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Oct 27, 2017
1,706
I finished it early this year

Main Post

October
50. Hades (PC - 78 hours) October 3rd : This is the date I got the credits, but I spent another 20 hours doing the side quests and runs. GOTY for me, best rogue-like I've ever played
51. Mafia: Definitive Edition (PS4 - 13 hours) October 11th : I'm not sure why this was an open world. Story bounced around too much, but the aesthetics were cool
52. I Am Dead (PC - 4 hours) October 17th : Very easy and short game, but it was fun to splice things to see the insides
53. 13 Sentinels: Aegis Rim (PS4 - 31 hours) October 23rd : Story went all over, got super confused, then got super into it. I don't think it needed to bounce around that much, but it was still pretty great
 

Zassimick

Member
Nov 6, 2017
495
Claiming a post to join in on the fun of it isn't too late. Super late, but I achieved my original goal of 40 games this year and I think striving for 52 will be a fun challenge with only two months left.

Formatted list below. I have accomplished the challenge of 52 in 2020 as of December 9th! Whoop whoop!

1. Death Stranding (PS4) | 19th Jan - 55hrs | 4/5
2. Halo: Combat Evolved Anniversary (X1) | 22nd Feb - 8hrs | 5/5
3. The Witcher 3 - Blood & Wine (X1) | 11th Mar - 28hrs | 5/5
4. Ori & the Will of the Wisps (X1) | 19th Mar - 12hrs | 5/5
5. Final Fantasy VII Remake (PS4) | 20th Apr - 45hrs | 5/5
6. What Remains of Edith Finch (X1) | 25th Apr - 8hrs | 3/5
7. Assassin's Creed Rogue (Switch) | 26th Apr - 16hrs | 3/5
8. Uncharted: Drake's Fortune (PS4) | 5th May - 8hrs | 4/5
9. Streets of Rage 4 (X1) | 6th May - 4hrs | 4/5
10. Fire Emblem Three Houses (Switch) | 10th May - 65hrs | 4/5
11. Shovel Knight: King of Cards (Switch) | 14th May - 4hrs | 3/5
12. Arise: A Simple Story (PS4) | 23rd May - 3hrs | 3/5
13. Overcooked 2 (Switch) | 24th May - 7hrs | 3/5
14. Okami HD (Switch) | 25th May - 48hrs | 4/5
15. Uncharted 2: Among Thieves (PS4) | 30th May - 12hrs | 5/5
16. The Last of Us Remastered (PS4) | 6th June - 16hrs | 5/5
17. The Last of Us: Left Behind (PS4) | 15th June - 5hrs | 4/5
18. The Last of Us Part II (PS4) | 23rd June - 26hrs | 5/5
19. RiME (X1) | 18th July - 6hrs | 3/5
20. Persona 5 Royal (PS4) | 2nd Aug - 137hrs | 5/5
21. Far Cry 3 Classic Edition (X1) | 8th Aug - 12hrs | 3/5
22. Halo Wars Definitive Edition (X1) | 12th Aug - 8hrs | 3/5
23. Catherine Full Body (Switch) | 16th Aug - 16hrs | 4/5
24. A Short Hike (Switch) | 20th Aug - 3hrs | 4/5
25. Uncharted 3: Drake's Deception (Switch) | 23rd Aug - 10hrs | 4/5
26. Call of Duty: WWII (PS4) | 29th Aug - 7hrs | 4/5
27. Erica (PS4) | 29th Aug - 4hrs | 2/5
28. Uncharted: Golden Abyss (Vita) | 31st Aug - 10hrs | 3/5
29. Halo 2 Anniversary (X1) | 6th Sept - 8hrs | 5/5
30. Marvel's Avengers (PS4) | 7th Sept - 12hrs | 3/5
31. Xenoblade Chronicles Definitive Edition (Switch) | 16th Sept - 54hrs | 4/5
32. Halo 3 (X1) | 20th Sept - 6hrs | 5/5
33. Raji: An Ancient Epic (Switch) | 24th Sept - 6hrs | 3/5
34. Tony Hawk's Pro Skater 1+2 (PS4) | 26th Sept - 8hrs | 4/5
35. Super Mario 64 (Switch) | 27th Sept - 12hrs | 4/5
36. Uncharted 4: A Thief's End (PS4) | 5th Oct - 16hrs | 5/5
37. Moss (PS4) | 13th Oct - 5hrs | 4/5
38. Halo 4 (X1) | 18th Oct - 6hrs | 4/5
39. ASTRO BOT Rescue Mission (PS4) | 24th Oct - 8hrs | 4/5
40. Resident Evil VII (PS4) | 31st Oct - 11hrs | 4/5
41. Hades (Switch) | 1st Nov - 14hrs | 5/5
42. Halo 3 ODST (X1) | 7th Nov - 8hrs | 4/5
43. Wolfenstein: Youngblood (X1) | 8th Nov - 9hrs | 3/5
44. ASTRO's Playroom (PS5) | 14th Nov - 5hrs | 4/5
45. A Way Out (XSX) | 17th Nov - 6hrs | 3/5
46. Ghost of Tsushima (PS5) | 26th Nov - 50hrs | 4/5
47. The Lost Legends of Redwall: The Scout - Act One (XSX) | 26th Nov - 4hrs | 2/5
48. Marvel Spider-Man: Miles Morales (PS5) | 28th Nov - 18hrs | 4/5
49. Halo 5 Guardians (XSX) | 29th Nov - 9hrs | 4/5
50. Uncharted: The Lost Legacy (PS5) | 6th Dec - 7hrs | 5/5
51. Vanquish (XSX) | 7th Dec - 4hrs | 4/5
52. Riven: the sequel to Myst (iPad) | 9th Dec - 15hrs | 3/5


*edited 12/10/20
 
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bushmonkey

Member
Oct 29, 2017
5,599
October:
23. Life Is Strange: Before the storm (PS4) | 5th October - 10hrs - platinum | 5/5
24. Return of the Obra Dinn | 7th October - 20hrs | 5/5
25. Wolfenstein II: The new colossus | 19th October - 30hrs | 3/5
26. Zero Escape: 999 | 30th October - 12hrs | 4/5

Currently playing:
- Doom Eternal: Near the end but I'm finding it very hard to complete. The difficulty ramps up far too quickly near the end
- Hollow Knight: about halfway through. The game is fun but the bosses are really hard.
- Yakuza 0: I've been playing it on and off for 2 years, I have over 100 hours clocked and I only just unlocked the cabaret club. I don't understand how some people say they finish this game in 70/80 hours. Do they just not do any side quests or mini games?
- Zero Escape: Virtue's last reward: I had started 999 over a year ago but it hadn't really grabbed me then. I picked it up again last week and I was hooked until completion. The story really goes places. I've heard VLR is just as good so looking forward to it.

1. Death Stranding (PS4) | 4th Jan - 70hrs | 3/5
2. Donut County (PS4) | 20th Jan - 10hrs - platinum| 3/5
3. Control (PS4) | 20th Jan - 40hrs | 4/5
4. Jackbox Party Pack 6 (PS4) | 31st Jan - 20hrs | 3/5
5. Dreams (PS4) | 21st Feb - 400hrs - platinum | 5/5
6. Resident Evil 2: Remake (PS4) | 17th March - 20hrs | 3/5
7. Peggle 2 (PS4) | 20th March - 15hrs | 3/5
8. Uncharted: The Lost Legacy (PS4) | 22nd March - 8hrs | 4/5
9. Persona 5: Dancing in Starlight (PS4) | 25th March - 18hrs - platinum | 4/5
10. 2point Hospital (PS4) | 09th April - 40hrs | 3/5
11. Marvel's Spider-man: The Heist | 3rd May - 4hrs | 4/5
12. Counter Fight VR: Samurai Edition (PS4) | 21st May - 3hrs | 3/5
13. The Room VR: A Dark Matter (PS4) | 23rd May - 6hrs | 4/5
14. Floor Plan (PS4) | 25th May - 3hrs | 3/5
15. Minecraft Dungeons (PS4) | 2nd June - 25hrs | 4/5
16. Injustice (PS4) | 25th June - 6hrs | 3/5
17. Beat Saber (PS4) | 30th June - 20hrs - Platinum | 5/5
18. The Last Of Us Part 2 (PS4) | 14th July - 50hrs | 5/5
19. Ghost of Tsushima (PS4) | 4th September - 60hrs - platinum | 5/5
20. Dungeon of the endless (PS4) | 8th September - 15hrs | 3/5
21. Everybody's golf VR | 14th September - 8hrs | 4/5
22. Judgment (PS4) | 26th September - 300hrs | 5/5
23. Life Is Strange: Before the storm (PS4) | 5th October - 10hrs - platinum | 5/5
24. Return of the Obra Dinn | 7th October - 20hrs | 5/5
25. Wolfenstein II: The new colossus | 19th October - 30hrs | 3/5
26. Zero Escape: 999 | 30th October - 12hrs | 4/5
 
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honorless

Member
Oct 28, 2017
439
I've heard VLR is just as good so looking forward to it.
VLR cuts a lot of the repetition that plagued 999; a substantive improvement. Also, just in case you weren't aware: if you're playing the 3DS version, don't save in puzzle rooms as this could result in save corruption.
(I'm not saying anything more than that! Enjoy the ride...)
 

