As opposed to being bored out of my mind pushing the analog stick forward?
Yes.
But as op mentioned, I rather have a cutscene.
As opposed to being bored out of my mind pushing the analog stick forward?
I respect that, like there are scenes where a character is telling you "oh I'm so sorry so and so died" and it would feel equally odd/weird if I was like running around jumping while they are conveying that. I feel like maybe just have you standing around a table or sitting down somewhere for that though rather than slow walking.
I love immersive games but forced slow walking sections aren't any more immersive than a loading screen anyway. They're just annoying.
I like it personally. I don't like running round like a lunatic in moments where a scene needs to be serious. It all depends on the frequency on which it is used, and how it is used to me.
I'd rather have a cutscene
I don't hate slow walking.
I DO hate when the player character walks at different speeds during slow walking sections so you have to constantly adjust your pace.
Oh it'll still be a thing, this time because of developer intent and mood.They're not often super annoying but I'd rather not have them.
Yes. Not that that'll be much of a thing now.
cyberpunk acutally ticks me off so much with this (i know, not 3rd person, but still)
so i noticed during a bunch of quests if u go behind the character you are meant to follow, you go at the same pace - nice
but for some reason, this feature isnt always available? it seems completely random, either its bugged or the devs just didnt have time to implement it in every quest. it's so jarring
Loading screens for mood?Oh it'll still be a thing, this time because of developer intent and mood.
Absolutely, GoT has one of these early on and...it's a funeral. I think running and jumping at a funeral might be a little immersion breaking.Honestly it has never really bothered me.
Firstly I'm never in a rush when I'm playing so it's just not a big deal to me.
And usually stuff like that is going on when the situation is poignant or the game's trying to explain something important. I'd rather have that than running around all over the place while something serious is going on and I'm taken out of the moment lol.
You know they absolutely are.I wonder if people who complain about this are the type to sprint circles around a walking NPC because their attention span is so limited they need to go go go all the time.
Not really. We're talking about those longe dialogue sequences in an environment that's already fully loaded, not moving through rubble or tight walls while the game loads a new room (eg FFVIIR)
This is it for me, it's worse than the slow walking for sure, I hated the first few missions in DMC5 for this exact same reason.The thing I hate more is
1. <cutscene>
2. Move character short distance
3. <cutscene>
There's quite a lot of this in Days Gone and I find it really bothers me. It's in lots of other games as well though.
Yea it pissed me off even more here just because like days gone open world...what u even doing this forI absolutely hate hate HAAATEEE it.
From recent memory a good offender is Days Gone for me. Awesome game, but the slow (and I mean SLOW!) "follow me" parts almost make me want to throw my controller through my fucking TV so much I hate them.