The thread says Mega Man X in the title. A roguelike game is not what I expected when clicking.
you joke as if that hasn't already happened
Here's the thing: most people have probably never even heard of 20XX. I knew about it vaguely from the steam store but didn't know it was a roguelike. I avoided it because I didn't care for the art. People have a thirst for a good, retro style Mega Man game for a long while. So when something looks and sounds as great as this does, to be hit with "also it's a roguelike" is disappointing.
I feel a better comparison is how every AAA game nowadays has to be open world, just because that's been the trend.
It says it is the Mega Man X to 20XX specifically. If this was a brand new series I wouldn't say anything but this is a sequel.
So those people exist and you're fine being like that? It is a sequel to a roguelite, a fairly unique one at that. You're comparison doesn't hold up because most indie games aren't roguelikes or roguelites. There are a number of them, but so what? There are a ton of other indie games that aren't in that genre. If you're looking for games specifically like Mega Man play 11 or Gunvolt.
20XX is baller and if you claim to like Megaman but won't give 20XX the time of day because of the word "roguelike"...
lol
20XX is an indie game that sold well. Its pitch is literally "Mega Man but a roguelike" so "20XX sequel that's more Mega Man X" makes sense.
It's okay to go into a thread, find out you were mistaken about the nature of the game, and leave without posting. Not everything needs your public take. Going into a sequel announcement thread and complaining that you don't like one of their genres and that they're not getting rid of the game's unique selling point & just making a clone instead is annoying.
People should be allowed to express their disappointment. Seeing as the game isn't out, literally the only thing there is to discuss is the announcement of the game and the trailer. Maybe the thread title should be more descriptive.
descriptive it is, typo aside xD
But if you look well into the trailer you will notice that it is not THAT random the generation process.... like the wall jumping moment needs a very specific set of enviroment to work and can only be traversed by walljumping so if the randomness didn't generated the other wall it would be impossible to cross, so you can see that it is more of a "rooms are level designed but the orders change" kind of roguelike
what does this even mean
you have to play 20XX otherwise... you're not a real Mega Man fan?
bruh I don't give a fuck about Metroidvania games at all but Castlevania is still one of my favorite game franchises
I don't give a fuck about randomly generated roguestuff but I saw love Megaman, saw Megaman influence, played 20XX, and realized I'd have a been a ding dong for skipping it (and I almost did) because I don't like roguelikes. That's what I mean.
It's basically Megaman X with a hefty number of stage permutations and fun upgrades. If you don't want that, ¯\_(ツ)_/¯
Just started 20xx back up and yeah it's definitely not prettyWow they improved the art so much. 20XX was ugly as sin. I'm looking forward to this. 20XX was already more heavily leaning toward the X games though op. This is just a follow up to that.
I'd like to thank everyone that is out because it's a roguelike for letting us know they're out because it's a roguelike.
For me it's less about the generation itself and more about the idea that the generation presumably doesn't stay the same between deaths?
my favorite part of mega man levels is that when I die, I can learn from that and reapply that experience in the exact same scenario, and if I die yet again, that's entirely my fault.
Also, I liked all the secrets and variable stages based on what order you killed each Maverick in. I don't know that you can effectively recreate that with a rogue like
It's just a staple of rouguelike/rougelite topics at this point. An incredibly annoying staple. One person has like 15 posts expressing their disappointment on it being a roguelite already.
Instead of learning specific stage layouts you learn the systems and it's possibilities so RNG isn't enough to beat you. I haven't played 20XX but will give this a shot.
You can @ me, but most of my posts were pushing back against the idea that people shouldn't have been shocked to know it was a Rogue like
You could have done that in like one post though 😂. I'm not sure if the title was different at some point so I'll give you that but it definitely mentions it being a roguelike in the title now, so I feel a lot of people just hop in just to complain about it being one and hop out.
I went to look 20xxx on google and I think that the results aren't what you were expecting.I've played 20xxx quite a bit with a friend, and we had a lot of fun, but oh boy did the game have a lot of bugs, can't count the amount of times my save got corrupted and had to use the cloud one to fix it. Also, don't make the play so darn hard!
I went to look 20xxx on google and I think that the results aren't what you were expecting.
XD
There are some Rogue likes I enjoy, but yeah, the title was different. You'll notice most if not all of the "Aw man" reactions are in the first page. Plus, I gotta come back to the thread when people are responding to me and acting condescending!
The most famous game in the genre is the one that randomized Zelda dungeons, so no that's not the appeal here. That's the cool thing about roguelikes, it makes games that used to be about memorization into games about thinking on your feet.Roguelike? Isn't like half of the appeal learning the levels in and out?
20XX is already on Switch so it should as well.The game looks great and I hope it comes to Switch eventually.
70% people whinging about it being a roguelike, 20% people excited about the game, and 10% people still on the roguelite crusade.It's just a staple of rouguelike/rougelite topics at this point. An incredibly annoying staple. One person has like 15 posts expressing their disappointment on it being a roguelite already.
Instead of learning specific stage layouts you learn the systems and it's possibilities so RNG isn't enough to beat you. I haven't played 20XX but will give this a shot.
As a huge Mega Man fan, I really enjoyed 20XX. Wasn't a disappointment by any stretch, and I'm looking forward to 30XX.you joke as if that hasn't already happened
Here's the thing: most people have probably never even heard of 20XX. I knew about it vaguely from the steam store but didn't know it was a roguelike. I avoided it because I didn't care for the art. People have a thirst for a good, retro style Mega Man game for a long while. So when something looks and sounds as great as this does, to be hit with "also it's a roguelike" is disappointing.
I feel a better comparison is how every AAA game nowadays has to be open world, just because that's been the trend.
For real.I'd like to thank everyone that is out because it's a roguelike for letting us know they're out because it's a roguelike.