I think my dad bought Mario Bros several times. Those cartridges were massively unreliable.
Um...what did you do to your carts? Those 8/16-bit consoles and games are the opposite of unreliable.
I think my dad bought Mario Bros several times. Those cartridges were massively unreliable.
Yeah pretty muchI see it's time for our weekly 8/16-bit prices thread that thinly veils being an apologetic defense towards overpaid CEOs getting wealthier.
I see it's time for our weekly 8/16-bit prices thread that thinly veils being an apologetic defense towards overpaid CEOs getting wealthier.
For the few ppl who could beat them
So I know much has been said about this reply already and I don't really have too much to add that hasn't already been said, but this feels like a comment form 2013.
The fact that the last game you've played with micro transactions was Dead Space 3 is amazing to me .So I know much has been said about this reply already and I don't really have too much to add that hasn't already been said, but this feels like a comment form 2013.
Games with microtransactions are usually free to play now because it's a far more lucrative model and I cannot recall the last time I played a single player game with microtransactions. The last game with microtransactions I remember playing is... Dead Space 3?
People do still cite microtransactions exactly as you have. The fact you did so at the drop of a hat is evidence of that. But I have to ask: what games are you talking about when you say this? Are you complaining about multiplayer service games? Because this is a pretty specific section of games built around this model specifically and I am pretty hard pressed to think of a video game outside the service model with microtransactions.
To be fair, a lot of games from that timeframe could also be finished in a single setting without the fallback of MP modes to extend your playtime.
Perhaps we play different games. I admit I haven't played an Ubisoft game in a long time. If you play all their yearly releases and they are all full of these elements as you say I can see how this would affect your perspective.The fact that the last game you've played with micro transactions was Dead Space 3 is amazing to me .
Most games I play (but as you've said that's because so many games try to be live services ) Even single player ones like Assassins Creed are loaded with them lol
Demons Souls isn't loaded with micro transactions
Just dumb preorder dlc
I've officially revised my entire argument / lecture on this topic to one word: no.
Physical game cartridges, many of which had a lot of memory on them for their time.
Don't worry, Sony brought back stand-alone expansion packs . Just like the good old days
and if a glitch got through cert (Mario Kart infinite track,) you were just completely fucked unless the publisher decided to do a second print run and even then, how often did recalls happen so the busted carts could be replaced/fixed? Sometimes, you do have to take the "good" with the "bad"
How many micro-transactions have you bought in Demon's Souls Remastered?
good job not reading and mentioning the same game everyone else didHow many micro-transactions have you bought in Demon's Souls Remastered?
Nah, the worst is "But THE MICROTRANSACTIONS.""short games should be cheap" is one of the worst rhetorics in the gaming community, holy fucking shit
Hach...and again:
- - niche market, selling 1million units was a huge hit, now selling 1m is a total flop by AAA standards
- - more ways to monotize (DLC, microtransactions)
- - game cartridges where EXPENSIVE, you can count half the price of those game just for that
- - digital distribution way cheaper and leaves a way bigger cut at the publisher and platform owner
than the old system where a huge chunk did go to production , transport, storage, and retail.- more readiliy available alternatives in the media space that are fighting for the users time
- And now the financial thing
- Disposable income was more readily availabe
- Weh have wage stagnation since forever
- people did not have to repay their education for half od their lifes in the early 90ties (this exploded around '08... and im not even from the us, so thats less of a factor here)
- we have record earnings for the big publishers with perversely high CEO bonuses (Kotick) while workers get layed off and dont even get payed enough to pay for the food in the cafeteria (we have enough threads about had publishers on this board, just search)
and 2 small ones:
- more readily awailable workforce
- better tools / engines / resources
So yeah.
Im thinking about puting the op on the ignore list, since this is such a low effort bad faith thread without even trying to argue or understand the points against the price increase, and just wants to belittle people that find the increase "outragious!", since they are in the right...
if, this was not what was meant, and the OP was really just confused since he saw old game prices for the first time...then okay. But my interpretation seems more plausible to me going by this forums usual threads about game prices...
Shure, there is an argument there, but most of the people here dont ever try to adress the points against the increase (see my quoted post), and just come with "games wehere expensice, and are expensive to make, and somethingsomethign inflation" while ignoring the economical kontext of a lof ot those things.It's possible to both think that CEOs are overpaid and to also think that many people who complain about the $10 price increase are not being realistic, comprehensive, or particularly accurate in their recall of past game prices, as evidenced by sale ads like this. People are justified in being upset at prices going up, but it's not like with the internet, search engines, eBay, CAG, Black Friday, Wario64 tweets, etc that gaming can't be done at its cheapest ever in modern times compared to back then.
