While this is true, the order at least had the decency to end quickly.
You wouldn't pay $60 for it necessarily, but I always welcome games who show you what they have to offer and peace out gracefully. Copy pasting the same gameplay bit seventeen times just to tick the "value" box doesn't actually add anything.
Which is why I've always found the complaints about the order being short as curious. It has as much gameplay as pretty much anything else released in modern times, it just doesn't treat you like a moron with nothing better to do.
Yep, pretty much exactly how I feel also.I think it is odd how this game still gets flack for the lack of gameplay and short length, when we exist in a world rife with walking simulators and people seem to be clamouring for short, concise games, rather than 60 hour open world titles every damn time. I bought it at launch and never felt short-changed. One of my favourite games of the generation.
I was hoping that RAD was going to get another crack at a cinematic game for consoles as I think that with a larger budget (and a greater focus on gameplay) they could sit alongside the great work that Sonys own internal studios have reached.
Sadly, due to the buyout, I think we won't ever see that. While their VR games have been good, I consider that Facebook buyout a waste of their talent.
It's the Beowulf of Video Games. 😂I was watching some videos of the order 1886 and is incredible how close to a CGI movie this game looks...
we all know how limited the gameplay was, even if I think the shooting was very very satisfying at time, but speaking specifically about the presentation, visuals, I honestly think that the order still is the game with more similar look of a CGI movie.
Maybe the last of us part 2 comes close and it has many things better implemented but I don't know, the materials, animations, light, camera work, art direction, atmosphere is so so well done.
It really looks like a good CGI movie.
Its a really fantastic work from ready at down!
I don't know the costs of the order 1886 but I think that the developer team of RaD at time should not be so big, but I don't know for sure.
Its possible nowadays, with the new hardware, we can have this same level of detail and presentation with massive games?
It was my first Platinum and the game I most want a sequel too!
Wish SSM soft rebooted it with Cory at he helm. 😔
The length was mostly a problem in that it was a full priced game. That wasn't the main issue though. It was generally considered a mediocre at best shooter with a dull story, terrible werewolf battle, and zero replayability. Beyond the visuals and cool setting, there's just not much there.I think it is odd how this game still gets flack for the lack of gameplay and short length, when we exist in a world rife with walking simulators and people seem to be clamouring for short, concise games, rather than 60 hour open world titles every damn time. I bought it at launch and never felt short-changed. One of my favourite games of the generation.
Eehhhh, the best game they've ever made has been for Oculus. I would say it'd be a waste of their talents to put them on making a new Order 1886 game, a game that was largely disliked, rather than continuing to be a leader and completely top tier in the VR space. If anything, they've really proved for talented they are with Lone Echo.
They've finally made that top tier cinematic game with a big budget. It's not a 'waste of their talent' just because it's not on PlayStation. They're a huge player in PCVR now. If anything, in my opinion, VR has let them really stretch their creativity and show their talents in an amazing way.
The length of a game shouldn't dictate its price. However, if the game only has a single-player mode the devs need to give us incentives to replay the game: new unlockable weapons, semi-open areas to explore with secret hunt side-quests, new costumes, etc. A game doesn't need a multiplayer mode if its single player campaign is short. It just needs things to do after the game is done.The length was mostly a problem in that it was a full priced game. That wasn't the main issue though. It was generally considered a mediocre at best shooter with a dull story, terrible werewolf battle, and zero replayability. Beyond the visuals and cool setting, there's just not much there.
Yes, I should've mentioned content volume. Nothing wrong with a short campaign if it has strong multiplayer, for example. I more was talking about the amount of content. The length of a very linear single player campaign should be taken into account. If someone is buying a $60 game, it should have more than just a few hours of strictly linear content.The length of a game shouldn't dictate its price. However, if the game only has a single-player mode the devs need to give us incentives to replay the game: new unlockable weapons, semi-open areas to explore with secret hunt side-quests, new costumes, etc. A game doesn't need a multiplayer mode if its single player campaign is short. It just needs things to do after the game is done.
