Redout has absolutely nothing to do with me so I have nothing to say (I'm on vacation anyways) but these Switch games do - I was absolutely correct about ARMS (well, I didn't cover the Test Punch - just the pre-release event). Not only was it evident but Nintendo confirmed those results.
Same with Xenoblade. I'm confident on it.
Pixel counting is not always an easy thing, though, but I'm absolutely right on those two.
I honestly have no idea who to believe on this. Oh well
*back to playing PUBG on Xbox One X*
Do you have a source that it is 1080p the majority of the time?
While I agree this video has been quite damaging to the game and developers image. They would have undoubtedly lost sales from this video, and for a small dev that's a big deal regardless how small. They have every right to legal action here.
Developer comes out looking far worse here then digital foundry....legal threats...Yeah why even go there.
If DF was honest in their findings, even if wrong, does that mean they can be sued? It's just a media site. One of many.
Well I didn't do that one either - just the final release of Doom. Pretty sure that Doom video your talking about WAS pure speculation - which was the point. Nothing wrong with that, right?I didn't remember this, but how can someone prove that was wrong? it was a closed event for press only, i'm not sure if it was the same build of the testpunch (especially because that looked straight up the final release)
But i'm rewatching that video now and i'm maybe confusing it with something else (Splatoon?) since there is no analysis for the final build, and in your video you said that the game was already 1080/60 docked at least in singleplayer.
Me personally i'm a little more skeptical when you jump with the speculations on resolution and frame with an analysis for a 5 seconds gameplay from a direct (so with an already compressed video) like what happened with Doom on Switch.
Yeah, they're going WAY TOO FAR.
Could've just talked to DF and said they had the wrong information and then worked together, but they decided to go too far in my opinion.
Well I didn't do that one either - just the final release of Doom. Pretty sure that Doom video your talking about WAS pure speculation - which was the point. Nothing wrong with that, right?
I was spot on with the Splatoon 2 final analysis as well. I stand by those 100%.
Its just unprofessional, technical specs the CEO put out were even wrong...it screams amateur and it devalues their brand more so then incorrect analysis of the resolution of their game
They have the right yes. But it's an incredibly stupid thing they've done. Unprofessionally threatening to sue DF because they made a mistake only makes things worse. And doesn't change that on the same tracks, with lower settings the X version was running at worse framerate at the same resolution as the Pro version.I agree they have the absolute right to sue and that's a matter that should be handled by their lawyers in private.
VG Tech analysed the same game and found the higher resolution just fine. How do you explain that then?
DF were wrong here, it is 100% unquestionable fact. They got it wrong, and their incorrect findings have no doubt caused financial and reputation loss to the developers. Legal action is well within their rights and would probably be advised by any law firm.
They have the right yes. But it's an incredibly stupid thing they've done. Unprofessionally threatening to sue DF because they made a mistake only makes things worse. And doesn't change that on the same tracks, with lower settings the X version was running at worse framerate at the same resolution as the Pro version.
Maybe when performance isn't bottlenecked it can push more resolution than the Pro version does but I don't think it changes the headline.
This is the developer's point entirely and why they certainly should be able to seek legal damages. Because of the reputation of Digital Foundry, when they misrepresent a product it inflicts damage which isn't easily repairable, even when it has already been demonstrated via alternative sources, the developer themselves, and an amendment has been made by Digital Foundry.That's a pretty crazy overreaction. DF has been a pretty trustworthy source for info, and even when they've made mistakes they're not done out of malice and are usually corrected pretty fast. I have no reason to doubt their findings here. Sounds like it makes it above 1080p so infrequently that they didn't catch it.
This is false. First, the game was released on August 29th 2017 on consoles. Secondly, correct me if I'm wrong but the entire reason for the Digital Foundry video is that the patch is new. It's not unreasonable to expect a sales boost.Financial Loss on a game released in 2016 - because of a Digital Foundry "best effort" take on a game tech analysis in 2018 - literally what? :thinking:
I think the adverse affects of their actual prospective market is minimal, and that in the current culture, this type of loudspeaker response does actually raise brand awareness more than it turns off brand acceptance...unfortunately
This would have worse impact on a larger publisher with a lot of popular titles because they have more to lose with such antics...but in this case, I feel a publisher like this has more to gain with this than lose. I didn't even know this, or this publisher even existed, tbh. Their future game sales will come down to how good the game is, not their reaction to this particular DF analysis
I think he might have a case to be angry if he wakes up and suddenly his twitter feed is filled with hate. A certain degree of anger at the issue is certainly not unjustified.
