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ChaosXVI

Member
Oct 25, 2017
2,847
I'd go Super Metroid, Sonic 3 & Knuckles, and Yoshi's Island. All 3 are remarkably polished and look just as good now as they did back then.
 

pagrab

Member
Oct 27, 2017
1,005
To me the question should be the opposite. Indie games that are so polished so they can pass as actual 16 bit games. They are not that common. Owlboy or Blasphemous are good examples, but typically indie games look much, much worse than 16 bit games. Especially, if we take NeoGeo and arcades into account.
 
Oct 27, 2017
5,778
Are there any modern indie games that actually have the limits of old 16 Bit games though? Every time I see one it is clearly doing all sorts of stuff not possible just with a pixel artstyle.

Are some still great looking old games, but they don't compare to these limit breakers.

Tanglewood
Xeno Crisis
Pier Solar

First ones off the top of my head. They all run on original hardware, but are also available on other platforms.
 

Rei Toei

Member
Nov 8, 2017
1,519
Bahamut Lagoon with the larger sprites moving and the lightning/particle effects can look pretty solid still these days. But then again that's peak Squaresoft, end of the era kinda stuff. I'd be so much more down for SE's lesser-budget output like RPG Factory if it'd look like this.
 
Jun 20, 2019
2,638
If you showed someone who wasn't familiar with Yoshi's Island "Touch Fuzzy, Get Dizzy" stage today they wouldn't believe it could be possible on the SNES.
 

Platy

Member
Oct 25, 2017
27,647
Brazil
most post-16 bit 2d sprite games have this feeling

Like most of the gba exclusives and things like mischief makers and tomba
 

Jedi2016

Member
Oct 27, 2017
15,623
First one I thought of was Super Castlevania IV, probably because it's the one I've played most recently. It basically stacked up every fancy effect that the SNES was capable of.
 

Belthazar90

Banned
Jun 3, 2019
4,316
I wish most pixel-art indies did look at least close to how polished the best 16-bits games looked. There is really no comparison, those games had the biggest budgets and the best talent involved, so modern indies don't even come close. There are exceptions, with something like Owlboy, but for the most part they're still playing catch-up.
 

EggmaniMN

Banned
May 17, 2020
3,465
Yeah, Lufia 2 is an odd choice for "polished" since it's possibly the buggiest SNES RPG ever. Awesome game even with the bugs though.

I don't know if it could take that title when Maka Maka and Hourai High exist.

I'll go with Twisted Tales of Spike McFang as a great lite action RPG with tons of charm and excellent music. Still holds up just fine today I think. And it's all of like 2 hours long.
 

KDR_11k

Banned
Nov 10, 2017
5,235
Probably because Indie pixel art games have far smaller teams compared to 16-bit games that were made back in the day.
On the other hand, the microcomputer games back then were made by teams of 1-3 people, even at major publishers and their art quality is often below what you see in indie games today.
 
Oct 28, 2017
5,321
Zombies Ate My Neighbors, easily.

Also, as mentioned, Rocket Knight Adventures.

Don't forget Sparkster.

ObeseChillyHyrax-small.gif
 

Whipwhopper

Member
Oct 7, 2020
859
This far in the thread and no mention of Final Fantasy 6?

I'd throw both the SNES Kirby games and Front Mission Gun Hazard up there too
 
Actually, I'd argue that very few indie titles utilizing pixel art today manage to look as polished as most of the best 16-bit games from the SNES/Genesis era, not the other way around.

Yeah, I found this thread kind of insulting toward the 16-bit games.
Many titles being posted are higher quality than many modern games.

Sure, there's some QoL improvements in games today - but overall, there were absolute all-time 2D masterpieces released back then that will probably never be topped (in 2D).
 

DeuceGamer

Member
Oct 27, 2017
3,476
Super Metroid is still the gold standard in the Metroidvania genre and hasn't been surpassed.

Chrono Trigger is still one the best RPG's.

Super Mario World is mmm also still surpasses any 2D modern indie Platformer.

Link to the Past is also still toward the top of the 2D action adventure genre.

All of these would still be a hits if they released today.
 

Hieroph

Member
Oct 28, 2017
8,995
Not 16-bit but Wario Land deffo has that mid-90s super polished quality and great gameplay. It's like a 16-bit game on Game Boy, and it's really sweet.

largel9u8u.jpg
 

onpoint

Neon Deity Games
Verified
Oct 26, 2017
14,930
716
Boy this is a weird premise for a thread. You're asking for games that were so high quality back in the day that they could pass as modern titles? That's an insult to the craftsmanship of developers back then and heavily implies that you think modern retro-inspired games are on the whole superior to those that came before them. Which is a fine opinion I suppose, but it comes off sort of poorly here.

There's a reason those games inspired some of us to take up the craft. Many of them hold up today just as well as they did back then.

Sorry, I don't agree with the central premise here at all.
 

Whipwhopper

Member
Oct 7, 2020
859
Boy this is a weird premise for a thread. You're asking for games that were so high quality back in the day that they could pass as modern titles? That's an insult to the craftsmanship of developers back then and heavily implies that you think modern retro-inspired games are on the whole superior to those that came before them. Which is a fine opinion I suppose, but it comes off sort of poorly here.

There's a reason those games inspired some of us to take up the craft. Many of them hold up today just as well as they did back then.

Sorry, I don't agree with the central premise here at all.
I took the premise more as a "What games aged like fine wine?" type of thing
 

sinny

Member
Oct 28, 2017
1,421
I wish most pixel-art indies did look at least close to how polished the best 16-bits games looked. There is really no comparison, those games had the biggest budgets and the best talent involved, so modern indies don't even come close. There are exceptions, with something like Owlboy, but for the most part they're still playing catch-up.