Illusionary

Member
Oct 25, 2017
2,612
Manchester, UK
Updating for October, I'm now up to 83 games in total. All being well, I should beat by 90-game record from a couple of years ago... and there's perhaps a chance of reaching 100 as a stretch goal!

Master post here.

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71. Super Mario 64 (Super Mario 3D All-Stars (Switch) | 3 October 2020
Completed with 120 stars collected; maximum coins in 12/15 worlds. Super Mario 64 was *the* defining 3D platformer of its day, setting the standard for everything that followed in the genre - and its good, though unsurprising, to find that it still holds up well to this day. Of course, it's clearly been surpassed by many more recent releases, but Mario remains a joy to control and the level design perfectly-judged. In terms of its packaging as part of the Super Mario 3D All-Stars collection, it has to be said that it's disappointing that Nintendo hasn't been more ambitious, as there's little improvement beyond a resolution increase and some increased texture quality - but that can't detract from the quality of the underlying game that still shines through.

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72. Macbat 64: Journey of a Nice Chap (Switch) | 4 October 2020
Complete playthrough, including all bonus levels.Macbat 64 is a short and simple, but reasonably enjoyable, 3D exploration/mini-collectathon game that styles itself in the mould of Nintendo 64 classics such as Banjo Kazooie. There's very little here by way of challenge and the game really sells itself on the nostalgia that it evokes, but it has a certain charm in its simplicity.

The core gameplay mechanic revolves around locating a small set of items for the characters of each level, who will then reward you with an item that allows the resolution of a simple puzzle (for example, a blowpipe to burst a balloon), eventually allowing access to the objective of that area. Its ten levels (plus five bonuses) all take place in a small self-contained area and are very short, perhaps taking five minutes to complete at most, but it's nice to see that there are a few well-hidden bonuses that do ultimately give a meaningful reward.

Overall, I enjoyed my time with Macbat 64, but as it stands it wouldn't really sustain any significantly longer playtime. I'll be interested to see future releases from this developer.

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73. Bioshock 2: Minerva's Den (PS4) | 4 October 2020
100% of trophies earned. Minerva's Den is an excellent self-contained narrative expansion to the Bioshock 2 story, and despite it being a long time since I played the base game (on PS3!), it's great to be back in Rapture - which remains among the most compelling game worlds yet created. Tightly-designed setpiece encounters and particularly a (perhaps expectedly!) compelling plot with a typically-shocking twist make Minerva's Den a highlight of my time with the first two Bioshock games.

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74. Squidlit (Switch) | 5 October 2020
Complete playthrough. A 2D platformer with a retro, Gameboy-style aesthetic, Squidlit is fairly basic and very short. The game's appeal lies mostly in its nostalgic appeal - while the gameplay is serviceable enough, there's little here to maintain interest beyond a single, roughly half-hour playthrough.

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75. Hidden Through Time (Google Play) | 7 October 2020
All levels 100% complete. With a similar approach to the rather excellent Hidden Folks, Hidden Through Time challenges players to locate sets of objects/people hidden within each of its 26 levels, viewed from overhead in miniature - if you've ever tried the Where's Wally? books, this is those in digital format. The use of colour graphics compared to Hidden Folks' monochrome gives it quite a different feel, but overall I don't find it to be quite as polished a game, lacking the interactivity and resulting personality often seen in Hidden Folks' scenes. However, considered in its own right, Hidden Through Time remains a well-made experience, with each the discovery of each item eliciting that crucial feeling of satisfaction, and only a handful of excessively well-hidden items.

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76. Bioshock Infinite: Burial at Sea (episodes 1 and 2) (PS4) | 10 October 2020
100% of trophies earned. While a continuation of Bioshock Infinite's story, with players controlling Booker and Elizabeth, Burial at Sea is mostly set within Rapture, from the first two Bioshock games, and ties the two storylines together quite neatly. Episode one's gameplay is largely similar to the base game, but episode two very different, based much more around stealth - mixing things up very nicely. The story really is the star here, though - without getting into specifics, there are some very meaningful twists towards the end of each episode - for episode a typical cliffhanger, and episode two a satisfying conclusion.

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77. Hypnospace Outlaw (Xbox One - Game Pass) | 11 October 2020
Completed with all achievements unlocked except for "Thanked"... which takes far too long for little reward. Certainly the best GeoCities moderator simulator that I've ever played! Hypnospace Outlaw delivers strongly on nostalgia and the core investigative gameplay is well-implemented, with an engrossing narrative drawing the game forward. The controls are a little clunky with a controller rather than mouse/keyboard, but you do get used to them fairly quickly so this isn't too much of a hindrance.

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78. Super Mario Sunshine (Super Mario 3D All-Stars (Switch) | 19 October 2020
Beaten with 120 shine sprites. I've played through it a few times in the past, but I was surprised how challenging this second 3D Mario platformer was. The quirky addition to the gameplay with the FLUDD water-shooting mechanic serves to mix things up nicely, though it's easy to become over-reliant on the hover ability that this provides and I do miss the long jump from Super Mario 64. Sadly I played before the announcement of the patch to add inverted camera controls, which didn't help with the playability! I also prefer to see more variety to the game environments, but I can see that the exploration of the tropical theme serves to add cohesiveness to the game as a whole.

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79. Donkey Kong Country (SNES) | 25 October 2020
101% in-game completion rate. I never owned an SNES when it was in its prime, so while I've played snippets of the Donkey Kong Country series, as well as the Gameboy-based Land sub-series, this is my first time playing through the game in its entirety. First impressions are inevitably that this was an incredible technical achievement for the SNES, with pre-rendered 3D models used to generate the 2D characters and alongside this, David Wise's soundtrack is iconic for a reason - it's absolutely superb (Aquatic Ambience is a personal favourite). The platforming gameplay is less revolutionary, but still enjoyable, with well-designed levels and some well-hidden secrets - though a few too many of these just rely on trial-and-error that would be ideal.

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80. Donkey Kong Country 2 (SNES) | 26 October 2020
102% in-game completion rate. Moving on immediately from my playthrough of the first Donkey Kong Country, the introduction of Dixie Kong as a playable character here brings with it an enjoyable extension to the gameplay mechanics, with her ponytail-based floating ability. The implementation of secrets is greatly improved here, with more approachable clues reducing the need for trial-and-error, and more developed challenge scenarios within each bonus room. Graphics and music remain just as strong as its prequel, of course.

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81. The Darkside Detective (Steam) | 26 October 2020
All cases completed including bonuses; 100% of achievements unlocked. While graphically primitive - intentionally so - The Darkside Detective is a point-and-click puzzle adventure with fantastic writing and sense of humour. Puzzle design is strong and the division of the game into a series of cases (each with a supernatural theme, hence the "Darkside" of the title) works effectively to break up the game into approachable segments, while retaining a loose narrative arc.

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82. Journey to the Savage Planet (PS4) | 30 October 2020
100% in-game completion rate, all trophies earned aside from speedrun and co-op. Very much taking its cue from the Metroid Prime series, Journey to the Savage Planet presents a well-developed interconnected world to explore, populated by flora and fauna co-existing in a believable ecosystem. However, far from the somewhat dark themes of the Metroid games, the tone here is much more light-hearted, with humour at its core (albeit at times a little too slapstick for my liking) and bright, colourful imagery throughout. The exploration works well, with satisfying secrets to search out - the upgrades that help with their location are very much needed and balance things effectively, minimising the need to resort to a guide.

Another core part of the Metroid formula is of course the upgrade mechanics and while these are perfectly serviceable, there's nothing particularly novel here - expect weapon damage/ammo/reload improvements, a grapple, etc. Combat is also a little weak, though again, it does its job. All in all, Journey to the Savage planet is on the whole a little on the short side, but for as long as it lasts, there's a lot of enjoyment to take from it.

