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est1992

Member
Oct 27, 2017
8,180
The creators of the game demo "Undefeated" have been improving and updating the game for what one could imagine is a full release.

It bases a lot of the powers on the DC Comics hero, Superman, and demonstrates that not only is a Superman game possible, but looks very, very cool.






You can track the progress of the game through their official Twitter linked above.
 

NinjaScooter

Member
Oct 25, 2017
54,178
That looks pretty damn cool, but I don't think the questions around making a Super man game were ever about how to display his powers, but mores about how you design a game/mechanics around them without resorting to nerfing him.
 

Nepenthe

When the music hits, you feel no pain.
Administrator
Oct 25, 2017
20,718
Never knew I wanted a Superman game until right now.
 

Mr_Zombie

Member
Oct 27, 2017
971
Poland
Gameplay mechanics is one thing, but what people usually have in mind when talking about problems with Superman games is the challenge. In all those superhero games (Spider-Man, Batman, X-Men) you usually go around and beat up the thugs, and this type of enemies isn't nreally a danger for the Man od Steel (unless they all carry a chunk of Kryptonite).

Said that, that demo looks really good and fun.
 

ezekial45

Member
Oct 25, 2017
6,761
I saw some of these making the rounds over the last week. It looks visually impressive, and I have no doubt about it being fun to play, but I don't really see it as much of Superman game because of the level of destruction at work. The big problem that a lot of devs have had was trying to reconcile Superman's optimism and compassion for humanity with being an epic superhero game. The Superman Returns game had the right idea with being about protecting the city, but the execution was very off.

The wanton level of destruction looks cool, but it's not necessary what Superman is about.
 

shacklecat

Member
Nov 14, 2017
149
Amazing proof of concept. Having that degree of destruction in a Metropolis-scale setting is the dream.
 

bsigg

Member
Oct 25, 2017
22,560
Isn't the bigger issue Superman stories? Gameplay seems like something that's been possible for a while but writing a compelling story that accompanies a competent gameplay loop sounds rough.
 
Oct 25, 2017
2,165
I saw some of these making the rounds over the last week. It looks visually impressive, and I have no doubt about it being fun to play, but I don't really see it as much of Superman game because of the level of destruction at work. The big problem that a lot of devs have had was trying to reconcile Superman's optimism and compassion for humanity with being an epic superhero game. The Superman Returns game had the right idea with being about protecting the city, but the execution was very off.

The wanton level of destruction looks cool, but it's not necessary what Superman is about.
That's why this game isn't about Superman at all. It just bases the powers around it.
 

astro

Member
Oct 25, 2017
56,988
I don't get why it's so hard to just nerf him who cares
No need to nerf him, there are countless ways you could have enemies that he needs to use his full power against.

Could also make levels where he has to save a crashing plain, a falling space shuttle, people from a skyscraper on fire, a volcano erupting, etc...
 

SageShinigami

Member
Oct 27, 2017
30,475
I think my problem with WB isn't just that they can't get a Superman game out. It's that to my knowledge there's no Wonder Woman game in the works either. Or an Aquaman game. Or a Shazam game. Like, there's so many games they COULD do and all we get is Batman over and over again. Gotham Knights is awesome because I love those characters, but...make some other stuff.
 

Addleburg

The Fallen
Nov 16, 2017
5,068
That looks pretty damn cool, but I don't think the questions around making a Super man game were ever about how to display his powers, but mores about how you design a game/mechanics around them without resorting to nerfing him.

Exactly. These types of powers are begging for a sandbox where you can just go around destroying / fucking with stuff, which is inconsistent with what Superman would do. You'd basically have to take abilities away from players in certain situations or position Superman solely in areas where it's okay to destroy things with reckless abandon, i.e. not any inhabited cities.
 
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est1992

est1992

Member
Oct 27, 2017
8,180
Gameplay mechanics is one thing, but what people usually have in mind when talking about problems with Superman games is the challenge. In all those superhero games (Spider-Man, Batman, X-Men) you usually go around and beat up the thugs, and this type of enemies isn't nreally a danger for the Man od Steel (unless they all carry a chunk of Kryptonite).

Said that, that demo looks really good and fun.
Well that's the thing, Superman doesn't fight normal thugs. He fights people in mech suits, aliens, meta humans, magical henchmen, etc.

I mean think about it, if you were going to Metropolis to rob a bank, and you know Superman is bulletproof, would you go in with a gun? Lol I hope not.
 

Takamura-San

Member
Oct 25, 2017
1,120
Nice, now develop a game concept around a hero that is on god mode, and can't die. Also that penalizes your for destroying the city, and still fun.
 

Platy

Member
Oct 25, 2017
27,704
Brazil
That don't look like superman if he is detroying the city and that is VERY far from what a game could be... it can still become a superman 64 remake =P
 

bsigg

Member
Oct 25, 2017
22,560
I think my problem with WB isn't just that they can't get a Superman game out. It's that to my knowledge there's no Wonder Woman game in the works either. Or an Aquaman game. Or a Shazam game. Like, there's so many games they COULD do and all we get is Batman over and over again. Gotham Knights is awesome because I love those characters, but...make some other stuff.

