including the PC. Arrogant and very unknowledgable about how these gaming companies even develop games and have no idea about how hardware plays into the development of a game. I at least have that going for me.
You have an old fashioned idea of Sony fans. Everybody knows Xbox one X is the best hardware this gen, and that the RTX 2080 Ti is the king of graphics cards. The one thing Sony has going for it is robust funding and support for its internal dev studios.
128GB RAM?Every single developer has PCs in house and develop with 128G of RAM, fast hardware and then port down to consoles.
What can you tell us about PS5 hardware and fidelity for next generation games?And you Sony guys are wound up elitists that think every generation will yield you the best hardware on the market including the PC. Arrogant and very unknowledgable about how these gaming companies even develop games and have no idea about how hardware plays into the development of a game. I at least have that going for me.
This. Resources aren't locked out of usage on Windows. While 2 out of 8 cores on next gen consoles will be reserved for OS related and sharing, recording tasks and such. It's essentially a 6 core Zen 2 cpu.2 very slow cpu cores out of 8 is still 20% of usage. The idea that PCs have to deal with a big OS overheard while consoles have a lot of free ressources is completly wrong nowadays. It's even the opposite.
Any modern PC cpu even on the low end see a 2-5% usage at best (and keep in mind that idle, the cpu isn't even at max clocks).
On the other end, new consoles loves to eat up a shiton of available power locked away for various reasons: os, anti-piracy and such.
To the point that those new consoles end up with 20% of CPU power locked away from games and 30% of ram being locked away.
No matter how bloated you claim Windows to be... It has never been the case for a modern PC.
If what you say is true, this thread should have died a long time ago. While everyone knows, they aren't admitting it.
lol I'm not even a "Sony guy". I own a PS4 Pro, a Switch, and a gaming rig. Your self-righteous attitude does you no favors and your response just proved my post correct. You catch more flies with honey than vinegar, John Carmack.🙄
Why should this thread have died? For someone who clearly doesn't like Sony or consoles, you spend a strange amount of time in these threads trying to push a console vs. pc agenda.
Let me make this really easy for you: the topic is about how the 8c/16t CPU in PS5 could elevate the baseline of game development/graphics for next gen.
Do you have any valuable thoughts to add?
I gave my thoughts. Several others have given their thoughts too. And they all get ignored or an argument starts out.
Having a faster CPU is great for everybody. 1) PCs have had better CPUs for years and years and the game developers USE these CPUs. That's a fact. 2) Games are more and more GPU dependent than CPU dependent. Thats' also a fact. Getting faster CPUs will be great for pipeline, loading, and streaming assets. It's not going to factor into better graphics or make games look like they came out of film. So the faster CPU has very little to do with the games graphics. This has been repeated over and over again with nothing but "you don't know what you are talking about", "that's not true.." etc.. How is that supposed to be a healthy conversation when people who aren't developers make up their own rules about how faster CPUs will affect graphics in a game?
2 very slow cpu cores out of 8 is still 20% of usage. The idea that PCs have to deal with a big OS overheard while consoles have a lot of free ressources is completly wrong nowadays. It's even the opposite.
Any modern PC cpu even on the low end see a 2-5% usage at best (and keep in mind that idle, the cpu isn't even at max clocks).
On the other end, new consoles loves to eat up a shiton of available power locked away for various reasons: os, anti-piracy and such.
To the point that those new consoles end up with 20% of CPU power locked away from games and 30% of ram being locked away.
No matter how bloated you claim Windows to be... It has never been the case for a modern PC.
Why do console fans look for the next-gen consoles to see how they think their games would look like when the PC is the most powerful hardware available and easily dwarfs the next-gen consoles. If you want to see how things would look, then look no further than the PC.
It's interesting that the newer the game the better they tend to do with lots of cores/threads but poor clockspeeds. But just goes to show that CPU upgrades might not mean huge improvements in all cases.
As for reserving cores, I wish I could reserve one or two on PC if it meant that I could have fast app switching while in exclusive fullscreen. Now it's often slow and janky unless you run in windowed or borderless window mode which have their own drawbacks.
You can't make a PC game assuming all of your users have a 2080 Ti, 12 core 4 GHz CPU, 3600 MHz 32GB RAM, and a 2TB M.2 NVMe SSD. You have to make it scalable. You don't have to do that when making a console game. Not sure why this notion eludes your grasp.Heck I didn't even pick up the last line about "having to code for millions of different configurations". Wtf. No one does that. It's not how any of those things work.
You can't make a PC game assuming all of your users have a 2080 Ti, 12 core 4 GHz CPU, 3600 MHz 32GB RAM, and a 2TB M.2 NVMe SSD. You have to make it scalable. You don't have to do that when making a console game. Not sure why this notion eludes your grasp.
No.Games are already made scalable in mind. Not sure why this notion eludes your grasp.
No.
Console games are not made this way. The devs are going to take full advantage of fast M.2 NVMe PCIe 4.0 SSD data access in a way that PC game devs can't because they can't have a game completely break if it's installed on a mechanical HDD, let alone a slower cheapo Intel SSD or something.