DRAGON QUEST XII
THE ELDER SCROLLS V: SKYRIM
Two RPGs hailing from two separate continents, only one can be crowned the king of... adapting the Dungeons and Dragons formula into an interactive visual format.
Which, in your opinion, pulls it off best?
A quick Wikipedia search for D&D describes the experience as such:
So, in order to be a proper adaptation of D&D in an interactive medium, the game should probably feature the following components:
On paper, my gut wants to say Skyrim. It provides an authentic feeling fantasy setting for the game, allows for you to build your own character's story in any way you see fit, and features a girth of caves, castles, plains, and more to explore at your own will to help tell your own story. The game even provides you with non-combat oriented stats, such as speech and sneaking, which allow you greater flexibility to role-play your character as you see fit.
However, the game does not, in fact, have any party management. You can hire people to fight alongside you and there are quests which involve you teaming up with others, but that's the closest it gets to emulating that aspect of the D&D formula.
Perhaps an argument can be made that Dragon Quest XII is the superior adaptation of following a D&D story, while Skyrim adapts the experience of being the DM, in a way?
What do you guys think? I am undecided on the matter, and must seek upon ERA to form an opinion.
THE ELDER SCROLLS V: SKYRIM
Two RPGs hailing from two separate continents, only one can be crowned the king of... adapting the Dungeons and Dragons formula into an interactive visual format.
Which, in your opinion, pulls it off best?
A quick Wikipedia search for D&D describes the experience as such:
A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world. The characters form a party and they interact with the setting's inhabitants and each other. Together they solve dilemmas, engage in battles, explore, and gather treasure and knowledge. In the process, the characters earn experience points (XP) in order to rise in levels, and become increasingly powerful over a series of separate gaming sessions.
So, in order to be a proper adaptation of D&D in an interactive medium, the game should probably feature the following components:
- An adventurous story
- Meaningful interactions with characters including party members
- Exploration resulting in battles, treasure hunting, and world-building
- Character building through gaining experience points
On paper, my gut wants to say Skyrim. It provides an authentic feeling fantasy setting for the game, allows for you to build your own character's story in any way you see fit, and features a girth of caves, castles, plains, and more to explore at your own will to help tell your own story. The game even provides you with non-combat oriented stats, such as speech and sneaking, which allow you greater flexibility to role-play your character as you see fit.
However, the game does not, in fact, have any party management. You can hire people to fight alongside you and there are quests which involve you teaming up with others, but that's the closest it gets to emulating that aspect of the D&D formula.
Perhaps an argument can be made that Dragon Quest XII is the superior adaptation of following a D&D story, while Skyrim adapts the experience of being the DM, in a way?
What do you guys think? I am undecided on the matter, and must seek upon ERA to form an opinion.