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83. Carto (Xbox One - Game Pass) | 31 October 2020
100% of achievements unlocked (1,000G). Not a word that I'd usually use, but "chill" is the perfect description for this charming little puzzle adventure, based around the novel mechanic of manipulating the environment by re-arrangement of map tiles within a square grid. This is explored to an impressive extent - while it starts off fairly simple, by the end of the game there's a definite level of challenge here, with restrictions to map arrangements require edges of tiles to match up to others of the same type and it's satisfying to see layouts come together effectively. As a simple early example, a gentle dialog hint might suggest that a person is located in an area surrounded by flowers, and arranging four flower-lines tiles in a square around a central gap makes a new central tile appear with the sought-after character. A touching story ties the whole experience together, centred on themes of family and friendship.
 

bushmonkey

Member
Oct 29, 2017
5,599
VLR cuts a lot of the repetition that plagued 999; a substantive improvement. Also, just in case you weren't aware: if you're playing the 3DS version, don't save in puzzle rooms as this could result in save corruption.
(I'm not saying anything more than that! Enjoy the ride...)
Thanks for the warning. I'm playing it on PS4 so I should be ok.
 

Karlinel

Prophet of Truth
Banned
Nov 10, 2017
7,826
Mallorca, Spain
This year has been hard for me to finish many games, the ones I remember:
- doom eternal
- hades
- panzer dragoon remake
- duke nukem 3d world tour
- dark souls remastered
- ghost of tsushima
 

KiDdYoNe

Member
Oct 25, 2017
1,284
32. The Wolf Among Us | October 12th

Since I've decided to try and get a 100 platinums before the end of the year, I jumped back into The Wolf Among Us. Figured I'd complete it once again because why not. Great game, I hope we see Part 2 one day.


33. Ghost of Tsushima: Legends | October 26th.

I can't believe how much of free content GoT: Legends has. Finished the Story and was eagerly waiting for the ending. Still need to clear the raid, but putting this here right now because, well, story's beaten :P
It's a great expansion on original and gives you a whole other experience with the game. Definitely recommend to play this one if you still have a copy.

34. The Playroom VR

I've decided to sell my PSVR and wait for PSVR2 so we're on a VR streak now. Playroom VR was a nice little introduction to VR I guess. Also, great for a party game if you have a headset.

35. Statik

Statik is probably one of the best PSVR puzzles I've player. From the simple click and see what's gonna happen it goes to "what the fuck is going on" in the end. Additionally there's a story and some deep dark stuff hidden inside, at least that's what I thought of it. Super cool of them to include secrets and another ending to the game.

36. Surgeon Simulator: Experience Reality

It's a Surgeon Simulator in VR, nothing I can tell here much. Playing with old controllers sucks, but it's a fun little experience. Also, easy Plat ;)

37. Robinson: The Journey

Robinson is probably my worst VR experience to date. It's an okay game, but this is the only game that gave me sickness in VR. I still finished it and even got the Plat, but I can't really think of anything but how sick I was trying to finish this game. Can't really recommend this to anyone.

38. Rick and Morty: Virtual Rick-ality

Another one of the annoying VR games. I'm not sure if it's the controllers or the enormous space this game needs, but controls felt really bad. As a game overall, it's a pretty fun little puzzle or adventure, but nothing more. If you're a fan of the show and love to fool around in VR, give it a shot.

Playing now: VR stuff
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Malverde

One Winged Slayer
Avenger
Week 44 of 2020 is wrapped up and I have completed 44 games. Finally back on track after falling off for a bit, and still only counting the games released in 2020. The finish line is only 8 games away but there are way more games than that that I still want to play. We'll see what I end up being able to find the time to finish this year. I've got some vacation days I'm using towards the end of November that should help me knock some more stuff out.

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41. Arrest of a stone Buddha (NSW) | October | 5/5
This game fucked me up something fierce for a minute after I first completed it. It is an incredibly bleak game that demanded I grapple with the worldview it presents and articulate a rebuttal, or otherwise accept its view of the world as the truth. And it was tough, because a part of me does feel it. This game sees you playing as a contract killer. Your job is literally to hurt people, and hurt many people you do as you play through the stylized shooting sections to make your escape after killing your target. In between contracts you are free to do what you will in the open world. Killing people clearly pays well because you never have to worry about money in the open world. Buy as many drinks as you want, go to the movies, get a pack of cigarettes, visit a museum, you can always afford it. But however you choose to spend your time, it is never thrilling or fun. It is melancholy as fuck, but the game forces you to engage with this in between the shoot out sessions. And the shootout sessions themselves get incredibly repetitive as well, to the point where you ask yourself "what the fuck is the point of any of this?"

42. Climbros (NSW) | October | 1/5
Yet another game to add to the "close to greatness" pile. The concept seemed neat, the trailer seemed solid, and the reviews were good on Steam. Looked like an awesome game to play through in coop. Unfortunately I did not check the Switch reviews, and so was surprised and bummed to find that it did not support the pro controller. Instead each player had to use half a joy con on its side, and the L+R buttons were the ones used to jump and grab. No option whatsoever to remap the controls. The game is physically painful to play after a bit which sucks because the physics and momentum are fun. That said the bosses are straight up busted in coop. The first and last boss in particular are near impossible with two players. Or maybe they are impossible. We literally spent over two hours banging our head against the final boss and her one hit kill homing projectiles, where whenever one player was hit it meant game over for both of us. We ended up switching to single player and beat it easily. Tried it once on handheld mode and the controls are better making it once again easy to stomp the final boss. The characters and levels are great. The swinging and climbing is fun as hell. The story, while not as funny as it wants to be, is amusing enough. It was so, so, so fucking close to greatness and they fucked it up by not adding controller options or properly balancing it for coop. :/

43. The Collage Atlas (iOS) | November | 2/5
The game was pretty much entirely made by one dude which is undeniably hella impressive and what made me interested to try it. Upon playing it, it immediately reminded me of What Remains of Edith Finch. You go through the world and play little light mini games to progress the story. The story comes one sentence at a time and fills up a book you carry. The story is part poetry, part philosophy, and all very positive and optimistic. I didn't personally find any of it particularly profound or insightful, but it was fine I guess. There were more than a few things that unfortunately kept me from liking it. The biggest is the camera and art style, which is all hand drawn black and white stuff, that gave me a headache during certain sections. The second is the soundtrack, which I found to be bland, repetitive and at times annoying. It is clearly meant to be soothing but felt trite. Third, is that there is a lot of optional stuff scattered off to the side that you have to look for (additional optional pages to complete the book). On the one hand, this game clearly wants to be a relaxing, almost meditative experience. On the other hand they have scattered all these secrets throughout the world and the black and white line heavy art style makes for quite the obnoxious pixel hunt that gave me a wicked headache so I ended up giving up on exploring and just did the main quest. I think less would have been more with this game, and so while this game is an undeniably impressive accomplishment, I find the finished product to be less than the sum of its parts.

44. Pumpkin Jack (Xbox) | November | 4/5
An awesome throwback to the types of random PS2 games you would see on store shelves, much like Samurai Jack. Gameplay is balanced between platforming and combat with a few other gameplay variations thrown in to shake things up. The location variety is great and getting a new weapon after each boss helps keep the combat from feeling stale. The boss battles in particular feel really well done. While there is an excellent narrator who speaks between missions, the characters themselves do not have voice acting which is more than a bit disappointing. Overall it is not the tightest game experience ever but I still really enjoyed the time I spent with it.

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chrominance

Sky Van Gogh
Member
Oct 25, 2017
13,590





Lots of racing games this time around. A lot of it was inspired by Sony deciding to shut down webstore access to the PS1, PS3, PSP and Vita libraries, leading to a very sudden attempt to take stock of everything I owned on PSN. This then led to me realizing I had some holes in my collection I wanted to fill, namely parts of the Ridge Racer series as well as some physical-only PS3 releases I never picked up. So yeah. (Is Ridge Racer Type 4 in my future? If I had to guess...)

Next month is the dawning of a new generation! And while in many ways this feels like the wrong time for a console launch, I guess there are a bunch of games I want to play releasing this month, so it's not exactly unwelcome either. At the very least, I'll finally get off my ass and play a Spider-Man game, I suppose. But besides that, the most anticipated game of the year arrives next month: YAKUZA: LIKE A DRAGON.

I'm still on pace. Barely. This late into the year, I think that means I've got the 52 games in the bag, but we'll see if society collapses in the next two months. May whatever god you believe in save us all.
 

Lobotomaxx

Member
Dec 30, 2019
56
Nebraska
45/52

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Hades | Steam | 5/5 | 46 hours

I haven't really played a lot of "new" games that released this year but this is certainly a game of the year candidate. A rogue-like action game where you partner with Olympian gods to give you different powers that interact with each other. There are multiple weapons so you can play as ranged, melee or defensively and the controls are tight and feel good. You are the son of Hades trying to escape from the underworld to meet with your Olympian family members. Sometimes rogue-like games can be tedious and there isn't a lot of "story" between deaths/runs, but this game there always is SOMEthing new you can learn after you die and you go back to your house.

