Bad take. You can play all your games on a remote PC. But Geforce Now is not that, it's a gaming platform.
That's what you could do before publishers/devs started to request them to block their games from being installed. There were no restrictions during the beta.Well, why does NVIDIA get to control what games I play? why do they even get a say? If I'm just renting a PC, why can't I just install the games myself?
I don't understand how people here can defend the publishers. Even if they are legally right it doesn't mean they are morally right.
Umm... How does one play the video games made by those devs if not with the hardware that companies like Nvidia create?But they are. They are legally and morally right. Geforce is not a poor one man company. They are making money by violating the EULAs of other companies' products. Not everything that is convenient for consumers is morally right.
Geforce must pay its fair share to the companies that make their service relevant in the first place.
No, they're not. Nvidia can't violate an EULA, how can they violate something they never agreed to in the first place? The end user that bought the game agreed to the EULA and they might violate them. And only some publishers/devs even have anything against remote installation/streaming in their EULA, most don't say anything about it at all.But they are. They are legally and morally right. Geforce is not a poor one man company. They are making money by violating the EULAs of other companies' products. Not everything that is convenient for consumers is morally right.
Geforce must pay its fair share to the companies that make their service relevant in the first place.
No, they're not. Nvidia can't violate an EULA, how can they violate something they never agreed to in the first place? The end user that bought the game agreed to the EULA and they might violate them. And only some publishers/devs even have anything against remote installation/streaming in their EULA, most don't say anything about it at all.
+1 googolplexNote, these publishers don't think you own your games, don't buy from them any more.
Well, why does NVIDIA get to control what games I play? why do they even get a say? If I'm just renting a PC, why can't I just install the games myself?
True, though we have no idea what agreements Nvidia has with Steam and the other stores. You'd hope Nvidia checked that part at least.
I feel like the answer to these questions are too obvious. And that perhaps instead of making vague statements in the form of questions you should just make statements and stand behind them.
It's all meant to utilize a logical lines and understand that there is a lot more nuance involved than most people here are not considering.
But they are. They are legally and morally right. Geforce is not a poor one man company. They are making money by violating the EULAs of other companies' products. Not everything that is convenient for consumers is morally right.
Geforce must pay its fair share to the companies that make their service relevant in the first place.
It's only a matter of time before developers and publishers start limiting what PC hardware I can install my games on.
"Oh, you want to play our game on that graphics card? That will require an upgraded license."
You may own the game, and Nvidia is simply re-purposing your license, but you have to understand that the publishers want money! More money! Because money!extremely couldn't give a shit about current legal technicalities. seeing these publishers actively prevent me from being able to use my software purchases in this manner is infuriating.
Bad take. You can play all your games on a remote PC. But Geforce Now is not that, it's a gaming platform.
That's not the same thing. They cannot confirm whether or not the people accessing their content own physical copies of that media.
I don't think this quite works as an analogy. First of all because there's no way to enforce this, so no one has ever even tried, as far as I know, but second of all, to my understanding, you can't stream Dark Souls Remastered on Geforce Now if you only own Dark Souls: Prepare to Die Edition. So you only get to use the exact same thing you own.
A more apt comparison, in this case, would be someone renting you a VHS player. In which case, yes, you can play any VHS tape currently in your posession, and the IP holder has nothing to do with it.
Nvidia is actually renting you the hardware to run this, for which you pay directly. And you can only stream the things you own, there's no rotation of content or Nvidia Originals or whatever. It's neither a VHS player nor a cable channel, but it's certainly closer to the former than the latter.
I think Nvidia should just remove the W from the end of the title.
Do you think Nvidea would have removed all those games with just a pretty please?
I do not believe the publishers/devs have any actual legal authority to limit the use of players licensing in this manner. At the same time, it is unlikely the players can do anything about this legally because they are bound to the user agreement with nvidia. So in short, because Nvidia has no backbone and does not want to take the risk of a legal battle costing them money and potentially, even if they think it is unlikely to happen, losing, players are left with very little legal recourse.
So given their interests, it was foolish for Nvidia to get into this business to start with? Or at least without doing agreements beforehand, but I still figure some big devs would say no.
Of course there are, Nvidia have even been sending contracts detailing the terms to developers and just asking them to sign. After the fact.
I don't really know what you mean by "should".
I think people should educate themselves on some of the legalities of this matter with this expert analysis.
Apple Music seems like an entirely different concept, though, since that's from Apple's libraries that they have licenses for. If GeForce Now distributed the games directly to you (instead of hooking into Steam), that would seem equivalent. This feels more equivalent to uploading music I bought elsewhere to Amazon Cloud Player so that I can stream it through any device or browser I want.Even if you already bought the media in some form (for example, streaming music through Apple Music even if you own the CD).
Nvidia isn't giving you access to all those games though, they're only giving you access to Steam.That's what all streaming media services are basically...renting you the hardware to give you access to media more easily (hardware being cable box, DVD player, CD player, console etc)
There is no streaming media, that I can think of, that doesn't compensate publishers/producers in some fashion for their content streaming usage. Even if you already bought the media in some form (for example, streaming music through Apple Music even if you own the CD). Even Microsoft and XCloud will have to have an incentivized connection with publishers and devs to stream games you own on xboxlive to you.