What's interesting there is that Doom turned out pretty much just like that video theorized only it has the unexpected bad frame pacing problem.No, it just makes us fans so nervous: because in that case Switch owners were guessing if that game was going to be that bad, while on the other hand other console fans joking on the low performances (of an unfinished build which is a little unfair)... nothing wrong with you, it's just the comment section that becomes a nightmare with these speculation videos.
Also i'd add that Nintendo Direct footages are weird because not everytime they are showing the game running on Switch, i remember Rocket league looking way better on those directs than in the final release.
WTH are you talking about? This is the DF job. What you expect? 'Hey we gonna make a tech article, but please people don't take serious. Xbox One X runs fine. PS4pro runs fine. Not matters what resolution is better. What matters is have fun playing games'...Hate to pull a Boogie tit for tat play, but neither side walks away completely innocent here. DF's recent obsession with catering to the console warrior filth certainly seems beneath typical technical editorial standards, but that has nothing to do with their analysis of the game's technical merits. I find it odd that multiple sources at DF would come to the same conclusion. I also find the "fake news" low blow telling of the true personality of the CEOat 34bigthings.
It will be interesting to see DF's response.
No wonder it runs trash on X with those calculations.
The fact that this has generated this kind of of drama is further evidence to me of the absurdity of this type of in depth technical analysis and the credence given to it.
It doesn't happen to this degree to any other art form for good reason.
Wait, why would they take down the video? As I understand everything is now factually correct in the video, after their correction. If I understand correctly their only mistake was that they stated that the game runs at 1080 all the time instead of most of the time.I'm just surprised that Digital Foundry still hasn't taken down the video despite it being wrong and giving the wrong impression of the game. The longer that video is up the more exposure it gets and the more of a case the developers have. Should have been removed as soon as such a major fault in the analysis was found until they can upload a newer analysis.
Right now all Digital Foundry is doing is continuing to spread misinformation and hurting the image of the game. This is clearly seen on the YouTube, Reddit and Twitter comments on DF's video. That's honestly the most dissapointing aspect of all of this for me, how Digital Foundry is handling the mistake where the developer clearly isn't happy.
Why? What's wrong what analyzing the information that was available at the moment and theorising? As long as they actually review the final product when the the time comes, why not? It's interesting stuff. It's not like you're forced to watch it.Also, analyzing a compressed Nintendo Direct footage for Doom was bad, even if the final results was arguably the same. Hope the will never be the next case, man can't take them seriously anymore. Even if both sides was careless and hurt by their audience itself.
As I said earlier, I have no involvement in this. I'm on holiday in the States (which is why I'm here posting - everyone else is asleep).Maybe I've missed it, but this is worth asking outright. If we're all speaking in good faith here, it's super important to just say it openly:
Dark1x , as far as you know, are the results of the original video accurate? What methodology did you use, and if the results weren't accurate, how do you think you could improve the process moving forward to avoid it?
Testing tech, the results should be released in a way where others can (try to) reproduce those results. If you say "this game uses CB," a corresponding screenshot showing characteristic artifacting would be ideal. If you say "the game spends most of its time at [whatever] resolution," you can provide a number for percentage of time the performance falls into that range. If we don't get actual data from your testing other than a cursory selection of footage with the numbers, that's harder to do, so your audience relies on verbal characterizations for your conclusions. If your methodology isn't clear, and that's combined with questionable results (not presuming that here, just asking "if"), you lose your value to those audiences. I rely on some of your work for buying decisions. I have enough platforms that the quality of different versions for games matters enough to nudge me one way or another. That's why I care in the first place.