While I "beat" the game 10 times and saw the credits roll, there is some epilogue stuff that you can't see until you do more things in game and beat it another certain amount of times. While I will likely continue to play this game to see that stuff, I am done with it for now as I try to limp across the finish line to 52 games.

46/52

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Diablo 3 & Reaper of Souls | Battle Net | 4/5 | 27 hours | played with Whimsicalish

So I've played Diablo 3 on and off since it released, but when it had an auction house that you could use real money on for items. This game is for making your character super beefy and then launching the bodies of demons super far. We screwed around in the end game with trying to complete our season goals and ran through some rifts. I haven't played it in a few years and there appear to be new torment difficulty levels that weren't there before (like Torment 16??). I am looking forward to Diablo 4 whenever it comes out even if it is a little more MMO-ish than previous games.

47/52

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The Bridge | Steam | 3/5 | 4 hours

Interesting but also at times frustrating puzzle game that uses rotations and perspective to solve levels. I ended up getting all the achievements in this game but needed a guide to get several of them. Later in the game you had two characters your had to control while rotating the level and trying to get into the exit doors. It was fun but I'm definitely not a gravity / mathematics / momentum sort of mind.

48/52

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Overwatch | Battle New | 4/5 | 903 hours | mostly played with Whimsicalish

So games like THIS are why I've always had a hard time playing a lot of games. I'll get sucked into MMO's or an Overwatch that I'll play because it's "easier" than playing something new. My time played here is how much I've played since the game came out, which I got on Day 1 (which is actually less than I thought it was going to be). This team based hero shooter is 6 on 6 combat where there are classes of heroes to choose from when making your team composition. Healers, Damage and Tanks much like in MMOs. This game can make you feel like a champion that can't be stopped and can also be hilariously maddening to where you shut it off in anger.

Most of my time is played in arcade modes like Mystery Heroes (where you don't choose your character and every time you die you respawn as someone new) and Quick Play Classic (just pick whoever). I played some of the original seasons in competitive but the community can be so toxic, I don't want to play on voice chat with people that are going to just spew racism and suicide jokes. There's still a decent amount of that sort of "humor" in chat, but I just report folks and move on.

We tend to come back for any of their holiday events and if they have a special event to unlock some new skins. I'm not yet sold on Overwatch 2 (if it even comes out lol) but intend to continue playing this. If I try to play 52 games next year, this will likely be on the list again with an updated time since I will continue to play it.

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KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,622
75: Pikmin 3 Deluxe. End: 11/2/2020. 7 Hours. Liked.

This is the first mainline Pikmin I have ever beaten. I've tried my hand before with this franchise, but it finally clicked for me with this game. There are still some issues the game needs to work on, though. (I almost ran out of time during my fight with the last boss, and the thought of having to redo boss fights when one is so close to victory is an incredibly frustrating thought.)
 

Palomitero

Member
Jan 2, 2018
35
Barcelona
Oct update

Main post here


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45- 13 SENTINELS -37h- 5/5


Best experience we had this 2020, unique story and original storytelling similar to Shibuya Scramble. Multiple characters to play, but you are locked sometimes until you reach X% with other character.

Gorgeous pictures and scenarios by vanillaware as usual.

Combat is fun to a certain extent, although it feels a bit repetitive if you play too many stages in one go.


Glorious game with fantastic plotwist every 30 minutes.


BUY IT, PLAY IT.



46- Genshin Impact -TimeSink- 4/5


Probably the first triple AAA gacha to come, presentation can't be better. Ultra comfy exploration game with great combat system and gacha system.

Important to point out the amazing animations this game have.

For now, gacha points feel a bit low and they are a bit stingy with currency tho.

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47- Streets of Kamurocho -1h- 3/5


Less than 1 hour, but fun game nonetheless.

Kiryu smashing punks it's always good.


Now playing:

Cold Steel IV
 

Memory Pak

Member
Aug 29, 2018
218
Congrats on passing 52, sabertoothzombie !

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65. Assassin's Creed III (2012, Wii U) ★☆☆☆☆
The ultimate proof that quantity does not trump quality. The 18th century America portrayed in Assassin's Creed III looks shamelessly expensive and meticulously crafted by top-tier developers - it's a gorgeous game, with sprawling forests, detailed cities, wild life... And all of it in service to nothing: a profoundly boring, hollow, bloated mess.
The story set in these lush environments is a sloppy, unfocused, meandering mess of interlocking conspiracies. Nobody ever has concrete goals, just buzzwords they pursue. This is not for want of resources, because you're positively tripping over cut-scenes while you stumble from one tutorial to the next - many of them forcing you to learn mechanics you'll probably never use again. Just relegate those to sidequests! Why am I playing mandatory hide and seek five hours into this open world stealth game, if you've already decided the outcome will be a cut-scene anyway?
Speaking of the open world, it's utterly wasted on the campaign here. A majority of missions force you to tail/pursue people within a very narrow radius, effectively nullifying any incentive for players to learn their environments and take shortcuts or cut off pursuers. The same goes for the stealth missions: you'd think this game has everything set in place for Hitman-esque assassinations with multiple options and paths, but again you're effectively forced through corridors, any deviation of which results in a game over.
It's not an awful game. Again, it looks beautiful, and while the controls are miserable in a post-BOTW world I imagine they were more impressive eight years ago. Lastly, while it's not handled very gracefully, I do at least admire the attempt at bringing the genocide of Native Americans to the forefront. But those few positives cannot save this monument to feature creep which seems hellbent on making sure its few distinctive elements never get to flourish.

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66. Sniper Elite V2 (2013, Wii U) ★★★☆☆
Frankly a somewhat trashy, shallow third person World War 2 shooting game in which you sneak around and snipe enemies whenever a thunderclap/shelling/other noise masks your shots. However, I had a surprisingly fun time with this. The game doesn't take itself very seriously, awarding points per kill based on distance, and it'll play comically gruesome bullet impact details for one-hit kills, somewhat reminiscent of a non-cartoony XIII.
The game is marred by a generic protagonist, and the story's fixation on moving the franchise to the Cold War next, so you shoot just as many Soviet soldiers as you do Nazi troops, which feels out of place in a plot hinging on stopping a V2 rocket launch. It's pretty clear they're mostly just ticking off boxes from various iconic sniper moments in films (Enemy At The Gates and Saving Private Ryan), but in that sense I think the game succeeds pretty well.

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67. Just Dance 2019 (2018, Wii U) ★★★★☆
At this point Ubisoft have these down to a science: songs from all manner of languages, dances and animations are polished, menus have pleasing chimes and sound effects, they don't skimp on getting expensive song licenses, and there's all types of leaderboards and weekly challenges integrated to keep you moving.
One thing to note though is Just Dance 2019 features quite aggressive monetisation, which seems hellbent on souring your experience just to sell you on their 2$ monthly subscription to get all 400+ previous songs. First month is free, but whether you take them up on the offer or not, the Just Dance Unlimited subscription is pushed to you in almost every screen. From the options menu, to booting up the game, it's always there. Don't know if this was always there in previous entries, but it's intrusive in an ostensibly 50$ game (I got it on sale, but still).
 

Rhaknar

Member
Oct 26, 2017
42,485
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Game #77 - Code Vein
Time: 30 hours
Rating: ★★★★

Where to begin with this one... on one hand, it's a very solid Souls-like with some cool new ideas, great graphics and snappy gameplay, with some of the msot impactful feeling weapons this side of Dark Souls. On the other hand, the horrible fan service really drags the whole experience down, and I ran into a few nasty bugs, one of which actually prevented me from getting the best ending. Still, at around 25-30 hours for the main story (with proper exploration), plenty of weapons and fighting styles to use, and some gorgeous anime style visuals, if you can stomach the fan service, it's a good time in a "my first Souls game" way.

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LonestarZues

Member
Oct 27, 2017
15,987
Master Post

69. Jet Set Radio - Fun game that's definitely hurt by its age especially after recently playing the Tony Hawk remakes. Really good soundtrack and while some of the levels have repeat sections nothing ever really overstayed it's welcome.
 
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Sillen2000

Member
Oct 1, 2019
85
Main Post

October update: 51/52

October. I got older. The world got worse. Games were played. Here are the ones I beat:

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49. October 5th | Super Metroid | Nintendo Switch | 4hrs 59m | Replay | ☆☆☆(/5)
More modern games like Axiom Verge and Hollow Knight wishes they could be as tight experiences as this one.

Just like with Super Mario 64 last month, Super Metroid is one of those where there really aren't any new things to say anymore. One of the best games of its time, extremely impressive for a Super Nintendo game (and as a sequel to Metroid 1 & 2), its way of doing tutorials in a "show, don't tell" way is absolutely incredible and the map feels huge despite the game being quite easily beatable within 5-6 hours.

