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Deleted member 16365

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Oct 27, 2017
4,127
The people in this thread crack me up. GFN should have worked with the people who make the content their platform needs to survive before launching.
 

Deleted member 18944

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Oct 27, 2017
6,944
Attempting to look at a situation from all sides and discuss the dev's viewpoint is not automatically "defending" them. I see this a lot here. Maybe some people ARE defending but it appears to me that most are simply trying to look at it from all sides to figure out what's going on with more nuance than just "greedy devs". But in these kinds of threads if you don't immediately pick up the torch and pitchfork and say "Fuck <whatever>!" you're lumped in with the enemy.

Big agree.
 
Oct 27, 2017
6,348
Attempting to look at a situation from all sides and discuss the dev's viewpoint is not automatically "defending" them. I see this a lot here. Maybe some people ARE defending but it appears to me that most are simply trying to look at it from all sides to figure out what's going on with more nuance than just "greedy devs". But in these kinds of threads if you don't immediately pick up the torch and pitchfork and say "Fuck <whatever>!" you're lumped in with the enemy.

But the devs viewpoint in this is pretty much greed here, no matter how you spin it. It's not like Nvidia tries to cheat them out of sold copies.

It would be okay if any of the devs or pubs said they're trying to work things out but the silence is pretty telling.
 

Pargon

Member
Oct 27, 2017
11,988
I mean, why is this surprising
these are businesses. Some are publicly traded. If you were running these publishers would you not fight this? I don't understand why gamers are so stunned about the realities of capitalism, not that I don't wish my games were on GFN
For the past… 16 years or so, buying digital games mostly felt like you owned them - except for some (generally) minor issues with DRM, which had seen a lot of pushback from users.
Most people didn't think they were buying a restricted license that prevented you from playing the game wherever/however you want.
Of course people are surprised by this. It's the first time publishers/developers have stepped in and said "no, you don't own this copy of the game that you bought, we own it, and get to dictate how/where you play it."
 

Deleted member 16365

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Oct 27, 2017
4,127
Yeah nah, this is dumb. Or I guess every piece of hardware made needs to get the okay from thousands of publishers from here on out.

This argument makes no sense. GFN isn't hardware, it's a streaming solution for games.

If I'm building a tablet that works with iOS apps, I probably should contact Apple first. I certainly shouldn't get pissy when they ask me to stop.
 

Maximo

Member
Oct 25, 2017
9,152
Because local indie dev Raphael van Lierop, the game director and writer of indie hit The Long Dark, pulled his game too. You gonna call him greedy to?



No one is disputing that money isn't involved here, what I am saying is that the lazy "greedy devs" rhetoric is probably not accurate and missing crucial context, as noted above in a quote that Raphael made. I'm saying it's not that simple.

Don't think this question is going to get the answers you think....
 

JiyuuTenshi

Member
Oct 28, 2017
836
As I said before, Nvidia definitely fucked up in not clarifying this with the publishers/dev before launching the service. I'm fine with them being sure that they didn't need their approval, but then they shouldn't comply with the requests to take the games down either. You can't have it both ways. Ultimately it is Nvidia's fault that this service is going down as hard as it does now.

But I also don't think that the publishers/devs should see a single dime from me or Nvidia to stream the games I already bought. I still don't see a single reason why they should deserve anything more than me paying for the game.
 

SwampBastard

The Fallen
Nov 1, 2017
10,999
But the devs viewpoint in this is pretty much greed here, no matter how you spin it.
Greed in what sense?

Let's say I buy a copy of a game on PS4. I do not automatically get a license to a free copy of that game for Xbox One even though I bought the game. Maybe I should, but I don't, and I don't really hear anyone complain about the fact that they don't.

