So the main gameplay loop is you consistently fighting opponents that require your full power, or set piece rescues. It stops feeling impressive if you're constantly doing that, which is the challenge with creating a Superman game. And open world is pretty much essential for a superhero game - that's just what people want, like the videos in the OP. But again, with Superman, the destructive power people want to feel and play with doesn't mesh with the character. Ludo-narrative dissonance would be back in journalism's daily repertoire =P
It meshes fine, you just have to make the story viable for it. If Metropolis is under a full scale alien invasion, no one is going to bat an eye if Superman blows up a car.
And as far as the gameplay loop goes, not every single enemy has to be Darkseid level. Part of the fun is crafting challenges through different methods. You could have hordes of enemies that, individually pose no threat, but when they swarm him it becomes an issue.
Like in Spider-Man, a single thug is nothing to him. But throw in about twenty and it becomes a problem. Then you sprinkle in the boss battles.
It's just like any other game guys lol
This looks cool in theory but how do you build gameplay around that? Superman is supposed to be a hero, he can't be destroying the environments he is supposed to be protecting. It would be like The Man of Steel ending times 100.
Like I said above, if the circumstances call for it, it won't matter. If the world is under an immense threat like an alien invasion or something, nobody would care if Superman does some damage.
Super cool demo, but every studio I've worked at has had similar concept tech ect. but it always ends up too expensive or has too many regressive issues that causes other things to be fucked up. You can even see when he does the full open world video, he doesn't show any destructible... because even in a bare world with just basic terrain it gets too expensive.
I don't think full scale destruction is necessary. I mean, they had plenty of destruction in Batman Arkham Knight, something on that scale could work just fine.