Not the best game of all time imo, but I really admire a lot of what Super Metroid does, and outside of going into water areas too soon, or having to traverse through sand there really aren't any boring parts to the experience (bosses aren't great either, but at least most are over pretty quickly). There are some parts of the game that are maybe a bit cryptic (like blowing up the glass tube or one fake wall that looks solid even when scanning it), but it's mostly smooth sailing. There have been Metroid/vanialike games that have come after it that are better (and have maps where room exits are shown), but for a 26 year old game it's incredible how well it holds up. The art direction is great and makes every area instantly recognizable, the soundtrack's amazing, and Samus is... just Samus. I don't know how, but even though she basically has no character at all, she's still such a great protagonist. Just wish she could get more games like this one.

If I had played this when it was still new, I'm sure Super Metroid would be one of my favorite games of all time. As it stands, I acknowledge that it's both a classic and a great game, but not quite the best.

Soundtrack highlights:
Theme of Samus Aran, Galactic Warrior
Brinstar Red Soil Swampy Area
Norfair Ancient Ruins

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50. October 10th | Uncharted: Drake's Fortune | Playstation 4 | 7hrs 3m | Replay | ☆☆☆(/5)
I'm fairly certain Uncharted 1 was the first PS3 game I ever played. My dad had borrowed a PS3 + Mirror's Edge, Burnout Paradise and Uncharted from a friend, so it wasn't even my own game or console (think I bought a PS3 of my own two years later). Here I was, 14 years old and playing my first real HD game, and not counting Ratchet & Clank also my first TPS. It was an amazing experience at the time (even though even then I thought motion controls for grenades and some minor balancing was stupid), but I haven't at all replayed the game in those 11 years since. Until now, I mean.

I've heard and read a lot of people say that Drake's Fortune doesn't hold up these days, but playing through it again I can't really agree with that. It's certainly the worst Uncharted game, but it's still a good experience. First things first: Nate's Theme is probably the best main theme of any game in the last 2 generations. I feel like people don't talk about it as much as they should. It's absolutely amazing. Besides that, Drake's Fortune has a fun story (if a bit inoffensive), the gun fights offered a challenge without ever feeling too challenging or long (though there are som extremely cheap enemy spawns in the latter half of the game), and even though the graphics feel very "early PS3", I like the setting the game takes place in. 60fps for the PS4 version is also such an amazing feeling. Not having played these games since Lost Legacy came out, I had forgotten how much I like the Uncharted main cast of Nate, Elena and Sully.

Drake's Fortune does kind of feel like how the first game in Insomniac (and I know this is a Naughty Dog game) franchises used to (by which I mean Ratchet & Clank and Spyro), where the characters don't really feel like themselves and act much meaner than in later games, which is sometimes a bit offputting. People joke about Nate being a serial killer in these games, but he almost feels like one for real here. There's also just way too much platforming for a game where none of the platforming is ever really that great. I feel like most deaths I had (I played the game on hard btw) were from Drake just jumping off a cliff or me reading where you can climb incorrectly. Checkpoints are frequent so you never really lose a lot of progress, but it's still annoying.

By "checkpoints are frequent", I of course only talk about the platforming. The actual gunfights, which I enjoyed, can go on for a pretty long time and the checkpoints there are really harsh where you usually have to replay the whole segment from the beginning when you die. Like I said, it's never too difficult or long to just break the disc in too because of these minor issues, but it can be annoying in the final chapters. Especially during the final boss fight which is... just... awful. Not as bad as the part where you're going upriver on jet-ski (which might be one of the darkest moments I've had with a game in a long time), but still pretty terrible.

So yeah, fun game but with some serious flaws. Wanted to keep playing the entire series after I beat this one, but I didn't really feel like having Uncharted 3 as my 52nd game of the year, so it'll have to wait a bit.

Soundtrack highlights:
Nate's Theme
Heading Upriver
Showdown

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51. October 26th | Dragon Quest V: Hand of the Heavenly Bride | Nintendo DS | 39hrs 34m | ☆☆☆½(/5)
This is one of those games that people in the know frequently cite as one of the best RPGs of all time, but honestly? I don't really see how. I mean, it's definitely not bad. Probably two thirds of it are great, even. I just feel like where it matters to me, it doesn't really hold a candle to the RPG greats.

Now, to talk about the good first: I really like the concept of three very distinct chapters and their individual premises which at least try to go for an epic, generations spanning battle against evil. The story also has a clear focus which it never really deviates from, which I really appreciated after having played DQ11 where I felt like the main story took a backseat as soon as you came to a new town and had to, for some reason, help people because a painting took over the town or someone was actually a monster or something like that, and just go through tons of uninteresting dialogue while doing so. DQ5 has focus and never loses it.

I also really enjoyed the world the game's set in. It's pretty small, but that means it's also very dense with new towns or dungeons to find constantly. It's also very good at using NPC dialogue to always nudge you in the right direction without it feeling artificial. Dialogue overall is actually really good, and the fact that different NPCs in different towns have their own accents really makes it feel like you're traversing the world rather than a single country like most RPGs do.

Monster recruiting... well, let's just get into the negative I guess. I like monster recruiting in concept, but not really in practice. The capture rates are WAY to low, and there's no real logic to it either. Some of the best monsters can be recruited very easily while some terrible ones have a 1/256 change of actually being recruited. It's never really clear either which monsters you actually can recruit, and that coupled with the fact that actually recruiting a monster takes so much time (usually) is a recipe for wasting a lot of time trying to capture a monster that isn't even captureable. There really isn't any logic to it either. Some color swaps can be captured, while several unique enemy sprites don't have any variation where recruiting is an option. Like I said, good in concept, but not really in practice.

Also, the plot's just not good. The story's fine, but the execution of the plot is terrible. When people talk about a game with bad pacing they usually mean that it's slow, but here it's the opposite. DQ5's story has awful pacing because it's just too fast. Every single event just comes and goes in the blink of an eye so there's never any real impact to anything you're doing or what's happening around you. You're a slave for a minute, suddenly get married (which really didn't feel right), have a baby from absolutely nowhere, become a king, and several other things. All these things could have been great if the game wasn't always in such a hurry to speed things along. This is an issue with a lot of old RPGs, but I don't think I've ever played one where so much happens, but so little time is given to anything remotely important. This is obviously not a problem for most considering the game's reputation, but I could never really get into or care about what was going on when even the game itself didn't seem to do so. And that annoys me so much because the ambition is so great, but the execution lets it down so much.

Aside from Sugiyama being an awful person, he's apparently also not that great of a composer because I never found any song in DQ5 to be that good. They mostly ranged from inoffensive to pretty bad (the final boss theme in particular is DQ11 tier bad).

DQ5 is not a bad game. Not even close. It has a good battle system and very much lets you create your own tactics based on your monster recruiting patience, great NPCs and a pleasant world to traverse, but I feel like it could have been much more than it actually is, though to be fair there are some good parts. The statue time pass, for example, was handled well, though I feel like it should have affected the main character more. Not really sure why the daughter didn't get any sort of character either, other than "I'm the worse of your two kids". Pretty strange considering the game's focus on family.

*​
That was October, and in particular that was 51 games beaten. Next month should be the one where I beat this challenge. Did not expect that earlier this year and still don't really know how it's possible, but apparently it is. Hope everyone has a great November and can come closer to their goal!

Currently playing:
Persona 5 Royal
 
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BPHusker

Member
Oct 26, 2017
2,125
Nebraska
35. Steins;Gate: My Darling's Embrace (PS4) | 11/6/2020 - 27 hrs | 4/5
After playing through Linear Bounded Phenogram, I finally moved to the last Steins;Gate game that I hadn't played. I bought it when it came out last December, but hadn't gotten around to it. Unlike LBP, this game is more in the style of the original as far as how you progress. You use your phone to read emails and make choices and depending on the choices it can take you down a different character's path. Overall, I enjoyed it. It is in the style of a Rom-Com so know that going in. It was probably the weakest of the Steins;Gate games, but it was nice finally getting the last one that was missing from the West.


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Rhaknar

Member
Oct 26, 2017
42,485
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Game #78 - Carto
Time: 5 hours
Rating: ★★★★

Super cute puzzle game with a great map/terrain manipulation mechanic, a wholesome story and cast of characters, and it's short enough to not overstay it's welcome. Very well made and the game does a lot with it's main mechanic, it's just one of those games that it a joy to play, and the puzzles are never too hard once you figure out the mechanic (I never had to check a guide unlock most puzzle games for me). Very easy recomendation if you're looking for a chill adventure.