The last PC game I played with any regularity was the original Half-Life, so I am way out of the loop on this stuff and I haven't read an EULA in recent memory, but I assume that buying these games on PC comes with an EULA that specifies the licensing terms for the game a user purchased. If GFN violates those terms or puts users in a position where they've violated those terms, I don't understand being angry with publishers for pulling their titles. It sucks for the end user, but I assume it aligns with the terms they agreed to when they purchased their game.
 

jaekeem

Member
Oct 27, 2017
3,743
But the devs viewpoint in this is pretty much greed here, no matter how you spin it. It's not like Nvidia tries to cheat them out of sold copies.

It would be okay if any of the devs or pubs said they're trying to work things out but the silence is pretty telling.
Almost like they are for profit companies beholden to shareholders...
For the past… 16 years or so, buying digital games mostly felt like you owned them - except for some (generally) minor issues with DRM, which had seen a lot of pushback from users.
Most people didn't think they were buying a restricted license that prevented you from playing the game wherever/however you want.
Of course people are surprised by this. It's the first time publishers/developers have stepped in and said "no, you don't own this copy of the game that you bought, we own it, and get to dictate how/where you play it."
this has always been the reality of digital storefronts though

people have been harping this reality since valve forced steam through half life 2
 

Rickenslacker

Member
Oct 25, 2017
8,415
This argument makes no sense. GFN isn't hardware, it's a streaming solution for games.

If I'm building a tablet that works with iOS apps, I probably should contact Apple first. I certainly shouldn't get pissy when they ask me to stop.
It's remote hardware rental that runs on standard PC hardware with a Windows OS. What is there for devs/pubs to get pissy about other than it being an affordable solution for high end hardware? You would probably want to contact Apple first for that tablet example because Apple wants to sell you tablets. What market is being taken away from the games here when they get no cut of PC hardware regardless, and you buy the games you would use on it through normal channels?
 

LewieP

Member
Oct 26, 2017
18,093
As I said before, Nvidia definitely fucked up in not clarifying this with the publishers/dev before launching the service. I'm fine with them being sure that they didn't need their approval, but then they shouldn't comply with the requests to take the games down either. You can't have it both ways. Ultimately it is Nvidia's fault that this service is going down as hard as it does now.

But I also don't think that the publishers/devs should see a single dime from me or Nvidia to stream the games I already bought. I still don't see a single reason why they should deserve anything more than me paying for the game.
I think the answer to that is to stop buying games from publishers that disagree with you, if it is an important enough issue for you.
 

Serious Sam

Banned
Oct 27, 2017
4,354
For the past… 16 years or so, buying digital games mostly felt like you owned them - except for some (generally) minor issues with DRM, which had seen a lot of pushback from users.
Most people didn't think they were buying a restricted license that prevented you from playing the game wherever/however you want.
Of course people are surprised by this. It's the first time publishers/developers have stepped in and said "no, you don't own this copy of the game that you bought, we own it, and get to dictate how/where you play it."
Yeah but no one is taking away anything, now are they? You can still stream all these games you own from your home computer to any device on the planet. Nothing has changed.

Publishers are allowed to not want their games on Geforce Now platform for one reason or another, it's not always about end user.
 

JiyuuTenshi

Member
Oct 28, 2017
836
Greed in what sense?

Let's say I buy a copy of a game on PS4. I do not automatically get a license to a free copy of that game for Xbox One even though I bought the game. Maybe I should, but I don't, and I don't really hear anyone complain about the fact that they don't.

The last PC game I played with any regularity was the original Half-Life, so I am way out of the loop on this stuff and I haven't read an EULA in recent memory, but I assume that buying these games on PC comes with an EULA that specifies the licensing terms for the game a user purchased. If GFN violates those terms or puts users in a position where they've violated those terms, I don't understand being angry with publishers for pulling their titles. It sucks for the end user, but I assume it aligns with the terms they agreed to when they purchased their game.
We're not talking about two different versions here though, so the comparison doesn't make any sense. You might as well be okay with paying twice for playing your PS4 game via Remote Play.

