The PC is the main development platform for nearly every gaming studio. The assets are created based on their dev machines -- not the consoles. They are ported down to the consoles. Development of games don't go from bottom up. It's a top down approach.
What kind of logic is this? Of course they are using PCs to make assets, because that's where the dev tools are running on. What you don't seem to understand, like, at all, is that there is more to videogames than resolution, textures or single graphic effects. Things like the number of enemies, NPCs, world simulation, game systems, level design, what you can see from certain points, asset variety,
almost everything is dependant on the power of console hardware. Because that's where the money is for devs.
And only if console hardware gets more powerful, those parameters will also change. Then you will get games with much bigger cities. You will get more complex game simulations and systems. You will get a much wider variety of assets. The whole design of levels will change - where in last gen, you would have seen walls and borders at certain points, now you can see until the horizon. You can increase the speed of the player character, which could open completely new game ideas. You could make him/her jump instantly through multiple portals into completely different worlds. And much, much more. This is all stuff you can not have in current gen games. Yet you are talking nonsense about how some crappy RTX effect or increased resolution makes a current-gen game into a next-gen game.
Yet again, a Sony boi makes it all about the PS. Yet, no "console warring" here at all. right....
Did I say anything negative about other platforms? No, I didn't. Not my fault that you get triggered so easily, lol.