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plain

Member
Oct 27, 2017
1,485
Jesus christ, yes. This game has been on my mind for weeks now since beating it. So much so that it affects my damn dreams.
 

Kalentan

Member
Oct 25, 2017
44,980
Funnily enough this is my exact thoughts on The Last Jedi discourse.

It's mainly because you get the same people over and over who basically do not believe nuance is a thing. Everything is in extremes.

And also clearly who whose idea of gaming "discourse" is less about talking about the story and instead about: "Gaming" the story, in that the person just only cares about trying to prove the writers wrong.
 

Hewlett

Member
Oct 27, 2017
1,174
Aldro

I really, really, really, really, really recommend just replaying it. The second playthrough is incredibly different from the first.

A lot of the game's pacing doesn't make much sense the first time around, but once you know whats coming, it really does and playing it through lets you really appreciate the time spent building up to the hits. And at the very least for me, while it's still brutal, it's not the emotionally draining experience I found it at first. In fact, it's the opposite. I like it as comfort food, going back to areas just to hang out there for a little bit.

The strange thing about tragedies, the truly great ones, is that they make you want to linger on them.

Exact same experience for me as I just started replaying the game last week. My biggest problem on my first playthrough was the pacing. It felt like the game was constantly shifting focus right as it would build up any momentum. 2nd time around, knowing what to expect and more prepared for how emotionally draining it is, I was able to kind of sit back and just enjoy it as a game. I'm having much more fun this time around with the combat and trying different approaches to scenarios and levels. With NG+ you also have all weapons and upgrades already unlocked from the start which can drastically change up tactics.
 

rochellepaws

Member
Oct 25, 2017
3,473
Ireland
The whole game felt like an exploration of loss, despair and other negative emotions with very little hope or joy to be found anywhere. I wouldn't say it haunts me but I don't enjoy thinking about it and have no desire to watch clips from it or play it again.

I feel the same kind of aversion towards anything relating to TLG because of how upsetting parts of that was but there was still something beautiful to it as well. I just never felt that kind of silver lining to what was happening in TLOU2.
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
It's a masterfully crafted and beautifully designed game about despicable people doing despicable things for nonsensical reasons in utterly contrived circumstances, often with cartoon-levels of cruelty and competency at odds with the supposedly 'grounded' worldbuilding.

I didn't find it illuminating, surprising, thought-provoking or compelling at all, just tedious and poorly paced. Better than the average AAA videogame story? Sure, but that's not a high bar to clear.

The first game told a simpler story held together by believable and evolving character relationships (not just Ellie and Joel, but also Joel and Tess, Joel and Bill, Henry and Sam, Ellie and David etc.) with each relationship informing the larger story and the decision Joel makes at the end. THAT is the game that has stuck with me over time and the sequel doesn't hold a candle to it, especially when it comes to character relationships, where people coming together or drifting apart just seems like a roll of the dice or whatever the story needs for some extra stakes or tension.

I was super intrigued by the premise, especially when they have the balls to kill off a major character early on, and the perspective shift in the midgame, but the game just didn't deliver on it.

Amazing acting, combat flow, sound design and art direction carry the experience and there is undeniable genius in the framing of some cutscenes and transitions... I enjoyed it for those reasons, but the overall story and concept? Nah, I didn't feel it.
 

drewfonse

Member
Oct 28, 2017
3,979
Only game I've played that has has depressed me upon completion. Still preferred the first one, but I'll definitely replay it with the eventual PS5 upgrade.
 
May 19, 2020
4,828
It's mainly because you get the same people over and over who basically do not believe nuance is a thing. Everything is in extremes.
media and engagement with it becoming this unnuanced, high school lunch room food fight that is now part of peoples personal identity is a pillar of late stage capitalism. the corps who make this stuff want you to fight to the death online over star wars because it ultimately gets more eyes and more people to pay more money into star wars.

if you write love letters or hate diatribes over this crap you are doing free marketing for a corp and are basically part of the problem
 

Bigwombat

Banned
Nov 30, 2018
3,416
I don't think MGS2 was better if I'm honest. Much more secretive yes, better? not for me. In that game, I wanted to play as Snake and for the majority of the game I was made to play as Raiden. Don't get me wrong, I still love the game but I was a bit annoyed about that. In TLOUP2 I got my fill of playing as Ellie and by the time Abby's storyline started I didn't feel like Ellie was 'snatched away' from me like Snake was.
I loved mgs when it came out. When I heard you get to control snake for a little bit and then become someone named Raiden I decided I didn't want to try it. I was around 18 at the time.