And the EULA is between the publisher and the end user, not between the publisher and Nvidia. They're not pulling the game from Steam either because I could install the game on a remote server of my own even though it's against their EULA. They may ban me from the game for doing that, that's absolutely in their right.
 

Pargon

Member
Oct 27, 2017
11,988
this has always been the reality of digital storefronts though
people have been harping this reality since valve forced steam through half life 2
Yes, but there hasn't been any real consequences to it until now.
It's always felt like one of those things that were "technically" true about downloads, but not a real issue before.
That's why this is surprising to people - because something that has been a non-issue for ~15 years suddenly is.
 

Deleted member 16365

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Oct 27, 2017
4,127
It's remote hardware rental that runs on standard PC hardware with a Windows OS. What is there for devs/pubs to get pissy about other than it being an affordable solution for high end hardware? You would probably want to contact Apple first for that tablet example because Apple wants to sell you tablets. What market is being taken away from the games here when they get no cut of PC hardware regardless, and you buy the games you would use on it through normal channels?

So by that rationale, if Microsoft wanted money for that instance of windows you'd be okay with it? Just trying to understand where the line is.

It doesn't matter that you're renting a PC, or that the computer exists. You're streaming a game, which does take money away from the pubs/devs as it limits their ability to license their content to actual streaming solutions like PSNow, Stadia, etc. They're absolutely right to pull their content.
 

K' Dash

Banned
Nov 10, 2017
4,156
Greed in what sense?

Let's say I buy a copy of a game on PS4. I do not automatically get a license to a free copy of that game for Xbox One even though I bought the game. Maybe I should, but I don't, and I don't really hear anyone complain about the fact that they don't.

The last PC game I played with any regularity was the original Half-Life, so I am way out of the loop on this stuff and I haven't read an EULA in recent memory, but I assume that buying these games on PC comes with an EULA that specifies the licensing terms for the game a user purchased. If GFN violates those terms or puts users in a position where they've violated those terms, I don't understand being angry with publishers for pulling their titles. It sucks for the end user, but I assume it aligns with the terms they agreed to when they purchased their game.

you example does not apply at all.

if you want to apply it to consoles it would be like buying a game for your PS4 and when you want to play it on another PS4 you have to ask the publisher.
 

Rickenslacker

Member
Oct 25, 2017
8,415
So by that rationale, if Microsoft wanted money for that instance of windows you'd be okay with it?
Sure, I could actually make some sense out of that. Even if one of the PC storefronts decided to universally opt out, that would make a modicum of sense. But in this case? It's just self-destructive behaviour just for the sake of it.

It doesn't matter that you're renting a PC, or that the computer exists. You're streaming a game, which does take money away from the pubs/devs as it limits their ability to license their content to actual streaming solutions like PSNow, Stadia, etc. They're absolutely right to pull their content.
If I actually saw streaming alternatives for these games, that too, would make sense -- but Stadia is coming up crickets.
 

Deleted member 18944

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Oct 27, 2017
6,944
I watched it. I still don't see anything there that wouldn't be considered "greed" by people that have been denied playing games they have paid for.

Paraphrasing here:

Hoeg Law said:
Hinterland could be developing a mobile version of the game with a different UI and optimizations and don't like how the game performs on environment X Y or Z and that might lose them good will with the consumer because the game doesn't play as good as they hoped and as the developer they feel like you should have to play it in the best manner possible that they present the game.

You see this in movies, where directors want the movies to be played only using film stock or in this specific aspect ratio. Not displayed with certain trailers. There's always this artistic consideration that you are the artist and you get to make the decision of how someone enjoys your art.

dude even says that the Hinterlands thing is much different than Acti-Blizz, and that it probably is about artistic control.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,792
So by that rationale, if Microsoft wanted money for that instance of windows you'd be okay with it? Just trying to understand where the line is.

You would hope that these streaming services pay for their licenses.

www.theverge.com

Is OnLive Desktop running Windows illegally?

