I love everything about it but the mismatched socks.
I love everything about it but the mismatched socks.
Like, for real, Shermie is supposed to be a fashion designer, and they have her trotting around in some shit that was dated in 1995.
It's SO bad!!! Oh man. A fashion designer wearing stuff that literally looks like it works as striptease/clubwear instead.
Then that fanart comes along and makes you want to claw the screen for it.
Like, thanks I hate it. The current KoF outfit would look good on no one and they're trying to tell me she digs in fashion. lol
Hell, the fanart even manages to show cleavage in good taste! The need for some games to IMMEDIATELY jump to the most exposing outfit tells me far too many producers have their idea of "what's sexy" operating on caveman levels.
I don't think this was in the original show, but I'm always appreciative of a Police Squad reference.The design was even worse than I expected in motion... and then the voice kicked in. It's just embarrasing, LMAO.
Cortana never had any issues. Her design in Halo 4 was also modeled entirely off of her mocap actress.Also Cortana is now MUCH better than she has been in a long time. Firstly, she's purple again. But more importantly she has actual woman proportions instead of looking like some 13 year old horny boy designed her.
I agree, which is why it was such a shame they had a few moments of weirdness, especially with Alva.A shoutout to Sam, Alva, and Isabel from the indie Action-Adventure game Eastward. In a game where the cast is oozing with character and personality (even silent protagonist John leaves a strong impression), you also have some of the coolest female characters that leave a strong impression long after you complete the game. I would list more, but I would do a great disservice for you to not check out this lovely little game.
Cortana never had any issues. Her design in Halo 4 was also modeled entirely off of her mocap actress.
Alex Chen (Life Is Strange: True Colors) obviously needs to be mentioned here. And Steph (in the background) as well.
So, absolutely going against some of the grain here but Bungie having like 90% of the main characters over the last year be fem is fantastic, as well as some absolutely breathtaking character designs.
Maybe I'm weird idfk
Man Halo 4 Cortana was really just awful.Errr.
The face wasn't the problem (in fact, 343 animated her beautifully). I like some of the patterning of her outfit (the digital-like aesthetic is cool) but she's basically wearing a "digital body suit" – and she looks damn near nude. Master Chief is head-to-toe in armor, but Cortana's tits are arbitrarily exposed, and has moving lights the run along her body (your eyes will more likely follow along) (her biggest glowing glyph is literally between her tits lol).
Newer designs have done great to get rid of that. Halo 2 even added 'armpit folds' to make it seem more like a proper body suit, and gets rid of the "digital glows" running along her body to something more stationary (and again, but unlike the above, your eyes are going to be drawn to her face than ogling her body).
Nah. It totally stands out, as does Aiden from WD1 as much as some people are loathe to admit it. Video games absolutely need more grounded designs like this in AAA, especially from Japanese devs, and I'll take Aiden over the ludicrous mask obsession from WD2 and Legion any day. Too many video game character designs feel the need to peacock to the moon and back, and it just looks silly. I'll never forget this article from Kotaku that asked fashion experts to review some video game character designs - clearly supposed to be a joke but it really drove home the issue of how dumb a lot of video game designs are, and how Aiden was genuinely a good call.I applaud that she's not sexualized and that she's a woman of color in the lead of a AAA Japanese videogame but that doesn't mean it's automatically a good design. It's forgettable and boring. As iconic as the outfit that guy from Watch Dogs 1 was wearing that Ubisoft was trying to say it was "iconic".
Carina: Underneath that big ol' coat Aiden looks like the kinda guy you'd want to take home to mum. Ya know, jeans, sensible jumper, dreamy eyes… 8/10
Justine: This guy looks not unlike someone who is living in NYC right now. I'm actually quite enjoying his street style. Lose the gun and I would probably go on a date with this Aiden from Watch Dogs dude. 9/10
I hope this is the final cover art, and not some headshot with a distant shot of a dragon photoshopped in the distance. It just describes her demeanour instead of the game world, which I really like. It's quite striking.
Again, there's light skinned Mexicans too living here. I know this because I'm one of them. Everytime I read some random foreign comment with thinly veiled "so and so isn't Mexican enough because their skin is too light" assertions they never fail to rub me the wrong way. I would be banned on the spot, and rightfully so, if I said something like "Ms Marvel from Avengers is too brown to be an American". Issues of colorism aside (which of course exist) there's diversity in skin colors in Mexico too.I thought she was Texan cuz of the boots and amount of blue jean. (And yeah the super light skin).
She's a walking stereotype, though. She's the stereotypical horndog design that would feel at home in Strip Fighter. Imagine if it was Ramón in a thong instead of her, lol.We'll have to agree to disagree. I'm Mexican and I like her. I feel represented by her and she's not offensive or a walking stereotype.
Again, there's light skinned Mexicans too living here. I know this because I'm one of them. Everytime I read some random foreigner comment with thinly veiled "so and so isn't Mexican enough because their skin is too light" assertions they never fail to rub me the wrong way. I would be banned, rightfully, on the spot if I said something like "Ms Marvel from Avengers is too brown to be an American".