I still haven't played it but it's not because I'm angry about the switchero, it's just time constraints. So I can totally see why people were upset you didn't get to play as ellie the whole time. Everything else associated with the "controversy" around Abby smacked of utter bs to me and was extremely phobic.

@op I beat it and then was replaying it to get the plat but I haven't touched it in months. But I usually read threads or articles about tlou2 cause it keeps resonanting with people. Definitely playing it a second time is more relaxing and you can mess with the settings to make it as easy or challenging as you want. Plus you notice way more stuff especially with the back and forth between cut scenes the second time
 

Nephilim

Member
Oct 28, 2017
5,328
Story beats aside, the game is an absolute blast to play.
Best encounter design, pacing and TPS gameplay since RE4. And best AI.
 

Croash

Member
Oct 27, 2017
518
Someone already posted the first one but I wanted to say that I've been watching one of these weekly since July:



and



That second video is such an excellent recap of the full TLoU 1 + 2 experience.

First game that I can't get out of my mind. I'm not sure when I'll go for a second playthrough but I'll probably enjoy it a lot more considering it's already become my favorite game of the generation.
 

Linus815

Member
Oct 29, 2017
19,984
I think the results would've been extremely depressing...a good 95% of the playerbase would probably kill her.

according to Neil Druckmann, for most of the production, Ellie was meant to kill Abby at the end.
There's so many cocky opinions that like to proclaim that "killing Abby wouldn't have made sense" or that "leaving Abby alive defeats the purpose of the game".

The truth is that its similiar to the first game where the player is meant to be uncertain wether the correct decision was made.

how do people play this game and even make comments like this?

this was a line in the sand / everyone is fucked up trying to get revenge over losing loved ones story.

when you see that ending you should stop being hard on Ellie or Abby. Ellie and Abby went through a ton and were seeing the whole picture through their own lenses. Both fueled by revenge.

When I finished I saw what I was supposed to see. Both characters gave up on hate. Both went through pure hell.

Ellie vs Abby comparisons and posts about Ellie being trash are absurd to me.

I mean, Ellie's sudden change of heart to try and regain some of her humanity at the end is amicable and all but it doesn't suddenly change the facts. She murdered her way across the country, often without provocation or even fully knowing who's in her way. What you're describing is a fairly tale where the sudden realization of what Ellie has done would magically undo all the bad.

It does not. Much like how Joel, despite spending several years being a "good" person, eventually paid the price for his past actions.
 

Neolith

Member
Oct 25, 2017
129
Really hard not to pull the trigger on the 50% off sale waiting for the inevitable ps5 remaster/update
 
May 19, 2020
4,828
according to Neil Druckmann, for most of the production, Ellie was meant to kill Abby at the end.
There's so many cocky opinions that like to proclaim that "killing Abby wouldn't have made sense" or that "leaving Abby alive defeats the purpose of the game".

The truth is that its similiar to the first game where the player is meant to be uncertain wether the correct decision was made.



I mean, Ellie's sudden change of heart to try and regain some of her humanity at the end is amicable and all but it doesn't suddenly change the facts. She murdered her way across the country, often without provocation or even fully knowing who's in her way. What you're describing is a fairly tale where the sudden realization of what Ellie has done would magically undo all the bad.

It does not. Much like how Joel, despite spending several years being a "good" person, eventually paid the price for his past actions.
ellie doing all that senseless murdering and then not even taking what she thought she wanted at the end makes her come off even worse, like a fussy child who can't make the big decision for herself. and she rightfully pays a personal price for her brattish behavior.
 

Jonnax

Member
Oct 26, 2017
4,970
Maybe because the REVENGE BAD message is over used and a lot of people liked Joel and Ellie's interactions in 1. The Museum was the best part in the game.



Those typically apply to very obvious moral choices however.

Where does the game say that revenge is bad?
Where does it do this moralising?
It's a more complicated narrative especially because of Joel not being some angel but a murderer that got his own redemption arc in the context of game but not in the world.

There's plenty of context to say that both quests for revenge is justified.

"REVENGE IS BAD" is such a simplistic reading of the game. But I guess if you wanted a dad simulator and got this game then you'd be disappointed.
 

Bigwombat

Banned
Nov 30, 2018
3,416
No that ending still makes no sense to me how you slaughter like hundreds of people in really gruesome ways, on your way for bloody revenge than then the character goes suddenly, 'Nah think not'.