OnLive's virtual Windows 7 client may not be properly licensed, according to Microsoft — and it's an issue the company says needs to be resolved.
 
Oct 27, 2017
6,348
Greed in what sense?

Let's say I buy a copy of a game on PS4. I do not automatically get a license to a free copy of that game for Xbox One even though I bought the game. Maybe I should, but I don't, and I don't really hear anyone complain about the fact that they don't.

This is the crux here, it is exactly not like buying a console game and expecting another version. This is a completely new situation and the pubs are trying to force the situation into a favorable outcome for them instead of doing what would be the best for their consumers.

And even then, there are already movements like Play Anywhere that try to end the notion you can buy a game only for one platform at once.

Almost like they are for profit companies beholden to shareholders...

And how does this acquit them?
 

Deleted member 16365

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Oct 27, 2017
4,127
Sure, I could actually make some sense out of that. Even if one of the PC storefronts decided to universally opt out, that would make a modicum of sense. But in this case? It's just self-destructive behaviour just for the sake of it.

It's really not if you think about how content is licensed for streaming. Netflix doesn't pay per movie, they pay a company like Warner Bros for an entire catalogue. That catalogue becomes less valuable when someone allows you to remote into a computer somewhere to watch a dvd of Harry Potter since it's no longer a driver for you to subscribe to Netflix.

This is the exact same thing. For every person streaming Call of Duty, Activision loses a bit of money on their streaming licenses to companies that would want it since it's no longer a driver to subscribe.
 

LewieP

Member
Oct 26, 2017
18,093
This is the crux here, it is exactly not like buying a console game and expecting another version. This is a completely new situation and the pubs are trying to force the situation into a favorable outcome for them instead of doing what would be the best for their consumers.

And even then, there are already movements like Play Anywhere that try to end the notion you can buy a game only for one platform at once.
and notably Play Anywhere is opt in for publishers, and they reach an agreement with Microsoft in order to support it.
 

Rickenslacker

Member
Oct 25, 2017
8,415
It's really not if you think about how content is licensed for streaming. Netflix doesn't pay per movie, they pay a company like Warner Bros for an entire catalogue. That catalogue becomes less valuable when someone allows you to remote into a computer somewhere to watch a dvd of Harry Potter since it's no longer a driver for you to subscribe to Netflix.

This is the exact same thing. For every person streaming Call of Duty, Activision loses a bit of money on their streaming licenses to companies that would want it since it's no longer a driver to subscribe.
I would be more for this if there was some booming streaming alternative on PC, but I'm not seeing much right now with the games that are being pulled. It also doesn't seem to make much sense to me to alienate people wanting to buy your content to maintain some nebulous streaming value, it's really cutting off the nose to spite the face.
 

Pargon

Member
Oct 27, 2017
11,988
dude even says that the Hinterlands thing is much different than Acti-Blizz, and that it probably is about artistic control.
Yeah, I'm sure it's about "artistic control".
That must be why they're also opposed to GOG's user-centric 30-day refund policy.

And if the issue was that they're developing a mobile version and feel that this competes with it… well that's blocking people from playing a game they bought because they want to sell them a second copy.
 

Dr. Zoidberg

Member
Oct 25, 2017
5,206
Decapod 10
But the devs viewpoint in this is pretty much greed here, no matter how you spin it.

I think most everyone agrees that money is at the root of this issue, yes. Businesses exist to make money and they always want to make more given the tools at their disposal (i.e. "greed"). I view this as a fact of reality, and not a scathing indictment that should end any debate. But that's not where the discussion stops for some of us. We want to talk about all the potential developer motivations (just a cut?, their own service?, exclusivity deals?), the way Nvidia completely failed in predicting this outcome, and possible legal issues and how it relates to EULAs. There are a lot of issues at play here, and discussing these things while taking the devs point of view into account is not "spinning" the narrative or making us defenders of the developers. Knowing your enemy and understanding their motivations can be very beneficial in not only overcoming them, but in predicting their future behavior.
 