It's not like Marvel is much better. Making successful and interesting super hero games is hard. Spiderman from Insomniac and Batman from Rocksteady are anomalies in a world of mediocre/poor super hero games, Marvel's Avengers included.
 
Oct 27, 2017
6,942
Isn't the bigger issue Superman stories? Gameplay seems like something that's been possible for a while but writing a compelling story that accompanies a competent gameplay loop sounds rough.
Pretty much. Superman isn't really ever gonna die unless you add in plot devices etc. also he's not going to laser civilians in half or destroy cities
 

Takamura-San

Member
Oct 25, 2017
1,120
If I get a Superman with this type of sandbox... metropolis is fucked. Running over people in GTA doesn't compare to the destruction I would cause as superman.
 

Darkstorne

Member
Oct 26, 2017
6,828
England
No need to nerf him, there are countless ways you could have enemies that he needs to use his full power against.

Could also make levels where he has to save a crashing plain, a falling space shuttle, people from a skyscraper on fire, a volcano erupting, etc...
And that definitely works for those special events, but what does the moment to moment gameplay look like? You want to be catching planes and plugging volcanoes every 60 seconds? And even with destruction like this, that isn't Superman-like for moment to moment gameplay. That would be some Team America level nonsense.

The challenge is making an open world combat system that provides a gameplay challenge, fits Superman's desire to protect (not create carnage for the sake of the spectacle), and doesn't resort to kryptonite since... then you aren't really delivering on the Superman fantasy.
 
Oct 27, 2017
6,942
A Superman game imo would have to be 1 part saving civilians 2 parts environmental puzzles with a fail state. Ex save this burning building without killing people and minimizing damage. You could go in and freeze the base so it doesn't collapse etc. I just don't know how fun that would be for a mainstream audience
 

astro

Member
Oct 25, 2017
56,988
And that definitely works for those special events, but what does the moment to moment gameplay look like? You want to be catching planes and plugging volcanoes every 60 seconds? And even with destruction like this, that isn't Superman-like for moment to moment gameplay. That would be some Team America level nonsense.

The challenge is making an open world combat system that provides a gameplay challenge, fits Superman's desire to protect (not create carnage for the sake of the spectacle), and doesn't resort to kryptonite since... then you aren't really delivering on the Superman fantasy.
No, as I said in my first sentence, there are countless ways for him to have enemies that he needs to use his full power against.

Then you'd intersect that with levels based around set piece rescues.

It does not need to be open world, too.
 

SageShinigami

Member
Oct 27, 2017
30,475
It's not like Marvel is much better. Making successful and interesting super hero games is hard. Spiderman from Insomniac and Batman from Rocksteady are anomalies in a world of mediocre/poor super hero games, Marvel's Avengers included.

I would agree that it's "hard" if they were making them and they sucked. They aren't making them, at all. Iron Man VR? How about an Iron Man game first, then do VR later.

Marvel's Avengers for what it is is enjoyable from a gameplay perspective, it's a failure from a bugs/endgame perspective. So it CAN be done, they're just choosing to do other things instead.
 
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est1992

est1992

Member
Oct 27, 2017
8,180
These Superman game threads are always funny because there's one side that thinks a story is do-able but game mechanics can't work, and there's another side that think game mechanics are fine but there's a story problem, and then there's people like me that see both.

We just gotta get y'all to see both lol
I saw some of these making the rounds over the last week. It looks visually impressive, and I have no doubt about it being fun to play, but I don't really see it as much of Superman game because of the level of destruction at work. The big problem that a lot of devs have had was trying to reconcile Superman's optimism and compassion for humanity with being an epic superhero game. The Superman Returns game had the right idea with being about protecting the city, but the execution was very off.

The wanton level of destruction looks cool, but it's not necessary what Superman is about.
As long as the threat is credible, which should be to for any game, then it's fine. Let him bust some shit up, he'll still save people along the way.
Nice, now develop a game concept around a hero that is on god mode, and can't die. Also that penalizes your for destroying the city, and still fun.
He's died like 5 times in various media in the past 5 years lol, and he's about to die in the comics again. He gets beat up all the time, that isn't a problem.

And as for destroying the city? If you have a credible threat, that ain't a problem:
 

SofNascimento

cursed
Member
Oct 28, 2017
21,349
São Paulo - Brazil
Never knew I wanted a Superman game until right now.

I feel like a Superman game can be similar to the first WW movie. In the sense that I remember a lot of people saying that WW movie couldn't work, that there would be no audience or that she wasn't interesting and what not. And there are similar things that I hear about a Superman game, that you can't do it because of his powers or it wouldn't be fun.

But if someone makes a great Superman game then that would change.
 

Juan

Member
Oct 28, 2017
2,438
Looks impressive, but apart from the fun it's giving in the instant, would it be really fun to be that powerful for a few hours? I would see myself having random fun like the one I can get from wandering around a place/a city in a GTA, but not sure I would stick for hours and hours (ofc, it depends the challenges the creators can present you against).
 

bsigg

Member
Oct 25, 2017
22,560
If I get a Superman with this type of sandbox... metropolis is fucked. Running over people in GTA doesn't compare to the destruction I would cause as superman.