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Game #79 - Carrion
Time: 5 hours
Rating: ★★★★

This was a bit different than I expected, as it's more of a traditional level based 2d game (well, traditional is not what I would call the actual gameplay heh) and less metroidvania that I expected, but that's actually a good thing in this case. It's very linear and you will rarely get lost, as it has very little backtracking (there is a bit), instead you get a really weird but fun playing game that basicaly emulates The Thing as you tendril your way throygh levels consuming people and solving various puzzles to proceed. The game is SUPER fast, you move at a blitz pace which is really disorienting until you get used to it, but its very original, it looks gorgeous and it's the right length for me to easily recommend it for fans of 2d action games looking for something that plays very different than most.

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Oct 27, 2017
3,426
No. 58 - Kentucky Route Zero Act III | 5/5

Just like the other acts, this one is fantastic. Wonderful visuals with strong themes. A stirring plot. The addition of the new characters again goes well, providing a branching, player-driven song. And the ending of the act is one of the most heartbreaking scenes in videogames, all set up from its despondent prologue. The weaving together of multiple timelines, with those new characters being the late band that everyone in the first scene is waiting on, and with the final scene really taking place midway in the story, is elegantly done. Kentucky Route Zero is a superlative game.

No. 59 - Deus Ex: Mankind Divided: System Rift | 3/5

While there is some creativity here, and while it is certainly Deus Ex, this expansion felt a little too much like more of the same from Mankind Divided. The opening plays out just like most missions in the main story - get out in a subway stop, explore a small but dense neighborhood block, experience a stand-in for racism, then break into a heavily fortified office building. The character dynamics between Jensen and Pritchard are fun - it's better for Jensen when he has a character with which he has a little history, and their spiky infolink back and forths are well scripted. And the last two areas have some new ideas for the series in terms of managing Jensen's heat signature and some Portal-inspired puzzles. But that's all saved for the very end. I would have liked more fresh ideas throughout, especially in the flabby middle section in the offices.

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BPHusker

Member
Oct 26, 2017
2,125
Nebraska
36. Super Mario 64 (Switch) | 11/6/2020 - 12 hrs | 3.5/5
With the release of Mario 3D All-Stars Collection, I decided to play (and beat) Mario 64 for the first time since the N64 days. While it definitely brought back memories and I enjoyed it for the most part, the camera was one of the worst parts of the games. I had originally thought I was going to try to get all 120 stars, but when I got about 60 I decided just to get the minimum and finish the game. Through the later courses, I was fighting the camera and the controls as I was struggling to make what I thought were easy jumps and movements. It was fun to see where it all started, but I think I'd much rather play Galaxy or Odyssey.


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Rhaknar

Member
Oct 26, 2017
42,485
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Game #80 - Touhou Luna Nights
Time: 5 hours
Rating: ★★★

Huge disapointment this turned out for me personally, after huge praise both here on Era and Overwhelmingly Positive reviews on Steam (something not common), I ultimately found this to be a mediocre "metroidvania", albeit with great 2d art, but the twitchy gameplay never jelled with me, nor did the time stop mechanics. Add to that a very short campaign (4-5 hours), some frustratingly hard bosses and last levle, and the whole thing just left a bad taste in my mouth. Oh and the way the game acts like you're supposed to know all these characters (I assume from other games or anime?) is bizarre. I didn't hate it but it's very low on the genre's list for me.

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Game #81 - Tetris Effect Connected
Time: 4 hours
Rating: ★★★★

Fantastic experience that is a real sensory overload with gorgeous visuals (my god does it look good on a OLED) and great music that reacts to your gameplay, the only downside is that it's a bit short, and on the highest difficulty it gets a bit too silly to the point where pieces don't drop, they just appear at the bottom, and it actually soured me a little bit on the whole experience. Still, its a short game and a must play if only to play through once, it really has to be seen (and played) to apreciate it.

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Bosh

Member
Oct 26, 2017
2,226
MAIN THREAD
#91-#95

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The PS5 may be coming out this week but a majority of my update is PS1 games. This batch is mostly mecha games, something I have not played much in the past.

Overall the Armored Core original tirlogy was pretty great and made substantial improvements with each iteration. Project Phantasma brought the Arena, Mast of Arena brought less rigid control inputs.

All these games were fairly short, ~8 hours a piece. Jet Set Radio had a great soundtrack and cool levels. Its only letdown was the character does not clip onto environment pieces as nicely as you would like. That being said I would reccomend all of these game (Maybe wait until COVID used prices drop for PP & MoA).......and the reason is.....I'M THE PRESIDENT OF THE UNITED STATES OF AMERICA!
 

LonestarZues

Member
Oct 27, 2017
15,987
70. Kingdoms of Amalur: Reckoning - 76 hours and finished the main story. Was starting to drag around the 60ish hour mark so just went straight thru the main quest. My thoughts are essentially the same as they were before in that I enjoyed it, but left me feeling like playing more Elder Scrolls.
 

BPHusker

Member
Oct 26, 2017
2,125
Nebraska
37. Doom Eternal (PC) | 11/8/2020 - 13 hrs | 3.5/5
Before I started a new game from scratch I decided to go back to Doom Eternal, which I started near release and just stopped playing because of other more interesting games came out. I'm glad I played through it, but I was happy to be through with it. I loved the gunplay, but man did I hate all the platforming they force you to do. I want to rip and tear, not jump and dash. I enjoyed it, but it was nowhere near as fun as Doom 2016. Since I had the Deluxe Edition, I'm interested to see how the DLC plays.


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Tizoc

Member
Oct 25, 2017
23,792
Oman
137. Fae Tactics
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A strategy RPG in similar vein to Final Fantasy Tactics. You have 3 main Leader units and 3 ally summonable units who you use to battle against enemies.
Despite some annoyingly difficult battles at time, I really enjoyed my time with this game and it has a stellar soundtrack.
I didn't 100% all collectables and allies that I could get but may attempt so in my NG+ playthrough, but this is a GOTY contender for me for sure.
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
138. Spyro the Dragon Re-ignited
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Years ago when I played through the Spyro series, I'd told myself I would never replay Spyro 1 as the original game felt droll and frustarting to me at the time.
This remake however, changed my view on it as I liked it a lot more. While it starts out simple enough, platforming wise, the later levels offered some decent traversal challenges of sorts to reach areas and collect the gems and such scattered in them.
It took me 2 days to clear the game 120% but I quite enjoyed my time with it. While the flight levels remain my most frustrating part of the game they didn't deter much from my enjoyment of it.
Really fantastic remake that would've benefited from giving Spyro his hover action from the next 2 games :S
 

LonestarZues

Member
Oct 27, 2017
15,987
71. Astro's Playroom - 1st game beaten on my PS5. What a joy to play and all the Easter eggs and references where fun to discover. Hopefully we get either a sequel to Astro Bot Rescue Mission or a regular full 3d game next from Asobi Team.
 
OP
OP
Wozzer

Wozzer

QA Architect at Riot Games
Verified
Oct 26, 2017
142
Los Angeles, CA
Added a slew more people;



Wanted to take another chance to plug the Discord community; we hit 100 members this week, and will always value from more participating in Game Club (our take on a book club, for completions); https://discord.gg/GuvKht4

Good job all on the completions through to 52, and good luck to those who are trying to achieve it in the last month!
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
139. Water Margin (Mega Drive)

So this is a beat'em-up with a setting based on The Outlaws of the marsh novel. It's a very very basic beat'em-up and many of its sprites seem ripped or based on characters from other video games; the final boss' sprite is based on Samurai Spirits 3's boss for one thing!
I wasn't too pleased with this game from a gameplay stand point due to its basic and pretty lengthy levels as your attack range is pretty short which made getting in range of enemies to hit them frustrating at times.
 

Rhaknar

Member
Oct 26, 2017
42,485
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Game #82 - Darksiders 3
Time: 14 hours
Rating: ★★★

Very torn on this one, as I love Darksiders 1 and 2, and while I didnt hate this one or anything, it's easily the worst of the three, it's quite buggy and just has a bunch of little things that sucked my enjoyment out of it. If DS1 was Zelda, and then DS2 leaned more into Diablo with all the loot, DS3 sorta tries to emulate the Souls games (collecting souls to level up which you lose if you die and need to recover from your body, a estus flask style system, removing the map bafflingly, and various other things from the FromSoft games), and even tho I love the Souls games, here it rubbed me the wrong way, Fury is strangely fragile (you know, because it's like Souls), the lack of a map works for the souls games but not for the Darksiders games in their more metroidvania ways, just everything about the game is cool one second, and then bad the next. The graphics are great sometimes (the art style as usual helps) but also very bland in other places, the puzzles are very obtuse sometimes, the gameplay is good but also frustrating at times, just a constant back and forth on my emotions towards it, but ultimately, while I enjoyed it, it's not something I wish to replay anytime soon, and that I guess it's it's greatest sin (no pun intended) sicne I replayed both the first and second game many times.

