There sure are a lot of uniformed takes from people here, but I expect nothing less from Era. I couldn't possibly respond to them all.
Really though, I wish they would give it another try.
OLEDs would be ideal for 21:9 displays, since you don't have to worry about backlight uniformity or viewing angle.
In theory, yes.
In practice, no.
With a 21:9 display I can comfortably sit close enough that I have a 60Ā° horizontal viewing angle and a 25Ā° vertical viewing angle.
Sitting the same distance to a 16:9 display increases the vertical viewing angle to 32Ā° - which I find uncomfortably tall to look at. It involves too much head/eye movement to see everything.
When I sit further back from a 16:9 display to the point that it becomes comfortable, the horizontal viewing angle is only 44Ā° and vertical is back around 25Ā°.
After trying various displays, I've found that 60Ā° horizontal and 25Ā° vertical is about the limit of what is comfortable to me on either axis, no matter the aspect ratio.
Which means that 21:9 monitors (2.39:1) are almost the ideal aspect ratio. 60:25 is 2.40:1.
Anything taller shrinks the horizontal view, while anything wider shrinks the vertical, because it forces me to sit further back.
2.40:1 also eliminates letterboxing from 99% of movies in existence.
Rare supported it in some of their N64 games. It's not that difficult.
Perfect Dark:
The GPU workload is only 1/3 more for 21:9 - and that's if you keep the same vertical resolution.
3440x1440 is about 60% of the cost of rendering native 4K, and looks much better.
No.
It fixes the problem of movies getting smaller and requiring you to sit closer to get the bigger impact it is supposed to provide.
And you get a much larger image in games.
Start using the PC Gaming Wiki and Widescreen Gaming Forum.
I played through
Bloodstained: RotN in 21:9 the day of release.
Use
FancyZones or buy
DisplayFusion in the next Steam sale (typically 75% off, and has a less restrictive license than buying direct).
Microsoft PowerToys is a set of utilities for customizing Windows. Utilities include ColorPicker, FancyZones, File Explorer Add-ons, Image Resizer, Keyboard Manager, PowerRename, PowerToys Run, a Shortcut Guide and more to come.
docs.microsoft.com
- Widescreen = 16:9
- Ultra-wide ā 21:9
- Super Ultra-wide = 32:9
I've seen a lot of confusion about this, or terms being misused now.
Many seem to have started calling 21:9 displays "widescreen" and 32:9 "ultra-wide" as though 16:9 was not.
I do agree with you about 32:9 though.
I wouldn't go as far as to say that it is
terrible for gaming, but I see it as a substitute for a dual-monitor productivity setup rather than being ideal for gaming. It's too wide.