JiyuuTenshi

Member
Oct 28, 2017
836
It's really not if you think about how content is licensed for streaming. Netflix doesn't pay per movie, they pay a company like Warner Bros for an entire catalogue. That catalogue becomes less valuable when someone allows you to remote into a computer somewhere to watch a dvd of Harry Potter since it's no longer a driver for you to subscribe to Netflix.

This is the exact same thing. For every person streaming Call of Duty, Activision loses a bit of money on their streaming licenses to companies that would want it since it's no longer a driver to subscribe.
They give you a free streaming copy if you buy the Blu-ray which you can access from any device. How is that devaluating their deal with Netflix? If you buy the movie you don't have a need to pay for Netflix to stream it. So they're not losing anything in the process. And the exact same thing is happening here. If I buy a game, I'm not going to pay again just to stream it. I do either one or the other, not both.

Streaming subscriptions are completely fine and it makes a lot of sense for people who don't care about "owning" the content permanently, but it doesn't make any sense to try to cash in twice.
 

Deleted member 18944

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Oct 27, 2017
6,944
Yeah, I'm sure it's about "artistic control".
That must be why they're also opposed to GOG's user-centric 30-day refund policy.

And if the issue was that they're developing a mobile version and feel that this competes with it… well that's blocking people from playing a game they bought because they want to sell them a second copy.

It can't be artistic control because they are opposed to an unrelated refund policy on a platform not related to this conversation???
 

CobaltBlu

Member
Nov 29, 2017
812
I think this is shortsighted from the publisher standpoint personally. Giving up increased market reach because of potential missed rents.
 

Pargon

Member
Oct 27, 2017
11,988
It can't be artistic control because they are opposed to an unrelated refund policy on a platform not related to this conversation???
Do you really think that a developer who is opposed to giving customers refunds is removing the game from GFN for reasons other than money?
That being on GFN somehow hurts the artistic integrity of the game to the point that they feel the need to prevent paying customers from playing it there?
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
Don't these developers realize that GeForce Now can increase sales to people that don't own a gaming PC?

I don't see a scenario where developers deserve a cut. I know that's all they care about, but I don't see it. The customer is using the games they already paid for.
There's the argument that the license may pertain to your particular PC, but then that doesn't explain how Family Sharing is okay.
 

Cipherr

Member
Oct 26, 2017
13,420
Nvidia went for the "ask for forgiveness rather than permission" approach and its blowing up in their faces (as it should).


Yep seems pretty obvious at this point.

If they had a legal right I would imagine by now Nvidia would have refused to remove them to stop the bleeding. It's either that or the damage to the relationships for exercising that option would be too damaging long term to consider so they are instead taking the games off the service. Either way the result is the same.
 

Deleted member 18944

User requested account closure
Banned
Oct 27, 2017
6,944
Do you really think that a developer who is opposed to giving customers refunds is removing the game from GFN for reasons other than money?

They aren't opposed to a refund policy, they are opposed to a month long window that provides refunds on games no matter if the game was played through and completed or played for 15 minutes and thats it.

If that doesn't scream "abuse this policy" I don't know what does. Is it a great policy for consumers? Yep. For devs? No idea, but I know my mind immediately says people will abuse this shit and I won't get my money.
 
Oct 31, 2017
8,466
I don't even care about gaming by streaming and I'll still mark an asterisk near any publisher or slimy indie developer asking for their games to be "removed from this service", because it's greedy bullshit.

I guess I should blame Google (and to a lesser extent few others) who managed to sell everyone the idea that streaming is a "platform" rather than a functionality.

I already bought your fucking game, i need a valid license to make use of it on this, and you are still asking me to pay for it again just to "rent" it on a virtual PC?
Fuck off, thieves.
 

