They did.
Pulling a Donald Trump = Not a good look for 34BigThingsNicest part of a cloudy saturday morning? Waking up to a shitstorm raging upon you, based on what we can call incompetent technical analysis at best, fake news at worst.
They did.
Pulling a Donald Trump = Not a good look for 34BigThingsNicest part of a cloudy saturday morning? Waking up to a shitstorm raging upon you, based on what we can call incompetent technical analysis at best, fake news at worst.
Oh, looks like this company bought all their twitter followers too.
Jeez what is with them.
Oh, looks like this company bought all their twitter followers too.
Jeez what is with them.
Games don't have to maintain framerate/resolution for advertisement. If they did, you'd have almost no "4k60fps" games on console.
It's literally the DT playbook. Threaten to sue and shout fake news.They did.
Pulling a Donald Trump = Not a good look for 34BigThings
Nope. The devs admitted it can run at 1080p themselves. It's "dynamic".
"Sloppy Digital Foundry" is all it's missing lol.It's literally the DT playbook. Threaten to sue and shout fake news.
For sure. They did fuck up and an amendment and an apology would've worked wonders; I haven't seen their analysis but folks are saying they amended it, no?
Except that it runs at 1080p a lot of the time apparently.Digital Foundry have become less reliable since the release of the Xbox One X in regards to pixel count. VGTech's analysis was spot on with the resolution yet two staff members at DF got it entirely wrong.
Why does it matter if it renders at 1080p or not? Do the devs advertise it as a 4k game or something?
What an awful response from this developer. They themselves claim the resolution is dynamic and drops down to 1080p. Chances are DF tested a heavy scene which was 1080p much or all of the time, hence the confusion about it being 1080p instead of dynamic.
Yeah. Sorry for being intentionally vague. I didn't know it would be posted in this thread.I'm confused. This person isn't associated with either party and criticizes both?
Oh I got it, didn't know what the real/fake thing was about without context.
This seems like an insane approach. Like, why not reach out to DF I'm good faith and explain the issues and ask for a correction?
Cause this way gets more notice by gamers (this thread wouldn't exist otherwise)...rather than rely on a one sentence, stealth edit correction well after everyone who cares about the game already read the article.
That would be my guess.
Maybe I'm wrong, but I think they will come out of this "attention" with a more negative rep than they had going win.
I must say a thing. I see the video analysis before this storm and honestly, most of the time the two redactors talked of the 1080p res and how could be possible such stuff when on Pro wasn't the case. They should be careful with such behavior because that's not totally unexplainable. This is a tiny company and we have to remind the two Xbox has a different RAM architecture. I don't exclude some company with limited resources could encounter some trouble during the patch development. I think such analyze should be evaluate with extreme attention in the tone because I have to admit the whole video was too much focused to 'blame' the port and how much inexcusable the final result compared the pro version.
We shared comparison shots with Respawn as soon as the inconsistencies came to light and the team are looking into it, so fingers crossed that the issues are resolved in a future title update. Gameplay remains as good as ever and obviously, there is a night and day improvement over the base Xbox One version of the game, but as things stand, Sony's hardware seems to be offering the most consistent console experience overall right now.
Titanfall 2's revamped patch provides improvements in other areas though. Performance is improved, with a much tighter lock to 60fps than either the pre-patch version or indeed the PlayStation 4 Pro release. The first campaign shoot-out - which could see X drop beneath Pro in terms of both resolution and frame-rate - shows much improvement, with both issues ironed out. A pleasant surprise is that cutscene frame-rates also lock to 60fps in the areas we tested. Generally, Respawn isn't quite so concerned about locking to 60fps in engine-driven cinematics, so there are drops on PS4 Pro and there were on Xbox One X. Microsoft's hardware now ploughs through the cutscenes we tested with no real issue.
Maybe I'm wrong, but I think they will come out of this "attention" with a more negative rep than they had going win.