The ludonarrative dissonance is even worse there than in R* games.
Hmm what I think is that ellie has this personal searing connection with Abby and random dudes you kill on the way are just in the way and cannon fodder. OK,so that is basically proving your ludo theory.

But a lot of time passes between when Joel dies and she confronts Abby at the end. A lot of time relative to the burning revenge she is feeling in her heart and over time it becomes a more cold stomach turning vengeance. She kills several of abbys friends. She's got a lot of time on the road to think about what happened. Dina leaves her.

Plus when she finally gets to Abby she's up on a pole like conan was at the tree of woe in the arnie movie. She's weak and exhausted. Lev, a little kid, is with her and that will make a difference when you're deciding whether or not to kill someone (I assume!). Ellies fingers are fucked. She's experienced real pain and loss on her revenge journey and at the end I think she is just sapped of her energy and will
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
according to Neil Druckmann, for most of the production, Ellie was meant to kill Abby at the end.
There's so many cocky opinions that like to proclaim that "killing Abby wouldn't have made sense" or that "leaving Abby alive defeats the purpose of the game".

The truth is that its similiar to the first game where the player is meant to be uncertain wether the correct decision was made.

Oh wow, I didn't know this... I feel this would have been the superior artistic choice. It would have completely re-contextualized the final scene with Ellie. They could even have left the changed starting screen intact, to hint at Lev's fate after Abby's demise.
 
May 19, 2020
4,828
the problem of video games in general is the player's want of a hero to worship or a heroic avatar. while i think the game is flawed in how it handles it it's nice to see someone attempt to make you control a genuinely bad person who self-justifies shitty actions, ruins their own life and then is too much of a indecisive coward to even redeem the perceived reward of their revenge at the end.
 

Mass_Pincup

The Fallen
Oct 25, 2017
7,139
the problem of video games in general is the player's want of a hero to worship or a heroic avatar. while i think the game is flawed in how it handles it it's nice to see someone attempt to make you control a genuinely bad person who self-justifies shitty actions, ruins their own life and then is too much of a indecisive coward to even redeem the perceived reward of their revenge at the end.
That's such a simplistic reading of characters.
 

Thorn

Banned
Oct 25, 2017
24,446
Where does the game say that revenge is bad?
Where does it do this moralising?
It's a more complicated narrative especially because of Joel not being some angel but a murderer that got his own redemption arc in the context of game but not in the world.

There's plenty of context to say that both quests for revenge is justified.

"REVENGE IS BAD" is such a simplistic reading of the game. But I guess if you wanted a dad simulator and got this game then you'd be disappointed.
I'm not saying I wanted a Dad Simulator, its just that the dynamic of Joel and Ellie was easily the best part of TLOU 1 and a bright spot in a extremely dark setting.

Take that away with a gruesome death, combine that with the game trying to make us like and play as the character responsible, and then at the last second go "lol nah" is gonna piss off a lot of people. I saw a LOT of bad reactions to the ending.
 

CorpseLight

Member
Nov 3, 2018
7,666
I still think about how Ellie was such a trash person in TLOU2 and how some people just can't see it.

Abby was to me the real surprise of TLOU2, i loved everything about the character, how you realize that she went through a lot, etc

But yeah i still think about the game and how ND somehow managed to subvert expectations and not just release a "TLOU 2 : Let's play safe and deliver a second TLOU1" edition.

I really dont understand the Ellie love as well.
She treated everyone around her like garbage and ended up alone

I went into the game after hearing some of the discourse about it, and main plot beats were already spoiled. I expected to absolutely hate Abby, but I felt she was a vastly better person and character.
 

Thera

Banned
Feb 28, 2019
12,876
France
No because I deducted the major key points of the story of Ellie the second you start to play Abby (so after one hour of gameplay I guess).

I wish the whole game was playing Abby.
 
May 19, 2020
4,828
More than Ellie bad because Ellie did bad things lol
ellie is a bad person who mass murders anyone in her way because someone killed her surrogate daddy and at the end is too much of a fussy child to do the job so it makes all the deaths she caused even more meaningless. it's a pretty subversive message honestly, just not executed very well by the game creators.

i'm not going to empathize with her, sorry lol
 

Raiden

Member
Nov 6, 2017
2,923
I still think about how Ellie was such a trash person in TLOU2 and how some people just can't see it.