It would be better suited for a The Boys game, rocking the hard rated M rating because of the amount of collateral damage you could have from simply running through a city.
 

Keyser S

The Fallen
Oct 26, 2017
8,480
Megaton Rainfall gives me hopes too, but it is hard to do full game with such an absurd powerful unkillable hero...

 

NinjaScooter

Member
Oct 25, 2017
54,178
I feel like a Superman game can be similar to the first WW movie. In the sense that I remember a lot of people saying that WW movie couldn't work, that there would be no audience or that she wasn't interesting and what not. And there are similar things that I hear about a Superman game, that you can't do it because of his powers or it wouldn't be fun.

But if someone makes a great Superman game then that would change.

I think the difference is the challenges involved in a Superman game surround the challenge of creating an enjoyable gameplay loop and mechanics to support an entire game. Not saying its impossible. With what you are describing with Wonder Woman, its apples and oranges. Comics and movies are much more similar mediums, so creating an interesting and appealing Wonder Woman movie isn't all that different from the challenge of creating an interesting and appealing Wonder Woman comic arc, which has been happening for decades.
 

LewieP

Member
Oct 26, 2017
18,102
Looks more like a City Destroyer game than a Superman game. I struggle to see how Superman that can destroy anything and everything around him, and does so on the player's whim, is true to Superman.
 
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est1992

est1992

Member
Oct 27, 2017
8,180
Looks impressive, but apart from the fun it's giving in the instant, would it be really fun to be that powerful for a few hours? I would see myself having random fun like the one I can get from wandering around a place/a city in a GTA, but not sure I would stick for hours and hours (ofc, it depends the challenges the creators can present you against).
Yeah it definitely comes down to the challenges they present. That's why I feel a Superman game should be like all the other superhero games, an action one.

I know people on this forum think a Superman game should be about saving people and making choices and whatnot, but that just isn't what the general populace would want or expect out of a Superman game title. They want to punch bad guys and save the world.
I feel like a Superman game can be similar to the first WW movie. In the sense that I remember a lot of people saying that WW movie couldn't work, that there would be no audience or that she wasn't interesting and what not. And there are similar things that I hear about a Superman game, that you can't do it because of his powers or it wouldn't be fun.

But if someone makes a great Superman game then that would change.
I remember a time when people would say that an Avengers movie couldn't work. Look where we are now. A Superman game is entirely feasible, it's just that people overthink it. Like way too much.
 

CrunchyFrog

Member
Oct 28, 2017
2,460
I saw some of these making the rounds over the last week. It looks visually impressive, and I have no doubt about it being fun to play, but I don't really see it as much of Superman game because of the level of destruction at work. The big problem that a lot of devs have had was trying to reconcile Superman's optimism and compassion for humanity with being an epic superhero game. The Superman Returns game had the right idea with being about protecting the city, but the execution was very off.

The wanton level of destruction looks cool, but it's not necessary what Superman is about.

This. Supes doesn't just go around blowing shit up for no reason like he does in these vids.
 

Nappuccino

The Fallen
Oct 25, 2017
13,025
I need a superman game that is 40% being Clark Kent and trying to navigate interpersonal relationships and his work life, 40% Supes hanging out and helping people, and 20% beating up big robots and supervillains after negotiations fall through.
 
Oct 27, 2017
6,942
Hasn't it been shown that gamers don't like punching robots to death all the time? Supes isn't going to punch humans so that's out of bounds. That leaves aliens and robots
 
Oct 27, 2017
6,942
I need a superman game that is 40% being Clark Kent and trying to navigate interpersonal relationships and his work life, 40% Supes hanging out and helping people, and 20% beating up big robots and supervillains after negotiations fall through.
See I would find Clark Kent persona interesting and fun but that's not gonna sell big numbers
 
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est1992

est1992

Member
Oct 27, 2017
8,180
What if the gun has Kryptonite bullets? 🤔
Then they better have good aim lol
This. Supes doesn't just go around blowing shit up for no reason like he does in these vids.
It's more of an example of the kinds of things people complain about. "How do you make flight fun?" Its looks fun here. "You can't do all that destruction" well they are here.

These things in conjunction with set pieces and combat, which this game already has, is a good example of what to expect.
 
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est1992

est1992

Member
Oct 27, 2017
8,180
Hasn't it been shown that gamers don't like punching robots to death all the time? Supes isn't going to punch humans so that's out of bounds. That leaves aliens and robots
He'll punch metahumams and humans in mech suits.

Come on guys it's not that hard to imagine lol. It's the same thing they've been doing in cartoons, comics and movies for years.
 

Jogi

Prophet of Regret
Member
Jul 4, 2018
5,454
Just basically do Smallville the game. He begins coming into his powers. He doesn't have to start as a seasoned vet. I honestly don't think it'd be that hard to do, but for whatever reason everyone who does anything with Supes makes him evil. So damn annoying.