It feels so bizarre to think that this game was supposed to release last november. The delay was the right call and all, but it still feels like the game is years out at this point.
I'm not sure what you're on about. There's pressure on 343i with respect to Halo Infinite, but there's no added pressure with these monthly updates - which is what you were originally referring to.
I have no idea how you'd say you're a longtime Halo fan and say you want a better Halo game and yet you're painting the picture that the only areas of controversy between certain vocal Halo fans and 343 relates to the visuals.
These Monthly updates will (apparently) initially focus on gameplay elements, mechanics, open world etc. all very important stuff
And speaking of new armor before we go, in case for some reason you missed it, last month we dropped a pretty substantial bit of new info on Halo Infinite, all wrapped up in a pretty little bow in the December 2020 edition of the "Inside Infinite" development update. More than a few folks have already begun discussing thoughts and speculation about fiction-focused details surrounding the new armor elements shown off in the aforementioned feature.
Maybe we should talk about those sometime soon.
Monthly Updates: Transparency, transparency, transparency. You want it, we need to deliver it. With COVID-19's impact and the delay to the game, we had to make a shift in our plans multiple times. Starting in January, we're going to be kicking off a new monthly blog series called, "Designing the Halo esports ecosystem." Each month we will dive into a particular piece of what our vision for Halo esports is. Over the course of the year and leading up to the release of the game, our goal is to paint a clear picture so you know what we're doing and why we're doing it.
It is time for a work in progress vidoc like we always had from Bungie you cowards š
Oh my bad, got my wires crossed.
I just want them to focus on making the game, not having to provide a monthly update.
Here's something else to look forward too. It's from yesterdays Cannon Fodder post:
The competetive community is also awaiting the new "Designing the Halo esports ecosystem" blog post, which was announced in the Holiday Blog post and is supposed to go live in January:
Both of these aren't exactly indicating big Infinite updates, but at least there are updates about several aspects of the game.
I'm really curious if a Vidoc or The Sprint series even exists. Most of it would probably be pre-Covid, I imagine.
Been confirmed several times that they won't.
They can easily do both, especially if their community managers aren't occupied with something else.
Hopefully we get new MCC news as well. I'm waiting on Custom game browser, Halo Online maps, Mod support and more!
As we look ahead to our launch this Fall, what is the Sandbox Team currently focused on? Can you speak briefly about the team's remaining work and priorities over the coming weeks and months?
QD: Sandbox is super busy. We have everyone fixing bugs on our launch content and some exciting efforts kicking off for future updates ā like new vehicles, equipment, etc. But we're pretty much playtesting a ton and looking for ways to polish and improve everything. All of our launch content is in-game and being played daily but it takes a strong effort to get something from 90% to a full 100% ship quality. So, we are pushing hard to squash bugs and tune our toys so they are in a good spot as we get closer and closer to launch (and public flighting before that). Additionally, we are taking time to evaluate the visuals of certain sandbox items with the goal of ensuring everything is landing the way the art directors envisioned. As a result, some sandbox items we've previously shown might be getting a facelift here and there by the time you see them again.
- "I've been excited to incorporate many of the graphical features we've developed over the last six months at the same time that we are refining the lighting and environment art for the world that we've already built. In earlier iterations, we were just getting the major components of the world to a fully-featured, playable state; but now we are reconsidering how they interact and improving what helps the world to be its most beautiful and intriguing. We are excited to share more soon!" ā Josh Marvel, Senior Lighting Artist
btw who is hyped for the flame thrower hog? They were very obvious with this lol
That's from Halo Wars. Since it's a RTS the silhouette has to be exaggerated with those giant gas tanks so I doubt it'll look like that if it's indeed in Infinite but maybe something with the same idea.
That's from Halo Wars. Since it's a RTS the silhouette has to be exaggerated with those giant gas tanks so I doubt it'll look like that if it's indeed in Infinite but maybe something with the same idea.