It's worth pointing out that in Fortnite's case, it's harder for an average player to realize someone is hacking because the building component of the game isn't as simple a problem as aim hacking; that doesn't mean people can't aim hack, it just means that one of the biggest signs of skill in Fortnite is actually your building / editing, and while you could probably macro builds you still need to be able to *move* properly on those builds, and edit them, which is just... not an easily solvable problem in a discreet way. I think the combination of Apex being on Source (probably one of the most targeted engines by hackers thanks to CSGO) and aiming being the biggest determinant in a fight of winning means that it will always be a harder fight than Fortnite deals with. Since both games are F2P, this will always be a thing, and while it's probably demoralizing to see such a large number for hackers removed so far, you'd rather see that then not and it a fairly transparent way to be (See, Bioware, this is actual transparency!)