Remember that disgusting thread before FFVIIR came out where we had pages and pages of ppl arguing how Barret wasn't "black enough" because his hair wasn't curly enough or his nose wasn't wide enough? Can we, like, not keep doing that please? And yes that thread was real. If you want I'll look it up and post a link but I'd rather not have to it it's not necessary. It happened in 2019 sometime after that E3 re-reveal.
She's a walking stereotype, though. She's the stereotypical horndog design that would feel at home in Strip Fighter. Imagine if it was Ramón in a thong instead of her, lol.
Honestly as a female poster on here, I hate posts like this. I don't like Aloy's design for a variety of reasons and it's annoying how it's implied that everyone who dislikes it is some sexist loser or something. Yeah, some people are but others just genuinely dislike her design.
You wanted me to explain less lol
This.Fam it's a generic blond white woman. I struggle to understand why you would consider that great character design.
It's different compared to everything due to her age but the design itself is not really exciting to me.
Yeah, pretty much. Equating something different (that really should be normal) as 'great' just because it's not lowest common denominator trash probably isn't the angle this thread is going for. Or else this thread might as well be an extension of the sexualized character designs thread.Fam it's a generic blond white woman. I struggle to understand why you would consider that great character design.
It's different compared to everything due to her age but the design itself is not really exciting to me.
That's a great design. Striking and creative. Provocative clothing doesn't mean it's a bad design.
Fam it's a generic blond white woman. I struggle to understand why you would consider that great character design.
It's different compared to everything due to her age but the design itself is not really exciting to me.
The thing is her character design is only interesting due to the context in where she is put in, mainly as the main character in a AAA game. Outside of that context she would be treated as a random side character.You wanted me to explain less lol
If you want an actual explanation:
This.
It's the epitome of generic design. Unappealing and uninteresting, nothing special. Just a random old white woman.
You said she was brown skin a few pages back which is it?so when I see the even rarer ocassion of a Mexican character who's light skinned it represents a different subset of Mexicans and that's fine too.
So here is a half naked one?Personally I'm tired of every Mexican fighter being a male luchador in a mask.
Character design discourse on Era really hasn't evolved beyond the hardline anti-sexualization mindset that seemed to explode in popularity partway into the 7th console generation. Boring, artless shit.
Yeah, character design discourse is going to get interesting as more real people are scanned into games.That "just an old woman" is based on a real person you weirdos. realistic games benefit from actor likeness. Considering how few older women there are starring in big games no, I don't think that counts as generic.
I maintain that she's brown albeit of lighter skin tone but I said I didn't want to get dragged down into this debate anymore. Fact of the matter is there's Mexicans with her skin tone. We're not all one color.
Yes. But not because she's half naked but because she's a playable female Mexican fighter in a videogame which as far as I know she's the only one in the entire goddamn world so yeah, I'm not tired of her because there's not enough of characters like her for me to get tired of yet. Like I said we have our small share of Mexican fighters but they're always male and almost always masked luchadores so forgive me for cutting her some major slack since she's A) not male and B) not wearing a luchador mask.
Did you fail to quote someone?How is she fucking old? She looks like she's in her early 40s at most. I don't remember Joel being called old (not that people claimed he's a spring chicken) and at a guess he's 5-10 years older.
She isn't just "generic" she looks grim, determined, experienced, with fitting hairdo, everything fits her backstory and situation perfectly. It's excellent design to me when it manages to portray realistic looking human being without sliding into uncanny valley (Naughty Dog is also excellent at this, while some great studios don't quite hit the mark).
People posted while I was writing, right under the post that called Selene an old woman. The hell?
That "just an old woman" is based on a real person you weirdos. realistic games benefit from actor likeness. Considering how few older women there are starring in big games no, I don't think that counts as generic.
Random forumgoer calls professional character designers "artless" and proclaims their tastes are more evolved because they can see passed all the pandering. Quality shit right here.
💯💯
Character design discourse on Era really hasn't evolved beyond the hardline anti-sexualization mindset that seemed to explode in popularity partway into the 7th console generation. Boring, artless shit.
Watching users in this thread parade around the blandest, frumpiest, most unseasoned* outfits as "GrEaT cHaRaCtER dEsIGn" at the expense of some genuinely striking (and usually Japanese) design work is painful.
*Obviously I'm being hyperbolic, but this is a thread where a middle-aged white woman in a space suit is being treated as some sort of artistic revelation, so when in Rome... 🤷🏾♂️
Please don't single out Muslim women as uniquely oppressed by patriarchy. What you're doing right now is just feeding into the white savior mindset that's condescendingly places Muslim women as some kind of poor ignorant savages that needs to be "saved" by white people and their "enlightened" ways.
Yep, this is exactly why I dislike threads like these. You basically get a bunch of generic stuff praised to high heaven just because they aren't sexualized. Like I don't think that design for the Returnal woman is bad, but great character design? Ehh. And much like certain male designs, I'm also not really into designs being posted that aren't much different than what I can wear on any given day.