I agree with this, the mayority of actual 16bit inspired games are lightyears behind the best/average 16bit games of that era.
 

RedOnePunch

Member
Oct 26, 2017
2,628
Super Mario World plays better than any modern game out there (if played on original hardware and CRT)
Someone already mentioned Pocky and Rocky, that game is timeless.

Shoot em ups like MUSHA have aged incredibly well.

... Are people serious with Super Metroid? :P

played it for the first time recently and overall it's so ahead of its time. Does have issues though
 

Catalyst

Member
Oct 6, 2020
1,440
Mega Man X and Super Metroid are the correct answers.

Also I think some people on this thread are making it too much of a modern games vs classic games argument. Both eras have some fantastic looking pixel art.
 

bushmonkey

Member
Oct 29, 2017
5,601
Some Amiga love:
Fate of Atlantis


Assassin


Cannon fodder


Chaos engine


Also first samurai, superfrog, Walker, shadow of the beast
 
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Deleted member 17210

User-requested account closure
Banned
Oct 27, 2017
11,569
Snatcher on Sega CD holds up very well, and it would probably be appreciated even more today with the popularity of Visual Novel style adventure games in the West.


3Q6nX9L.gif
 

Aaron

I’m seeing double here!
Member
Oct 25, 2017
18,077
Minneapolis
Boy this is a weird premise for a thread. You're asking for games that were so high quality back in the day that they could pass as modern titles? That's an insult to the craftsmanship of developers back then and heavily implies that you think modern retro-inspired games are on the whole superior to those that came before them. Which is a fine opinion I suppose, but it comes off sort of poorly here.

There's a reason those games inspired some of us to take up the craft. Many of them hold up today just as well as they did back then.

Sorry, I don't agree with the central premise here at all.
I don't work on games at all, so forgive me if I sound ignorant or ungrateful or anything, but I do think it's fair to acknowledge that QOL improvements, standard feature sets etc. are better on average now than they were back in the 80s-90s when these games were coming out. To me, that was the point of the thread, games that just nailed it and aren't wanting for any obvious upgrades that would make them easier to jump into.

It's kind of like movies, you know? You can do way more with technology like green screen or CGI today than you could even a decade ago, and there are certainly some movies that came out in the 80s-90s that look awful now even if you can recognize that there was some revolutionary stuff happening for the time. But there are also movies that could be dusted off and released today with few adjustments, compared to others that were great for the time, but would probably require drastically different approaches if someone tried to make that same movie today.

A lot of people mentioned Sonic 3 & Knuckles, which holds up amazingly in my eyes and compares very favorably to Sonic Mania, which only released three years ago. There are plenty of bells and whistles in Mania that make it the better overall package, but I find S3K's core gameplay (mainly level design/theming) more fun, and more importantly, the added features in Mania are kind of superfluous to the point where I do not mind at all that they're missing in S3K (compared to like, if the game didn't let you save, or something).
 

Serein

Member
Mar 7, 2018
2,345
My first thought was Super Metroid but that's covered. Streets of Rage 2 is a great pick too.

I'm going to say Alien Soldier. Its complex controls and steep difficulty curve make it a difficult game to get to grips with but it has a depth that fits in more with modern games than its contemporaries. Customisable HUD is a feature ahead of its time, parrying bullets by double-tapping the attack button also feels modern as does the zero teleport that lets you dodge attacks. Resource management of your weapons is a big part of the game and then there's the structure as it's essentially one big boss rush for the most part. It was too complex for its time but feels right at home alongside modern hard-as-nails indie sides rollers.
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,325
Link to the Past is such an excellent game that it passes the anti-Belda test. Release that game in 2020 in a world where the Zelda franchise has never existed and it would be the Indie Game of the Year without competition.
 
OP
OP
DrHercouet

DrHercouet

Member
May 25, 2018
1,687
France
I took the premise more as a "What games aged like fine wine?" type of thing
I don't work on games at all, so forgive me if I sound ignorant or ungrateful or anything, but I do think it's fair to acknowledge that QOL improvements, standard feature sets etc. are better on average now than they were back in the 80s-90s when these games were coming out. To me, that was the point of the thread, games that just nailed it and aren't wanting for any obvious upgrades that would make them easier to jump into.
Yeah, sorry, I was being very convoluted because sleep deprived mostly. The premise was exactly that : "What are some 16 bits era games that are holding up so well one could 100% believe they've been made today with the 90s in mind" (maybe the indie word was too much)

You've been mentionning so many games I still don't know and I can't wait to dive into them! Meanwhile, still having a blast on Lufia 2! Man, it's almost as fun as Chrono Trigger, I'm really hooked (plus it's GORGEOUS on the PS Vita OLED screen my god)
 

Dolce

Member
Oct 25, 2017
14,236
Tons of games. We're talking about some of the most talented artists pushing systems to their limits.
 

mael

Avenger
Nov 3, 2017
16,764
Actually, I'd argue that very few indie titles utilizing pixel art today manage to look as polished as most of the best 16-bit games from the SNES/Genesis era, not the other way around.
i mean considering that by 1995 some people working in the industry making the pixel art for the best in class games were experienced people who had multiple high quality high budget titles it's not a surprise.
Even more so when you realize that only indies even consider doing pixel art games.
 

Z-Brownie

Member
Nov 6, 2017
3,907
most of the indie games today does not have the boundries that old school games have and yet are not better, of course some emulate it visually but they are not even lose to put all those beautifull pixel arts on a 2mb cartrige
 

Acetown

Member
Oct 28, 2017
1,296
Probably because Indie pixel art games have far smaller teams compared to 16-bit games that were made back in the day.
More like it used to be an essential skill if you wanted to produce computer graphics. Those skills have been rotted out as newer techniques have completely supplanted them and today the art is basically kept alive by hobbyists.