Does it though? What did Ocarina of time actually do that modern games do? I'm struggling to see any influences ther than obvious zelda clones like Okami. People just say '3D design' but what does that specifically mean?It's so weird that people say OoT has aged so poorly when pretty much every action-adventure and TPS game to this day still plays like OoT.
I replayed (most of) OoT last year and the game held up better than I ever would have thought.
Well, for starters, OoT 3D, which is the same game at a steady framerate, is marvellous.
OoT. I enjoyed FF7, but I thought FF6 was way better. OoT was on another's level.
I wouldn't even. FFVIIR is going to be a completely different game entirely. No turn based combat for example. OoT 3D is more of a remaster than anything. Not a remake.Are you serious? Let's compare ff vii and Oot in the next few years when Vii remake is out. Alrighty then.
This.
Does it though? What did Ocarina of time actually do that modern games do? I'm struggling to see any influences ther than obvious zelda clones like Okami. People just say '3D design' but what does that specifically mean?
I'd say that is a bad thing. It used in the days of watching large chunks of games instead if playing them.Edit: FF7 is definitely my choice, but I'm not arguing in bad faith. I'm genuinely curious to hear what OoT actually did that influenced other games. FF7 popularised cinematic gameplay so you can at least see that influence today, even if it really wasn't the first to do it.
How is this even a question? It's OoT...and it's not even close.
I'm in the same boat, but unfortunately FF7s influence/impact seems to take over the discussions instead of it being a mediocre game.I'm a much bigger FF fan than a Zelda fan, but I'd go with OOT. . I've replayed both relatively recently and OOT holds up better. As someone who has played all of the FFs since the original on NES, I'm not sure I'd put FFVII even in my top 5 FFs. Can't deny its impact on the industry though.
I wouldn't even. FFVIIR is going to be a completely different game entirely. No turn based combat for example. OoT 3D is more of a remaster than anything. Not a remake.
Does it though? What did Ocarina of time actually do that modern games do? I'm struggling to see any influences ther than obvious zelda clones like Okami. People just say '3D design' but what does that specifically mean?
Edit: FF7 is definitely my choice, but I'm not arguing in bad faith. I'm genuinely curious to hear what OoT actually did that influenced other games. FF7 popularised cinematic gameplay so you can at least see that influence today, even if it really wasn't the first to do it.
More install base and more systems FF games are available on(mainline games) so sales are not a good measuring factor.FF7 sold more than OOT and FF dwarves the Zelda IP overall in units moved so I'm not really sure that argument holds weight.
The line is more directly traced back to Super Mario 64, but Ocarina of Time was basically just a more refined version of that game.Does it though? What did Ocarina of time actually do that modern games do? I'm struggling to see any influences ther than obvious zelda clones like Okami. People just say '3D design' but what does that specifically mean?
Edit: FF7 is definitely my choice, but I'm not arguing in bad faith. I'm genuinely curious to hear what OoT actually did that influenced other games. FF7 popularised cinematic gameplay so you can at least see that influence today, even if it really wasn't the first to do it.
For real?Does it though? What did Ocarina of time actually do that modern games do? I'm struggling to see any influences ther than obvious zelda clones like Okami. People just say '3D design' but what does that specifically mean?
Edit: FF7 is definitely my choice, but I'm not arguing in bad faith. I'm genuinely curious to hear what OoT actually did that influenced other games. FF7 popularised cinematic gameplay so you can at least see that influence today, even if it really wasn't the first to do it.
This says more about FF and how it's progressed as a franchise than it does about Zelda lol.The thing is, OOt has been topped by other Zeldas, whereas FF VII hasn't.
For starters, the lock on mechanic to better manage third person combat, creating and perfectly executing compelling 3D dungeon design in a way that would go on to be replicated in everything from future Zeldas to the likes of God of War to MMOs such as WoW, a very open and large world for the time filled with secrets that encourage thorough exploration, and with everything contextualized in a way that made sense such as the real time day and night cycle, integrating music very thoroughly into gameplay with a functioning musical instrument you can actually play, creative item use in 3D space that has since been replicated by other games (hookshot, bombchus, etc), and over all just executing everything else extremely well.Does it though? What did Ocarina of time actually do that modern games do? I'm struggling to see any influences ther than obvious zelda clones like Okami. People just say '3D design' but what does that specifically mean?
Edit: FF7 is definitely my choice, but I'm not arguing in bad faith. I'm genuinely curious to hear what OoT actually did that influenced other games. FF7 popularised cinematic gameplay so you can at least see that influence today, even if it really wasn't the first to do it.
To say that either Super Mario 64 or Ocarina of Time created or even popularised non-tank controls is crazy. Even FF7 (which was before Ocarina) has similar controls for its 3D world, as well as an open world (although not as technically proficient as the N64 game).The line is more directly traced back to Super Mario 64, but Ocarina of Time was basically just a more refined version of that game.