Eehhhh, the best game they've ever made has been for Oculus. I would say it'd be a waste of their talents to put them on making a new Order 1886 game, a game that was largely disliked, rather than continuing to be a leader and completely top tier in the VR space. If anything, they've really proved for talented they are with Lone Echo.
They've finally made that top tier cinematic game with a big budget. It's not a 'waste of their talent' just because it's not on PlayStation. They're a huge player in PCVR now. If anything, in my opinion, VR has let them really stretch their creativity and show their talents in an amazing way.
Which is why I've always found the complaints about the order being short as curious. It has as much gameplay as pretty much anything else released in modern times, it just doesn't treat you like a moron with nothing better to do.
I think it is odd how this game still gets flack for the lack of gameplay and short length, when we exist in a world rife with walking simulators and people seem to be clamouring for short, concise games, rather than 60 hour open world titles every damn time. I bought it at launch and never felt short-changed. One of my favourite games of the generation.
I think it is odd how this game still gets flack for the lack of gameplay and short length, when we exist in a world rife with walking simulators and people seem to be clamouring for short, concise games, rather than 60 hour open world titles every damn time. I bought it at launch and never felt short-changed. One of my favourite games of the generation.
Lmao.It's also the game that has come the closest to playing like a CGI movie... lol
The quality of the gameplay matters thought and The Order had average gunplay, mixed with bad pacing and the worst stealth gameplay of all time. Which is a shame, because the world RAD build was cool and I wish we would've gotten a sequel with better gameplay, pacing and story.Which is why I've always found the complaints about the order being short as curious. It has as much gameplay as pretty much anything else released in modern times, it just doesn't treat you like a moron with nothing better to do
The Order still looks stunning to this day, but I agree that the likes of Gears 5, The Last of Us 2 and some other games surpassed it.Gears 5 surpassed it, and I think it's not even the only one to do so.
Gameplay wise it's the closest to a CGI movie too considering how little you actually do.
Started a replay today. Thanks, OP!
May as well go for the Platinum lol
Slather a bunch of film grain, chromatic aberration, depth of field effects and blur all over your game and you'll be halfway there to achieving The Order's pseudo-CGI look.I have always been telling this. The game peculiarly looks like CGI. It's fucking weird. No other game has ever achieved this and I don't get how this is not a big deal to everyone and why we are not asking other devs to try to achieve something like this.
I really believe that if the game was more well-received, it would have a great effect on video game visuals in general, but alas, they fucked it up.
Gameplay wise it's the closest to a CGI movie too considering how little you actually do.
RIP narrative adventure genre fans.It's also the game that has come the closest to playing like a CGI movie... lol
😭😭😭😭Gameplay wise it's the closest to a CGI movie too considering how little you actually do.
Ready at Dawn clearly object to the idea of interrupting their pretty graphics with something as trivial as gameplay, but despite their claims they don't seem to have any real interest in storytelling either. Perhaps their programmers should have taken their obvious talents to ILM or some other visual effects company, because they clearly have no appetite for interactive entertainment.
This seems like a bit of a reductionist take about the role of "programmers" in a game development project considering The Order: 1886 is the only game in R@D history where direction ended up prioritising the visuals over the gameplay experience.Game review: The Order: 1886 has the best graphics ever
It features some of the best graphics ever seen on a home console but does this new PS4 exclusive have the gameplay to match?metro.co.uk
They developed 3 PSP games and one PS3 game before being given their "big break" with an original IP on console.It was the only game they developed for the PlayStation? If so I guess that says a lot.
This game has simultaneously fully acknowledged graphical prowess, and yet underrated graphics. Most people agree it is stunning, but I don't think they realize just how stunning. If a game came out with those graphics today on PS5 it would be hailed as potentially the best graphics ever.
And yet it looks like that on bass PS4!
To be fair the walking simulators typically are indie games that manage to tell a story in a much more engaging way and somehow offer more interaction than The Order. The length is only a real issue at $60 or $70 today.