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LonestarZues

Member
Oct 27, 2017
15,987
72. Bugsnax - Good game overall. Did not get the best ending, there's 2 ways you can get it and I failed at both lol. There's a lot of fetch quests which did bring the game down a bit overall, but as a whole was really charming and reminded me of Ape Escape at times.
 

Neil98

Member
May 2, 2018
2,042
Madrid, Spain
14. Red Dead Redemption 2 PS4
15. Vanquish PS4
16. SpongeBob Battle for Bikini Bottom Remastered PS4
17. Pokemon Sword Isle of Armor DLC Switch
18. Batman Arkham Knight PS4
19. Batman Arkham Knight A Matter of Family DLC PS4
20. FIFA 19 The Journey PS4
21. Phoenix Wright Trials and Tribulations HD PS4
22. Batman Arkham Knight Harley Quinn DLC PS4
23. Batman Arkham Knight Scarecrow Knightmare DLC PS4
24. Batman Arkham Knight Season of Infamy DLC PS4
25. Batman Arkham Knight Gotham City Stories DLC PS4
 

Deleted member 1265

user requested account closure
Banned
Oct 25, 2017
339
A bit late but here's what I did in October.

fatyoshi - 66/52 games (39 new, 27 replays)

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Game 59 - Tell Me Why (XB1) - 8h 11m - 3/5

Points for great protagonists (especially Tyler) and being the first Dontnod game that doesn't completely shit the bed in one, or multiple endings. Beyond that it gets a bit complicated.

Delos Crossing, while absolutely wonderful in terms of aesthetics doesn't have a lot to it in terms of personality/development. With the story being centered on the twins it definitely makes sense for the town and side characters to be sidelined a bit but it's a balancing act. I'm not sure this did as well with that as previous efforts did. Three episodes isn't a lot to work with for how much the game throws at you. I feel like either a longer game (perhaps the typical 5 episode season length) or a more focused one with less side stories would've been the ideal.

I'm usually not one to take issue with binary choices in these types of games either but it definitely got to be a bit much here. Having a choice A and B for some of these situations leaves very little room for nuance and I ended up feeling like I had been punished for choosing something that wasn't representative of what I would've expected from said option to begin with.

This was gonna be a tough one from the start. It's the Dontnod release that has the most personal resonance/relatability so I was really worried (but excited) when I saw the announcement. I'm relieved it wasn't the shitshow it could've been but at the same time I'm a bit disappointed that I came away feeling like it was good but not great. As it is, I'm glad this exists and I'm hoping that someone does something along these lines better in the future.

I kinda get the vibe that Dontnod is over the episodic release format so I'm curious to see where they go from here. Life is Strange 2 had a turbulent release schedule spread out over a year while all three episodes of this dropped weekly. Twin Mirror seems to be a full package releasing in one go and I wouldn't mind them doing that from here on out in general.

Game 60 - Hades (PC) - 11h 12m - 3.5/5

Not a fan of roguelikes but there's just something about the mixture of the characters and their dialogue in addition to the satisfying gameplay loop that carries this for me.

Marking this as finished now that I've seen the credits once but I'm far from done. I'll be dipping back in to try different weapons and to see more content for some time to come.

Game 61 - Resident Evil 2 (GC) - 1h 31m - 4/5

Allowed myself a treat with this replay by testing out the Gamecube version with the Seamless HD Project mods. For all intents and purposes it was the best the game has ever looked for me and as result this was the freshest feeling run I've had in ages.

Wild how fans can breathe life into these games even still today.

Game 62 - Silent Hill: Downpour (360) - 8h 45m - 3.5/5

It was about time I got around to revisiting this. Props to Microsoft and their Xbox backwards compatibility. Not sure when I would've gotten around to it again otherwise.

Just wanted to begin by praising the otherworld design in this game. It felt truly inspired in places and is probably my favorite in the series after the first two games.

Really enjoyed the open world lite version of Silent Hill this works with. Exploration had been sorely missing for a few games in the series by this point and the side quests were something completely new to top it off. Not all of them are great but when they hit, they really hit. (The general gameplay loop here feels like something of a spiritual precursor to The Evil Within 2 but I'll pop off about that another day...)

Sure the performance problems are a massive bummer (not a lot to be done with these since its confined to PS3/360) and the monster design leaves a lot to be desired but I can deal. Homecoming had stellar monster design but everything else was in shambles so I know how it could've been. The rest of what this has going for it just hits the right notes for me.

The only game in the series post-The Room worth a shit on any substantial level.

Game 63 - Resident Evil 3 (GC) - 1h 42m - 4/5

Played with the same mod as Resident Evil 2 above. Still my favorite game of the original RE trilogy. Playing this after playing the remake earlier this year was so refreshing...

Game 64 - Resident Evil: Survivor (PS) - 1h 20m - 2/5

Charming in its own way somehow. The branching paths help this have some replay value in spite of how painful some of the gameplay design. The concessions made for enemy behaviors in a few places (the hunters, especially) make things more irritating than they should be.

Game 65 - Super Mario Bros. 3 (NES) - ~5h - 3/5

My thoughts on this aren't too far off from the other two NES era Super Mario games. I respect it, especially for its time but I'm not particularly blown away.

Really love the aesthetics and music in this one so it's too bad this one falters a bit in terms of gameplay elsewhere. There's an overabundance of auto scrolling levels and there's two (or maybe even three) worlds that were boring or flat out bad. There were rough worlds/portions of the first game but that was mercifully short. This one is a bit more lengthy.

Hoping I find something in some of the further entries in the series. I'm really trying.

Game 66 - Alone in the Dark (1992) - 1h 26m - 3/5

Respect is due for kicking off a genre and it plays better than I expected it to on average but holy shit is this an acquired taste.

A clunky control scheme (for everything from movement to combat or even interacting with the environments) mixes with obtuse puzzle and general gameplay design for a bit of a frustrating experience. Lots of instant death scenarios and chances to screw yourself out of further progression. Use those save slots...

For those who are willing to adjust there's definitely some great stuff to take away from this one. The atmosphere is surprisingly heavy and in all of the blurry/unreadable glory, the aesthetics themselves have their own charm.

I'm glad I gave this a go finally. It's been long overdue. Now I can get to the remaining games in the series.
 
Oct 26, 2017
3,201
Belarus
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20. Tank Universal - 4 hours
A low-budget mix of Battlezone and Tron 2.0 with a primary focus on tank battles. This game has disappointing pacing and balance issues, but it has a few bright moments and can be fun to play. If you are in the mood for typical "FPS from the '00s" junk, then it might be worth getting Tank Universal during the sale.
 

Ted

Member
Oct 25, 2017
431
-72.290091, 0.795254
Added a slew more people;



Wanted to take another chance to plug the Discord community; we hit 100 members this week, and will always value from more participating in Game Club (our take on a book club, for completions); https://discord.gg/GuvKht4

Good job all on the completions through to 52, and good luck to those who are trying to achieve it in the last month!

Noice. Well done Memory Pak, Duxxy3, Optional Objectives, Skikkiks, fatyoshi, Tambini, RampagingSoul, sabertoothzombie, Ranmo and Thauros. Good job folks!
 

BPHusker

Member
Oct 26, 2017
2,125
Nebraska
38. Astro's Playroom (PS5) | 11/15/2020 - 5.5 hrs | 5/5
What a great pack-in game! This game was so much fun and was such a celebration of Playstation over the last 25 years. I loved how this ties into the new DualSense controller with the abilities you get and just the environments in general. It is a damn good platformer too and makes me want to go back to Astrobot for PSVR that I still haven't beaten. This was just a charming game to start off the generation with. Another touch that I loved were various bots around the levels reenacting various scenes from Playstation games throughout the years - even 3rd party games! I loved this game and hope they make a full blown sequel in the future.


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FRANKEINSTEIN

Member
Oct 27, 2017
4,142
AZ
Let the new gen commence. First game done on my Series X.

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75. Call of Duty: Black Ops Cold War (Series X) | Nov 16 | 5 Hrs| ★★★
Looks and runs great but a very middling campaign. Shame because the original Blops is my favorite CoD campaign.
 