And it's not really about what they "do," but rather how they do it. The way that 3D games control before and after SM64/OoT are worlds apart. Mechanics like a free-moving camera that wasn't locked to the player character's point of view, context-sensitive action buttons, and lock-on targeting are the basic, taken-for-granted things in modern games. It's telling that Super Mario 64, Tomb Raider, and Resident Evil all released around the same time, but the latter two series now play nothing like their original games and much more like N64 Mario and Zelda games. Resident Evil 1 and 4 even both got re-releases that replaced the original tank controls with the Mario/Zelda-inspired 3D movement.
Hell, Final Fantasy XV plays more like Ocarina of Time than it does Final Fantasy VII.
For real?
How about everyone's favourite "Soulsborne" games? Those games all play SO much like Ocarina. Not in terms of the difficulty or the slowness of it etc., but in terms of how the camera works, the dodging and slashing, etc. Ocarina laid the foundation that these and other games still use to this day.
Soulsborne is basically an evolution from the kingsfield series and the first game came out in 1994.
Uhhh...weren't those games first person and totally different gameplay-wise?Soulsborne is basically an evolution from the kingsfield series and the first game came out in 1994.
An opinion that can only be held if one has never played FFVI.FFVII is a timeless masterpiece that was way ahead of its time.
Till this day the atmospheric world and soundtracks \ Story and cast of characters \ gameplay and the variety of side things you can do is top notch.
Nothing can compete with its charm and magical feelings even the Remake.
Isn't Ocarina of Time's sense of openess, and its Hyrule Field specifically, cited as the inspiration for open world games as a genre?Does it though? What did Ocarina of time actually do that modern games do? I'm struggling to see any influences ther than obvious zelda clones like Okami. People just say '3D design' but what does that specifically mean?
Edit: FF7 is definitely my choice, but I'm not arguing in bad faith. I'm genuinely curious to hear what OoT actually did that influenced other games. FF7 popularised cinematic gameplay so you can at least see that influence today, even if it really wasn't the first to do it.
To say that either Super Mario 64 or Ocarina of Time created or even popularised non-tank controls is crazy. Even FF7 (which was before Ocarina) has similar controls for its 3D world, as well as an open world (although not as technically proficient as the N64 game).
From the article I was sent, it looks like OoT invented camera lock, day/night cycles and contextual buttons, which if true is very impressive and something to celebrate.
But claiming even Super Mario 64 invented free moving camera and relative movement is ridiculous, and smells a lot like the kind of retroactive made up bullshit people say about the Beatles; like they invented the concept album.
Edit: WestEgg I really like Ocarina of a Time and I won't deny everything it does it does extremely well. Hence it still being one of the greatest games of all time. But you don't see most 3D games modelled like Zelda; and to be honest you never did. GTA3 would seem to be a much bigger influence on gaming for example. In terms of gameplay I don't think FF7 influences much to be fair, I was just interested in what OoT had done.
FF7 has a fixed camera everywhere except the overworld and controls almost exactly like its 2D predecessors. It doesn't have tank controls because it has FF6 controls. It didn't innovate at all in that space. It would be extremely easy to make a 16bit "de-make" of FF7 because its gameplay is in no way groundbreaking for its time (in fact, I believe an 8bit de-make of FF7 already exists).To say that either Super Mario 64 or Ocarina of Time created or even popularised non-tank controls is crazy. Even FF7 (which was before Ocarina) has similar controls for its 3D world, as well as an open world (although not as technically proficient as the N64 game).
From the article I was sent, it looks like OoT invented camera lock, day/night cycles and contextual buttons, which if true is very impressive and something to celebrate.
But claiming even Super Mario 64 invented free moving camera and relative movement is ridiculous, and smells a lot like the kind of retroactive made up bullshit people say about the Beatles; like they invented the concept album.
Edit: WestEgg I really like Ocarina of a Time and I won't deny everything it does it does extremely well. Hence it still being one of the greatest games of all time. But you don't see most 3D games modelled like Zelda; and to be honest you never did. GTA3 would seem to be a much bigger influence on gaming for example. In terms of gameplay I don't think FF7 influences much to be fair, I was just interested in what OoT had done.
OOT.
One is considered the greatest jrpg of all time and the other is considered the greatest game of all time.
I kind of roll my eyes when I see someone say a game has aged poorly. I must be lucky that I've never felt this before. OoT, Final Fantasy 7, NES games, PS2 games, whatever. They're all just as damn good to me today as they were then.It's so weird that people say OoT has aged so poorly when pretty much every action-adventure and TPS game to this day still plays like OoT.
Big Final Fantays Franchise fan here that played and finished every main numbered one and it's sequels.An opinion that can only be held if one has never played FFVI.
Stupid comparison. Completely different games that did completely different things for their respective genres.