Abby was to me the real surprise of TLOU2, i loved everything about the character, how you realize that she went through a lot, etc

But yeah i still think about the game and how ND somehow managed to subvert expectations and not just release a "TLOU 2 : Let's play safe and deliver a second TLOU1" edition.
If you consider humans in general with thrash sure.

People like Ellie and Joel because they're flawed humans who try.

But liked Abby as well. Even though she violently killed Joel with a club for her ow' gratification, in front of what might been his kid. People forget that in the ole' Abby is chill and Ellie not discussion.
 

Thorn

Banned
Oct 25, 2017
24,446
ellie is a bad person who mass murders anyone in her way because someone killed her surrogate daddy and at the end is too much of a fussy child to do the job so it makes all the deaths she caused even more meaningless. it's a pretty subversive message honestly, just not executed very well by the game creators.

i'm not going to empathize with her, sorry lol
I think thats what upset so many people. Ellie goes through a literal army of people for revenge and its just whatever, but when the time comes to actually get the job done the plot takes it away and is like "IS REVENGE REALLY THE ANSWER?" like maybe ask me that 200 bodies ago?

While I'll disagree that saying Ellie can be surmised as: "bad" is being simplistic.

I do think you're right about people wanting hero worship. People want to play characters for whom they can agree with their actions or if they do bad stuff, it's because they so choose to do it. So when you get a character doing bad things that is out of their control, they get angry.

Which I think in a way goes to show why talking story discourse is always so bad. Because for as much as some people wish to wax words, it's more about trying to pretend to be the smartest than making some actual good point. It's why people reduce stories down to one simple message, cause actually going through the work to examine more beyond that is hard.

I think that can be done though. Compare the reactions to Joel's out of player's decision at the end of TLOU1 and Ellie's at the end of 2 and see the difference in satisfaction/reaction/civility.
 

-Le Monde-

Avenger
Dec 8, 2017
12,613
I understand the feeling op. One of the greatest games ever made, and I'm glad I got to play it.

No other game has made me feel so exhausted.
 

Kalentan

Member
Oct 25, 2017
44,980
ellie is a bad person who mass murders anyone in her way because someone killed her surrogate daddy and at the end is too much of a fussy child to do the job so it makes all the deaths she caused even more meaningless. it's a pretty subversive message honestly, just not executed very well by the game creators.

i'm not going to empathize with her, sorry lol

While I'll disagree that saying Ellie can be surmised as: "bad" is being simplistic.

I do think you're right about people wanting hero worship. People want to play characters for whom they can agree with their actions or if they do bad stuff, it's because they so choose to do it. So when you get a character doing bad things that is out of their control, they get angry.

Which I think in a way goes to show why talking story discourse is always so bad. Because for as much as some people wish to wax words, it's more about trying to pretend to be the smartest than making some actual good point. It's why people reduce stories down to one simple message, cause actually going through the work to examine more beyond that is hard.
 
May 19, 2020
4,828
I think thats what upset so many people. Ellie goes through a literal army of people for revenge and its just whatever, but when the time comes to actually get the job done the plot takes it away and is like "IS REVENGE REALLY THE ANSWER?" like maybe ask me that 200 bodies ago?
the fact that it's unclear whether it's an intentional subversive message or huge ludonarrative problem is among the reasons why TLOU2's storytelling is flawed. not exactly worthy of all the whining and crying and infighting but a problem worth pointing out.
 

Devil

Member
Oct 25, 2017
2,706
I still think about how Ellie was such a trash person in TLOU2 and how some people just can't see it.

Abby was to me the real surprise of TLOU2, i loved everything about the character, how you realize that she went through a lot, etc

But yeah i still think about the game and how ND somehow managed to subvert expectations and not just release a "TLOU 2 : Let's play safe and deliver a second TLOU1" edition.

I think the game is trying to tell us that everyone can act "trashy" when pushed and if one is not strong enough to overcome grief and hate. Calling Ellie a trash person kinda seems like the contrary to the games message.

Joel acted badly before he met Ellie (and after, too) and slowly became a better (not perfect) person during TLOU1 and a few years later in 2.
We see the same stages with Abby, beginning at her lowest point at the beginning of TLOU2 and climbing back out of that hole during the game.
Same with Ellie, only with different timing. We see her slowly descend until she hits rock bottom during the last act, then we see the first moments of her way back up.

All three characters are immensely interesting cause they are flawed. They made mistakes and we observe them dealing with that.
 

Kalentan

Member
Oct 25, 2017
44,980
I think that can be done though. Compare the reactions to Joel's out of player's decision at the end of TLOU1 and Ellie's at the end of 2 and see the difference in satisfaction/reaction/civility.