Nothing in the video has been changed? Also do you have a source that it is 1080p "most of the time"? The game being a locked 1080p vs being dynamic up to 1944p is a pretty huge difference, which is why the developer is mad. Seems Digital Foundry really can do no wrong in a lot of people's eyes.Wait, why would they take down the video? As I understand everything is now factually correct in the video, after their correction. If I understand correctly their only mistake was that they stated that the game runs at 1080 all the time instead of most of the time.
Absolutely, I completely agree with this. Especially Digital Foundry calling the patch by the developer "low effort". Ironic considering their findings ended up being inaccurate.DF should really stop editorializing so much. If they're supposed to be the source for technical analysis, just provide your technical findings and leave it at that.
Don't title your video "What's up with or what's the problem with...". Don't speculate about devs doing "low effort" processing on the original version and how "disappointing" it is.
All that editorializing when it's based on DF's own mistaken findings is embarrassing and I can understand why the dev would be angry.
It was a wholefully compressed video footage, what terms of ''information available at the moment is this? It was technically same as analyzing an official screenshot, or even a bad rendered pixel fan video. It's not the same as analyzing a demo, or a beta run, with native captured footage?Why? What's wrong what analyzing the information that was available at the moment and theorising? As long as they actually review the final product when the the time comes, why not? It's interesting stuff. It's not like you're forced to watch it.
But it wasn't an actual analysis. It was speculation. Are speculation videos forbidden now?It was a wholefully compressed video footage, what terms of ''information available at the moment is this? It was technically same as analyzing an official screenshot, or even a bad rendered pixel fan video. It's not the same as analyzing a demo, or a beta run, with native captured footage?
Makes the whole point of it being a joke.
WTH are you talking about? This is the DF job. What you expect? 'Hey we gonna make a tech article, but please people don't take serious. Xbox One X runs fine. PS4pro runs fine. Not matters what resolution is better. What matters is have fun playing games'...
Some people here really love read fanboys toxic comments of the youtube.
I think the issue the developer has more than anything is the incorrect analysis YouTube video has remained up unchanged besides a small blurb in the description.Wow this turned out to be a shit storm over nothing. The people at DF are human and they have done a great job making corrections when mistakes are found. That said, I also don't agree with people calling developers lazy. It's such an ignorant, knee jerk reaction to the status of a game.
Happy I didn't buy the game though seeing the actions the studio decided to take. Holding DF accountable over the publics reaction to an honest mistake is not the way you handle this.
More specifically, we managed to scale the resolution between 90% and 50% of native 4k, which means the resolution goes from the upper limit of 3456×1944 to the lower one of 1920×1080
"We won't tolerate lies"Even more important than this, 1944p is not 90% of 4k. While both show mathematical errors, the fact that the game only has an upper limit of 81% of 4k seems to be a bigger drawback.
They can definitely 'do wrong', I wasn't a fan of them teaming up with Microsoft for the XB1X launch for example, I've always found reviewers partnering with companies whose products they'll review murky, even though I know it's commonplace in tech.Nothing in the video has been changed? Also do you have a source that it is 1080p "most of the time"? The game being a locked 1080p vs being dynamic up to 1944p is a pretty huge difference, which is why the developer is mad. Seems Digital Foundry really can do no wrong in a lot of people's eyes.
UPDATE: Tip of the hat to VGTech, for confirming dynamic resolution scaling with a different shot selection. How the scaler works is something we'll take a look at, as even the simplest shots in our sample came in at native 1080p. Check out his work here: https://youtu.be/nOcdg7ZRB0k
That's the whole point of it being a joke, same as Blunty's video of Skyrim PC locked at Switch specs. I guess some people really not care and excited for this kind of speculations, but the big downside of making it from a not so reliable material is inducing audience misdirection, particularly from them assuming that analyzing this type of material is good move, and can be act as trustworthy comparison of the final product.But it wasn't an actual analysis. It was speculation. Are speculation videos forbidden now?
Like why the hell would you expect a tech focused channel to not speak about Doom for Switch as soon as it was announced. Of course they will, it was a super interesting port.
According to DF they did that with the PS4 Pro and the Xbox One X. Stated they put out a checkerboard 4k and an 4k mode respectively.Why does it matter if it renders at 1080p or not? Do the devs advertise it as a 4k game or something?