Nvidia will have to make some sort of agreement with publishers/devs if they want to be a 3rd party platform provider. All platform providers have to do this.
Apple Music seems like an entirely different concept, though, since that's from Apple's libraries that they have licenses for. If GeForce Now distributed the games directly to you (instead of hooking into Steam), that would seem equivalent. This feels more equivalent to uploading music I bought elsewhere to Amazon Cloud Player so that I can stream it through any device or browser I want.
We're not talking about Apple Music here, we're talking about having iTunes installed on a remote server and accessing your own library of content. Nobody would get any royalties in that case, just like they don't get anything when I play music from iTunes on my PC except for the money I paid when I bought the album.
Of course they do. They have no way to verify that you own the songs that you upload. And as you said, you even get a higher quality version of the song.And interestingly Apple do pay royalties to rights holders for everything streamed through iTunes Match. They pay out 70% of all revenue to rights holders and keep 30%.
They know exactly what it is.
I suspect that many of them would be happy to work with Nvidia to get their games on there if it were a proper partnership, not just Nvidia unilaterally attempting to set the terms. There should be a conversation first.
Of course they do. They have no way to verify that you own the songs that you upload. And as you said, you even get a higher quality version of the song.
It's an entirely different concept than GeForce Now though. You have to have bought the game already on the service you access through GeForce Now. There is no way to use anything on there that you haven't paid for already, so you can be absolutely sure that the rights holder got his share already.
Of course they do. They have no way to verify that you own the songs that you upload. And as you said, you even get a higher quality version of the song.
It's an entirely different concept than GeForce Now though. You have to have bought the game already on the service you access through GeForce Now. There is no way to use anything on there that you haven't paid for already, so you can be absolutely sure that the rights holder got his share already.
Okay, so they pay royalties every time you actually play the music? Not just a one-time fee for the import of your CDs, tapes etc.?Thats not the reason. Apple pays the rights holders because they're technically breaking copyright every time they stream that music to you. They couldn't get away with not paying streaming royalties. They're not paying every time on the off chance that you might not have bought the music. They're paying mechanical and performance royalties.
Again, it's not a direct comparison. Gaming doesn't have the same royalties structure. Even within music it's fucking dark arts... vague as hell. But it's one of the things that sets a precedent and will set the tone for rights holders wanting compensation when their IPs are used via a monetised service that has zero part of the original licensing deal.
As always, it's not a defence and it's not a judgement on whether it's right or wrong. Its just a reality of licensing, streaming rights and part of the discussion of why pubs might be removing their stuff.
Okay, so they pay royalties every time you actually play the music? Not just a one-time fee for the import of your CDs, tapes etc.?
Nvidia's naivety on this has been shocking.
Every major publisher has plans around streaming, and they all involve monetizing the shit out of it.
They would never let this fly under the radar.
Okay, so they pay royalties every time you actually play the music? Not just a one-time fee for the import of your CDs, tapes etc.?
That's a fair comparison in that case.
Well, with digital self-publishing they actually can be the same thing.also wanted to address (not aimed at you): shocking how many ERA users mix up "developers" and "publishers" in these type of threads as if they are the same thing.
Well, with digital self-publishing they actually can be the same thing.
Oh yeah, of course.Sure, but that's not my point. Many developers or artists in general do not own the full rights to the product they made because the publisher often is the party that funded the whole thing.
I honestly wonder what Google Music does in that case, because I don't think they even match your music against anything, so it would be hard to pay royalties to anyone for streaming it. Though maybe they're exempt because they don't charge anything for it? And they have an upload and download limit.
The royalties are split amongst artists based on "how many times someone accesses your song" via iTunes Match and it doesn't matter if a song is matched or uploaded -- the royalty is paid either way.
Price and other record industry execs are thrilled with the iTunes Match service, and by extension, Apple. Not only are artists finally getting paid something for pirated music, but for legitimate song purchases they are getting paid twice. If a listener purchases a CD, rips it to their computer, and then uploads it to iTunes Match, the record company books revenue for both the purchase and the small cut they receive from iTunes Match.
Regarding other music services, Price says, Pandora or Spotify customers are "paying a fee to listen to Spotify's music collection." iTunes Match customers are "paying a fee to have access to [their] own music collection."
And I assume these are agreed with record labels prior to Apple serving their music to users?
When publishers were doing that on PC not all that long ago, I stopped buying their games outside of extreme discounts.How would you react if a developer / publisher wouldn't allow to play a game you own because of one part of your hardware?
Would it be different? Why?
Yeah, I can imagine that they're thrilled about it, especially in terms of piracy mitigation and such. That's also a really good thing in my opinion.Imagine if gaming rights holders were 'thrilled' with GeForce Now and were praising Nvidia's investment in the industry rather than being 'frustrated' and requesting their content be removed.
We'd have a better service as users and rights holders would be happy(er) and more money would be pumped back into creators pockets than going 100% to Nvidia, a $100,000,000,000 company who absolutely dwarf most publishers in revenue already.