JiyuuTenshi

Member
Oct 28, 2017
836
Perfectly reasonable, as is making your opinion known. But I don't think publishers are out of order for deciding this stuff for themselves.
I honestly think they are. They're trying to restrict what the PC is as a platform, because they think they can make extra money from it. I buy games for the PC because I like it that they aren't tied to a specific hardware, that I can still play them years later even though the hardware has evolved, that the community can jump in and fix stuff on their own, that I can install my games on a centralized server in my basement and stream the games to various devices in the house etc. etc.

What they're pulling here is as bad as restricting the amount of installations I am allowed to do or any other draconian DRM practises.

As I said before, I get that Nvidia fucked up badly here, but I don't think that makes it in any way right what the publishers/devs are doing.
 
Nov 14, 2017
4,928
There has not been a single lawsuit filed. If there were, Nvidia would had a very strong case.

Nvidia isn't pulling for legal reasons. These pills are for business reasons (aka keeping the devs happy).

Another vendor could do the same and simply ignore such requests if it wanted.
I did this in the other thread, but this take is absolutely wrong.

What Nvidia is doing constitutes a public performance. They need permission from the rightsholder for what they are doing. They don't have it.
 

SunBroDave

Member
Oct 25, 2017
13,135
So by that rationale, if Microsoft wanted money for that instance of windows you'd be okay with it? Just trying to understand where the line is.
MS is already being paid for the license to use Windows.
It doesn't matter that you're renting a PC, or that the computer exists. You're streaming a game, which does take money away from the pubs/devs as it limits their ability to license their content to actual streaming solutions like PSNow, Stadia, etc. They're absolutely right to pull their content.
In what way does GFN limit the devs' ability to license their content to actual streaming solutions?
 

Pargon

Member
Oct 27, 2017
11,988
They aren't opposed to a refund policy, they are opposed to a month long window that provides refunds on games no matter if the game was played through and completed or played for 15 minutes and thats it.
If that doesn't scream "abuse this policy" I don't know what does. Is it a great policy for consumers? Yep. For devs? No idea, but I know my mind immediately says people will abuse this shit and I won't get my money.
GOG games are DRM-free. That means there's zero protection against piracy.
If someone was going to buy a game, play it to completion, and claim a refund, they could just download it for free elsewhere without the extra steps.

Even if you don't think their opinion on this is relevant to the topic at hand, can we at least not pretend that they're pulling the game from GFN for any reason other than money?
They might come up with some other excuse, but the real reason is money. They see GFN as devaluing their potential to license the game to other companies running subscription services, or sell you the game again via ports to other platforms.

In what way does GFN limit the devs' ability to license their content to actual streaming solutions?
It's already on GFN so they can't make exclusivity deals.
 
Nov 14, 2017
4,928
If my understanding if how GeForce works is correct it seems that the biggest issue is that Nvidia is essentially pirating the games.

Nvidia caches games on their server, you link your Steam account, cached games that you own are activated on a VM for you to stream. That's the issue, Nvidia caching these games without permission.

I assume that if GeForce required you to log into an actual installation of Steam on a VM and actually download each and every game you wanted to play to that VM there wouldn't be an issue here.

Nvidia obviously failed to communicate something with publishers between the beta and the final release.
No, the closest comparison I can think of (which was even mention in the Polygon article) was Aereo. Aereo basically 'leased' a DVR setup and would let you record stuff from your own private arial to your own hard drive. So, you were exercising a fair use right you absolutely had with your own hardware. However, the courts found what Aereo were doing constituted a public performance and they weren't able to claim protection under an exemption for cable companies.

If you ignore the TV related aspects of the case, it's clear that what Nvidia is doing is also a public performance. You as a user might have the right to the copyrighted work, but you don't have the right to license Nvidia to perform it for you.
 
Oct 26, 2017
3,896
I love not being allowed to play my privately purchased games on a remote PC, just keep shovelling that shit into my mouth please mr publisher.