Rhaknar

Member
Oct 26, 2017
42,485
header.jpg

Game #83 - Halo Combat Evolved Anniversary
Time: 9 hours
Rating: ★★

What a colossal dissapointment after Reach (which had problems with bugs but not with the game itself), a huge bummer in fact because I actually enjoyed the game for about 70% of it, but then everything after The Flood is introduced is abysmal and the game takes a huge nosedive. The last sequence in particular (the driving sequence) has to be one of the worst things I've ever played in my 35+ years of playing videogames. Technically, it's fine, especially for a remake of such an old game (it's quite wonderful to switch between the old version and the new in real time to see the difference), it looks fine even today (4k 60 helps), and the music and sound effects are fantastic. And like I said, I liked the gameplay (dated as it is) until the flood stuff and onward, it's one of the most egregious examples of a game retroactively ruining itself for me for stuff introduced late in the game. But, it is what it is, I'm glad I played it for completion sake, but I don't think I'll ever replay this one.

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5pectre

Member
Nov 16, 2017
2,237
main post

48. Tetris Effect Connected (XOne) | 18th November - 1 hour | 9/10

Played the game on release on PlayStation 4 and just had to play it again now that it was on Xbox Gamepass. Such a fantastic game.

EnIjb5dWMAMVaMA
 

Memory Pak

Member
Aug 29, 2018
218
Finished a couple of small Wii U games this week to celebrate the system's 8th birthday.

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68. Drop It: Block Paradise (2017/2019, Wii U) ★★★☆☆
Basically an inverted Art of Balance. Simple but intuitive: remove blocks from a stack to land a precariously balanced star on safe ground. Backgrounds and music are decent, and there's lots of content (150 levels, a level editor) given the price point. Some things could be improved: blocks simply vanish when interacting with both electricity and buzzsaws, resulting in no real distinction between both hazards outside of whether they move. Also think the warpholes don't stand out enough from the background, and since it's initially unclear where they'll lead you're effectively doing a few trial-and-error runs in many of the later levels.
P.S.: Camjo-Z did you work on this, or just a username coincidence?

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69. Cycle of Eternity: Space Anomaly (2018, Wii U) ★☆☆☆☆
Rather buggy and poorly translated turn-based space RPG. The game will randomly send you back 2 screens when it feels like doing so, and one of my ships kept losing all their EXP at seemingly random intervals, which is quite inconvenient in a grind-heavy RPG full of power creep.
That said, for something produced at a microscopic budget and selling for literal pennies, there's a real sense this was someone's passion project. So if you're the kind of person who can find challenge in working around the game's bugs, this comes very cautiously recommended. At least they made something and shipped it, you know.

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70. 6180 The Moon (2016, Wii U) ★★★☆☆
Simple, short, but effective 2D platformer in which you can fall endlessly across both screens - provided no spikes impede your fall (which they will). Unlike what I expected, the TV is not always the top screen, and the Gamepad is not always the bottom. Rather, both essentially loop endlessly which took some adjusting on my part. It's wrapped in a twee story about the Moon making a trip past a few planets, but it's stylish enough, and it's cute the developers thank the actual Moon in the credits.
 

FreddeGredde

Member
Oct 27, 2017
1,904
75: Pikmin 3 Deluxe. End: 11/2/2020. 7 Hours. Liked.

This is the first mainline Pikmin I have ever beaten. I've tried my hand before with this franchise, but it finally clicked for me with this game. There are still some issues the game needs to work on, though. (I almost ran out of time during my fight with the last boss, and the thought of having to redo boss fights when one is so close to victory is an incredibly frustrating thought.)
As far as I know, bosses don't regenerate their health over night, so you don't actually have to redo them. Just continue the next day!

What other issues did you have, if I may ask?
 

KtotheRoc

One Winged Slayer
Member
Oct 27, 2017
56,622
As far as I know, bosses don't regenerate their health over night, so you don't actually have to redo them. Just continue the next day!

What other issues did you have, if I may ask?

Sometimes the game could get a little vague on what they want the player to do (especially in the epilogue missions). I ended up repeating a few epilogue missions because I wasn't 100% sure on what the game wanted, and I ended up failing to complete the mission in the time limit (and I've found I've lost patience for timers in games).

I won a boss fight and lost a few Pikmin/ some rewards because I didn't have enough time to get everything back to the ship.

Little things like that. But those little annoyances can add up.
 

Camjo-Z

Member
Oct 25, 2017
6,504
Finished a couple of small Wii U games this week to celebrate the system's 8th birthday.

eweNv1hm.png

68. Drop It: Block Paradise (2017/2019, Wii U) ★★★☆☆
Basically an inverted Art of Balance. Simple but intuitive: remove blocks from a stack to land a precariously balanced star on safe ground. Backgrounds and music are decent, and there's lots of content (150 levels, a level editor) given the price point. Some things could be improved: blocks simply vanish when interacting with both electricity and buzzsaws, resulting in no real distinction between both hazards outside of whether they move. Also think the warpholes don't stand out enough from the background, and since it's initially unclear where they'll lead you're effectively doing a few trial-and-error runs in many of the later levels.
P.S.: Camjo-Z did you work on this, or just a username coincidence?

Yep, I did all the art and music. Please enjoy this picture I spent countless back-breaking hours drawing!

dUOjWoO.jpg


You're right about the complete lack of feedback when blocks hit electric blocks or saws. And the reason for it is... it didn't cross my mind at all lol. There wasn't even a bomb explosion animation until super late into development. I was too busy adding useless details like having harmonic block tapping sound effects for every song and writing a bunch of winquotes where the little girl makes fun of you. If I could go back I would definitely add better visual feedback to everything.

There's actually an enhanced port on Android and iOS that has some extra levels and replaces the entire soundtrack with vastly superior remixes I made in Logic Pro X, quite a step up from the dinky-sounding output I got out of KORG M01D on 3DS. There was also a funny detail I got to add for the mobile version that I expect no one will ever see through to the end, so I'll just tell you about it here so I can finally justify the unnecessary amount of effort I put into it. I was asked to make one of those annoying pop-ups that begs you to give the game a review, and I always hate seeing those in mobile games, so at first you get one that looks like this:

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If you say no to that pop-up, then the next time it shows up it'll look like this:

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Each time you say no, it gets increasingly absurd until the pop-up finally gives up and never appears again.

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Rhaknar

Member
Oct 26, 2017
42,485
header.jpg

Game #84 - Halo 2 Anniversary
Time: 9 hours
Rating: ★★★★

One of the better sequels I remember ever playing, it improves on everything I already liked about Halo, adding cool stuff like dual weilding weapons and most importantly, drastically reducing the frustrating Flood gameplay of the first game. I love the addition of The Arbiter both to the lore and the campaign, as it really mixes things up as you switch between him and Chief (apparently a controversial choice back in the day? I never played the OG Halo 2), the remake is even more impressive than the first game and they added a shitload of high quality CGI cutscenes that really round the whole package up to a super fun, not very long story. That abrupt ending tho...

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5pectre

Member
Nov 16, 2017
2,237
main post

49. Contra (X360) | 19th November - ½ hour | 9/10

Classic!! I've become so good at this game that I can comlpete it every time I play.

 
Oct 27, 2017
3,426
No. 60 - LOCALHOST - 3/5

LOCALHOST offers a lot of opportunities for choice and role-playing in a mostly single-screen package. The player character is a technician on their first day, whose job it is to wipe some hard drives. But they're locked, and the only way to get them to _un_ lock is to plug them into a busted android body and talk to whatever they contain. Moral dilemmas around the Turing test ensue. Themes about embodiment, consciousness, labor, and exploitation ensue. Not bad for a game that takes only about 20 or 30 minutes for a playthough!

No. 61 - Condor - 3/5

A stripped down cyberpunk runner. In a lot of ways, it's minimalism is the point. Take out combat, take out some of the xenophobic and voyeuristic imagery that is often foundational to genre works, and what have you got? A free run through the night air, above the traffic of flying cars but under the radar of security. There's enough freedom of movement that it's possible to plot your own alternate routes from point a to point b most of the time, and that's all there really is to the gameplay. There could be more to the whole affair, but I feel like that would be missing the point. The core ideas are here, they're simple, and at an hour or so of runtime it's worth playing.

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Memory Pak

Member
Aug 29, 2018
218
Yep, I did all the art and music. Please enjoy this picture I spent countless back-breaking hours drawing!
[...]
I was asked to make one of those annoying pop-ups that begs you to give the game a review, and I always hate seeing those in mobile games, so at first you get one that looks like this:
[...]

Lmao love these pop-ups! Do the wife & kids ones also trigger the last Not Now option, or are those just an image? Back in the day folks used browser pop-ups with multiple options to create simple branching text adventures that way.
Crazy you made the soundtrack on Korg 3DS too, just recorded through a line-out into Audacity?

Thanks for taking the time to share some insight into its development! I see you guys have two more games on Wii U, so I'll nab those next time (still my system of choice). Hope fellow readers will also check out Drop It: Block Paradise, it's a breezy game with a cheeky sense of humor.