Any indication of how often it runs at 1080p? The dev claiming 'fake news' (how embarrassing to use the term popularised bt DT) is funny when it seems like it's mostly 1080p because it's dropping frames in order to maintain 60fps.
Yep. So apparently DF must pixel count dynamic res games by taking a screen shot of the floor with no AI around, then report that as the game's resolution.
Doesnt like to get called "lazy" and "incompetent", proceeds to call exactly that to DF staff. Really fucking classy. This dev is a dumbass and handled this extremely poorly.
It actually renders between 1080P and 3456×1944 (which is 80% of 4k) then scales to 4k.DF probably messed up by not getting more samples and figuring out the dynamic resolution process, but it seems to me that the bigger story is admitting that it's currently scaling anywhere between 1080p and 4k, and that the game can drop in the 40s frequently when several AI s are on screen.
The story of the "real 4K, not like that other machine which is more like a 1S" continues, after 18 months of, in my opinion, continued hype and lies from the Microsoft marketing machine.
If only they had been clear that it would just be a $500 Pro coming out a year later (what the X really is) there probably woudn't be that big of a storm.
Anyways, the current level of performance will probably be improved over time.
Hopefully.
Correct. Now these dev's are screwed, this game is screwed, and their future games are screwed. Anytime they do anything, the people that care about this stuff will remember them as the guys that threatened to sue Digital Foundry because their shitty Xbox One X patch got called out.
Reminds me of the guy that tried to sue Jim Sterling.
Yep. And the fact that tbey are selling the game saying its "4k60fps" in marketing when it very rarely reaches that... They are much worse. Blatant false advertising.Agreed. Only just caught that they actually used the term fake news. Lol.
Exactly, the expectation is absurd. The scene they tested was 1080p, as is their media. Clearly enough of their test examples were 1080p to fool them into thinking the game was in fact 1080p. One can hardly blame them.
The irony is evidently lost on them.
Ech. Publisher made a big mistake here - DF did not call devs "lazy", just made a mistake probably. And they are acusing them of "lying"? Come on. Just get in touch with them first before coming at them so aggresively.
BTW, buy Redout guys - it's AMAZING.
Well they claimed the game it was 1080p all the time. I'm not trying to defend the developers but you know, they should check a bit better before claim such stuff because that's something which put in a bad light the company job.But then as a developer you should take the higher road. It happened to Titanfall 2, where the X version was found to be worse than PS4 Pro.
http://www.eurogamer.net/articles/digitalfoundry-2017-titanfall-2-xbox-one-x-performance-analysis
Objectively the Pro was the better version at the time. Another Patch came out and then:
http://www.eurogamer.net/articles/digitalfoundry-2017-has-respawn-fixed-titanfall-2-on-xbox-one-x
Wow, they fixed it?
Granted, the developers of Redout are a smaller indie dev studio, so they may not be able to response that quickly.
But quickly going into a law suit, while what you were marketing for turned out untrue?
Now that's a bad look.
Digital foundry are not god's, but knowing that the game you've bought turned out to be something different is disappointing.
They did.
Pulling a Donald Trump = Not a good look for 34BigThings
We are currently looking into legal action to defend our public image. Not only because we dislike being called lazy or incompetent gratuitously, but also to send a message to the players and the industry. Gamedevs (indies especially) are amongst the most hard working people, to the point that burnout and crunch culture in game development are widespread. Really, just stop calling them lazy to the first hiccup. And don't fabricate excuses for calling them lazy. Ok? Thank you.
Completely unprofessional. Anybody who analyses games at this level for enough time is bound to get something wrong, and DF has earned themselves the benefit of the doubt over the years as being an outlet that operates in good faith. Mistakes happen, and this reaction is completely out of line.
I feel bad for John, Richard, Tom, and the rest of the crew at DF. They probably don't get enough appreciation for the good they do, and get too much flak when they get a detail wrong.
Ah sorry I just thought it was interesting.Yeah. Sorry for being intentionally vague. I didn't know it would be posted in this thread.