In the world of videogames someone like Selene actually stands out despite being "generic" compared to those "visually striking" anime girls.
Fam it's a generic blond white woman. I struggle to understand why you would consider that great character design.
It's different compared to everything due to her age but the design itself is not really exciting to me.
You wanted me to explain less lol
If you want an actual explanation:
This.
It's the epitome of generic design. Unappealing and uninteresting, nothing special. Just a random old white woman.
Yeah, pretty much. Equating something different (that really should be normal) as 'great' just because it's not lowest common denominator trash probably isn't the angle this thread is going for. Or else this thread might as well be an extension of the sexualized character designs thread.
💯💯
Character design discourse on Era really hasn't evolved beyond the hardline anti-sexualization mindset that seemed to explode in popularity partway into the 7th console generation. Boring, artless shit.
Watching users in this thread parade around the blandest, frumpiest, most unseasoned* outfits as "GrEaT cHaRaCtER dEsIGn" at the expense of some genuinely striking (and usually Japanese) design work is painful.
*Obviously I'm being hyperbolic, but this is a thread where a middle-aged white woman in a space suit is being treated as some sort of artistic revelation, so when in Rome... 🤷🏾♂️
The thing is her character design is only interesting due to the context in where she is put in, mainly as the main character in a AAA game. Outside of that context she would be treated as a random side character.
So the character and what is being done with them is intriguing and novel to me but the design itself is basically the opposite of that. Though I wouldn't call it bad either, it's well-made and fits what the game is trying to do. This absolute generic-ness that clashes with these crazy worlds is something you don't see too often.
Doesn't make the character design itself great. But art is subjective so if you like generic stuff and consider it great then I can't really disagree there.Great character design, art and design in general, isn't restricted to the absurd or extraordinary. There is beauty in being able realize a design more tangible and familiar, something can evoke a relatability that more fantastical designs can't. They don't need to be immediately striking to be excellent.
Great environmental art isn't restricted to lands of fantasy, being able to reproduce the beauty of a realistic environment is just as worthy of praise. Forza is just as great as Final Fantasy.
The same is true for people and characters.
Imagine calling this generic just because the woman in question is blond.Fam it's a generic blond white woman. I struggle to understand why you would consider that great character design.
Looks like a random space suit if you ask me. It's really nothing special. Just there and functioning as intended which is to be generic.Imagine calling this generic just because the woman in question is blond.
In a medium where we don't get a lot of sci-fi games in general when it comes to the mainstream. Let alone anything along the lines of Returnal. Good character design is not just about the face of the character.
Great character design, art and design in general, isn't restricted to the absurd or extraordinary. There is beauty in being able realize a design more tangible and familiar, something can evoke a relatability that more fantastical designs can't. They don't need to be immediately striking to be excellent.
Great environmental art isn't restricted to lands of fantasy, being able to reproduce the beauty of a realistic environment is just as worthy of praise. Forza is just as great as Final Fantasy.
The same is true for people and characters.
Compare that suit to literally what the average space suit looks like in video games. When Metroid, Mass Effect, and Halo are the golden starndard for space suits, one much much more grounded sticks out by default especially when it comes to the use of colors. It's the same reason why Morgan from Prey stands out.
Care to post an example of what you believe is a character design that emphasizes the "sexuality?" of a character?Cool, now tell the opposite to everyone on this forum who regularly shits on absurd (again, often Japanese) character designs for not toeing the line when it comes to "practicality", sexualization, and "good representation".
There's plenty of room for character design of all types, but users of this forum (and in this thread) are practically on autopilot when it comes to shitting on character design that emphasizes spectacle, personality, and sexuality
People in this very thread unanimously agreed on Lady Dimitrescu being a great design for example. Pretty sure you'd be hard pressed to argue she doesn't emphasize spectacle, personality, and sexuality. I usually see people going hard defending "sexualized for no reason" designs way more on this site than what you've described, but I guess it just is a matter of perspective and which threads we tend to click on.Cool, now tell the opposite to everyone on this forum who regularly shits on absurd (again, often Japanese) character designs for not toeing the line when it comes to "practicality", sexualization, and "good representation".
There's plenty of room for character design of all types, but users of this forum (and in this thread) are practically on autopilot when it comes to shitting on character design that emphasizes spectacle, personality, and sexuality (often speaking for marginalized people and making suspect generalizations about artists from certain regions in the process). There's no nuance. It's just the same knee-jerk dismissals that we've been hearing for 10+ years now. It's wack, binary thinking that does a disservice to the care and creativity the artists put into the work. Like I said in the post you quoted: it's boring, artless thinking, and I'll happily continue to shit on it.
Imagine calling this generic just because the woman in question is blond.
In a medium where we don't get a lot of sci-fi games in general when it comes to the mainstream. Let alone anything along the lines of Returnal. Good character design is not just about the face of the character. Which, given that we're talking about a scan of a real person, shouldn't matter. Even less so because how many characters look like this again?