Considering how many people believe that Joel was 100% justified and that he was a straight good person, no questions asked, clearly shows that some don't want to look at the entire stories.

Joel can't be a bad guy, he's the player character, so he must be good. Is basically the end all be all for some.

It's less: "Did Joel do a bad thing at the end?" and more: "Why were the Fireflies wrong?"
 
May 19, 2020
4,828
While I'll disagree that saying Ellie can be surmised as: "bad" is being simplistic.

I do think you're right about people wanting hero worship. People want to play characters for whom they can agree with their actions or if they do bad stuff, it's because they so choose to do it. So when you get a character doing bad things that is out of their control, they get angry.

Which I think in a way goes to show why talking story discourse is always so bad. Because for as much as some people wish to wax words, it's more about trying to pretend to be the smartest than making some actual good point. It's why people reduce stories down to one simple message, cause actually going through the work to examine more beyond that is hard.
i think anyone expecting a lot of player agency and self-inserted morality in a game like TLOU2 which has a more deliberate design and directorial command over the narrative is part of the problem
 

Thorn

Banned
Oct 25, 2017
24,446
Considering how many people believe that Joel was 100% justified and that he was a straight good person, no questions asked, clearly shows that some don't want to look at the entire stories.

Joel can't be a bad guy, he's the player character, so he must be good. Is basically the end all be all for some.

It's less: "Did Joel do a bad thing at the end?" and more: "Why were the Fireflies wrong?"
The point I was making though is the discussion regarding said decision was far more civil and not as hotly contended. Yes there was debates about it but I didn't see levels of "OH FUCK OFF" like I did with 2's big ending decision.
 

brenobnfm

Member
Sep 28, 2019
1,687
It would have an impact if it didn't have the worst pace breaking decision in the history of video games right in the middle of the story, took me completely out of the experience.
 

Loxley

Prophet of Truth
Member
Oct 25, 2017
9,656
In terms of gameplay, character and story, It's definitely one of the most memorable games I've played in a long ass time.
 

Kalentan

Member
Oct 25, 2017
44,980
The point I was making though is the discussion regarding said decision was far more civil and not as hotly contended. Yes there was debates about it but I didn't see levels of "OH FUCK OFF" like I did with 2's big ending decision.

Because again, ultimately, it was in many people's eyes a far simpler discussion. Because a lot of people who aren't that great at debating were able to simply justify Joel's actions by putting all the blame on the Fireflies.

It's why you have such a reaction to Part 2, because to them Part 2 is telling them that they were wrong.
 

BrassDragon

Member
Oct 26, 2017
3,154
The Netherlands
The point I was making though is the discussion regarding said decision was far more civil and not as hotly contended. Yes there was debates about it but I didn't see levels of "OH FUCK OFF" like I did with 2's big ending decision.

I agree with this observation but I'm unsure if that's because of TLoU2's execution or the online discourse becoming even more toxic and polarized since the release of the first game. Op top of that, we have the misogyny/bigotry factor muddying things up, so a reasonable debate about the ending is all but impossible in most online spaces.
 

MeltedDreams

Member
Oct 27, 2017
8,018
I still think about how Ellie was such a trash person in TLOU2 and how some people just can't see it.

Abby was to me the real surprise of TLOU2, i loved everything about the character, how you realize that she went through a lot, etc

But yeah i still think about the game and how ND somehow managed to subvert expectations and not just release a "TLOU 2 : Let's play safe and deliver a second TLOU1" edition.

Yep, Part II made me dislike Ellie and tbh ending was pretty good. She got what she deserved after all. Kid Ellie was so much interesting, hence why very first flashback in Part II is probably the highlight imo.
 

Mass_Pincup

The Fallen
Oct 25, 2017
7,139
The point I was making though is the discussion regarding said decision was far more civil and not as hotly contended. Yes there was debates about it but I didn't see levels of "OH FUCK OFF" like I did with 2's big ending decision.
I remember it differently, it was all about "Joel is a bad guy and I hated doing that" on one end and "I would've done the exact same thing/If you were a father you would understand" on the other.
 

Galkinator

Chicken Chaser
Member
Oct 27, 2017
9,010
While I don't think about it now, I have thought about the game for a week or two after finishing it. It's pretty bonkers to me because that never happened with any other form of media, let alone a videogame.
Another thing is that I finished the first game (for the first time) just about 6 months before Part 2 released and I wasn't that engrossed in it, even thought it was pretty overrated.