Absolutely. Renting games is not comon anymore, back in the 90ties most games i play where either from the bargain bin or where rentals, @ home, @my cousins place, @ friends...or i borrowed games, and other borrowed games from me. That doesnt really happen anymore (and with increasingly more digital sales, it wont increase).Video game rental and the second hand market seemed huge to me in those days. Plus everyone I knew would lend and borrow games with each other. I don't think I knew anyone who had more than a handful of games in the 90s.
Its a remake, where half of the game is literally code from 10+ years ago. The original game runs in parallel to the new graphics engine, the gameplay/logic ist taken straight out of the original release. If a game where so much is already done and where the game is a safe bet since its a sought after remake with sony history, then how much should a full on new game cost? 100?
Sorry, but a) I said "one of the worse" not "the worst" and b) I definitely think that valuing length in direct equivalence to price is uncomparably worse.Nah, the worst is "But THE MICROTRANSACTIONS."
Looking at my game bar on PS5 and not one of the 8 games I've played most recently have microtransactions. One or two have DLC and that's about it.
good job not reading and mentioning the same game everyone else did
Good job naming some more random games. You should be proud of yourself, as you have proven that games don''t have microtransactions anymore. Congratulations on your successDoom Eternal
Ghost of Tsushima
Bloodborne
Spider-man
The Last of Us Part II
Godfall
I could go on since the point is about the hot take you left.
Nice, a solid respond for once.
While there hasn't been any long-term trend for inflation-adjusted hardware prices, console games have been trending downward over time. It's a lot more affordable to buy a game now than it was back then.
Now for some quick rebuttals to some objections over this observation:
1) Cartridges. Yes, that was part of the reason. N64 games were more expensive than PS1 games, for example, because of the expensive ROM carts. However, early PS1 games were quite expensive themselves, many of them retailing for $60 in 1995-96 dollars. While they had gotten cheaper in 1997, a $40 PS1 game in that year was equal to around $65 in today's money, while a $50 one was equal to about $80 in today's money. The general trend in prices for disc-based games has trended downward over the past 20-25 years.
2) Microtransactions. These are technically optional (Jim Sterling would argue that they aren't optional in practice, but that's neither here nor there). You don't have to buy games with them, either. I've spent money on precisely one microtransaction ever, and that was the MP announcer voice pack in Halo 5. And aside from Halo, I don't even play any online multiplayer. Also, DLC in general has made at least one type of game cheaper: fighting games. Street Fighter II had three separate releases on the SNES due to roster expansions and various gameplay changes. If you bought all three brand new day one, that was $210 right there, or about $380 in today's money.
3) Rentals. You can still rent games today. There's Redbox kiosks every few city blocks, and Game Fly still exists. To be fair, though, most games these days are too long to finish in two days, and Redbox can have bad selection compared to the Blockbusters of yore.
4) The size of the market. While it is true that the console market did grow after the 16-bit era, it hasn't continued to grow. If we count only "conventional" home consoles (meaning no post-GameCube Nintendo consoles, since Nintendo has been doing their own unique thing since 2006), the total size of the console market in the U.S. has remained stable at about 70M units or so for three consecutive generations so far. Attach rates have remained relatively stable as well, meaning software sales have remained relatively stable as well. Despite this, inflation-adjusted software prices have continued to fall in the long term.
Do all you do is complain? I've not seen a single post of value from you.Good job naming some more random games. You should be proud of yourself, as you have proven that games don''t have microtransactions anymore. Congratulations on your success
Only seen this after i asumed the worst.Man, I was just making a fun thread about Nintendo era stuff, didn't realize people would read more into it.
I Didn't even consider that my jokey title would cause issues. I should have known better I guess.
It's because I reply to the replies like yours.Do all you do is complain? I've not seen a single post of value from you.
Three hours long would be long for most games then. A lot of games were 30 minutes or so. Some less. Marble Madness is like 10. Double Dragon games are 30 minutes. But yeah, games were very expensive for little content back then.They were three hours long. Also you can multiply all of those prices by 1.9 to get their value today.
I still haven't completed it and I have played it a lot.
3) Rentals. You can still rent games today. There's Redbox kiosks every few city blocks, and Game Fly still exists. To be fair, though, most games these days are too long to finish in two days, and Redbox can have bad selection compared to the Blockbusters of yore.
Games were a lot harder to code in those days. And they lasted very long due to difficulty and replayability. Even if you completed them, you would come back for the challenge.But yeah, games were very expensive for little content back then.