Part 2 is just on a whole different level - story, characters, writing, atmosphere, visuals, direction, sound design. Everything is absolutely top notch and ND pulled off something incredible.
Right from the beginning, you know, after that part.. you can feel this game is going to be an experience. A positive one? A negative one? Ambivalent? Depressing? Hopeful? This is up to you, the player. One thing is for sure - something is going to resonate within you while playing it and after finishing it.

The climax of the game, the final fight between Ellie and Abby made me so mad and disgusted. I didn't want to do what the game "forced" me to, and I never felt anything like that before while playing a game. It's definitely a rollercoaster of emotions and it's not that farfetched that someone can linger on its ending & themes months after finishing it.
 

Asriel

Member
Dec 7, 2017
2,471
I will never understand why people consider TLOU2 to have a good story. IMO it was just a story of an annoying brat on a nonsensical quest to kill as many people as humanly possible in the most graphic ways humanly possible because of reasons. Even when every single person in Ellie's life is telling her to give it up, she still insists on being a complete dick and going through with her murder quest. And you as the player are supposed to just go along with it because...why exactly? To empathize with her? I lost my empathy for Ellie about an hour into her campaign and spent the entire rest of the game just hating her character.

Anyway cool that people enjoyed this story, but it was a total miss for me.

Same. The plot in the TLOU2 is just terrible.
 

Deleted member 22750

Oct 28, 2017
13,267
according to Neil Druckmann, for most of the production, Ellie was meant to kill Abby at the end.
There's so many cocky opinions that like to proclaim that "killing Abby wouldn't have made sense" or that "leaving Abby alive defeats the purpose of the game".

The truth is that its similiar to the first game where the player is meant to be uncertain wether the correct decision was made.



I mean, Ellie's sudden change of heart to try and regain some of her humanity at the end is amicable and all but it doesn't suddenly change the facts. She murdered her way across the country, often without provocation or even fully knowing who's in her way. What you're describing is a fairly tale where the sudden realization of what Ellie has done would magically undo all the bad.

It does not. Much like how Joel, despite spending several years being a "good" person, eventually paid the price for his past actions.
We are talking about a fictional story too

Everyone living in this world is dealing with clickers and has to kill or be killed. Dragging the complete morality of this story to our world also doesn't work.

They're both young. The ending isn't ridiculous it's a part of the narrative of this story. A very important one.

ideally killing tons of people is fucked up. It's a video game.

I do think that Ellie can be forgiven. Most of the people were after her also. Different world.

I think that when you look at the whole picture and the situation Ellie isn't a monster anymore than anyone else that has tried to get revenge and had to kill for it.

What I believe most people look past is that through all of this killing and evil you witness in this game the theme is forgiveness and empathy
 
May 19, 2020
4,828
I remember it differently, it was all about "Joel is a bad guy and I hated doing that" on one end and "I would've done the exact same thing/If you were a father you would understand" on the other.
the funny thing about that dad logic is joel wasn't her daddy so he was just more or less taking something he wanted because he wanted to not unlike his behavior as a former raider/bandit and he likely made the world a worse place for it

he selfishly wanted a fake daughter so goodbye fireflies, goodbye cure, all because he couldn't get over his own dead daughter
 

Thorn

Banned
Oct 25, 2017
24,446
Because again, ultimately, it was in many people's eyes a far simpler discussion. Because a lot of people who aren't that great at debating were able to simply justify Joel's actions by putting all the blame on the Fireflies.

It's why you have such a reaction to Part 2, because to them Part 2 is telling them that they were wrong.
That doesn't make the game right. Its just heavier handed in its message, which can turn people off.
I agree with this observation but I'm unsure if that's because of TLoU2's execution or the online discourse becoming even more toxic and polarized since the release of the first game. Op top of that, we have the misogyny/bigotry factor muddying things up, so a reasonable debate about the ending is all but impossible in most online spaces.
Sure, I imagine there's def an aspect of the whole culture wars thing going on, but I know some people who are most definitely not bigots still getting angry at the ending. Its a cheap cop out to just go "Oh anyone who hated this is just a bigot" (Not saying anyone here is saying that.) Ghostbusters remake all over again...
 

JoJo'sDentCo

Unshakable Resolve
Member
Oct 25, 2017
8,544
My Ellie is a straight up garbage person. Killed everyone without batting an eyelid!

Ellie is just a psycho in my eyes now :D