Well his article could also be seen as derivative of stealth trolling posts in gaming forums.Saying that stuff like TLOU, Uncharted or other more cinematic driven games are "repeats of other things" is one hell of a super duper hot take, oof.
Well his article could also be seen as derivative of stealth trolling posts in gaming forums.Saying that stuff like TLOU, Uncharted or other more cinematic driven games are "repeats of other things" is one hell of a super duper hot take, oof.
Well his article could also be seen as derivative of stealth trolling posts in gaming forums.
Well his article could also be seen as derivative of stealth trolling posts in gaming forums.
Is the name calling necessary because someone doesn't agree with your opinion on a vidyagaem?
you could always say it to his face since DocSeuss is a member here, right?
Grow up.
Just for the record, I think the article was just a forum post-quality rant devoid of any insight
article doesn't even say what the prestiege is, besides a movie.
I thoroughly disagree with the article, and finding out who the author is after I got done reading it explained so much about how diametrically opposed I was to this strangely familiar sounding writer. He's certainly welcome to his opinions, but I seldom agree with him.Well his article could also be seen as derivative of stealth trolling posts in gaming forums.
I guess a big disconnect or ideological clash here is that you and others view certain kinds of gameplay as "filler".Wrong. Though I'll repeat since you didn't get it the first time that I think less filler gameplay in their cinematic games would make them better games.
Just giving my opinion on where a lot of similar games are failing in their design in a thread about that very thing. Don't really care if other people enjoy them despite their issues. I'm not them, and I want games to get better rather than continue to make the same mistakes that put me off them.But the "cinematic filler" is the reason millions of people like the games.
As always, this boils down to "they should make games that cater more to me, current fans be damned" which in an era where we get more variety of genres than ever is short sighted and kinda selfish.
It was a blog post I made because I wanted to stay awake for a couple hours. I wanted to figure out just what kind of game was bothering me and look into why. Ultimately, I think there's a kind of game that imitates the texture of Important TV like Breaking Bad or The Sopranos--we call this Prestige TV--but introduces a lot of mechanics which are fundamentally unnecessary. I think that stuff gets praised way too much and the really good stuff, the stuff that's doing mechanically and narratively interesting/innovative stuff, gets ignore/thrown out the window in favor.
Further from that, I think people who characterize me as "hates all Sony games" because I mentioned I didn't like Naughty Dog's games (despite writing more on Days Gone and why I loved it and thought it was brilliant on the very same blog a few months ago) are people who basically go: "i like sony. i justify this because sony games are critically acclaimed." So when they see me going "I don't like [the critically acclaimed games]," they go "he hates the critically acclaimed games, so even though he hates non-sony games too, he must explicitly hate sony, and by hating sony, he must also hate me." They see the Premiere Flagship Games as being Representative of Sony. So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown... because how else do you keep believing that a billion dollar corporation makes art?
Obviously, they have to ignore that I love a ton of Sony games to make this work. I just... happen to love the Sony games that AREN'T critically acclaimed. A lot of that acclaim comes from a format I don't like--high budget games that throw in mechanics with very little consideration for how they can be used to tell good stories.
I think it's bad for Sony for people to think that Naughty Dog and one God of War game are representative of all of sony when there are so many great games like Until Dawn and Days Gone that deserve way more attention, sales, and praise imo. But the angry fanboys are just gonna keep saying "hating naughty dog means you hate sony." I don't hate sony, I just don't like how naughty dog makes games.
Also, they could have just said "who is this clown" because of that joke that saying "who is this clown" implies someone is both a clown and not very good at being a clown" but they missed the boat. Guess i'm a famous clown now
i was using it like 'prestige tv' and could have made that more clear
It's not about the kind of gameplay, but about how thoughtfully specific gameplay sections are implemented. If a shootout at an arena has no narrative or mechanical reason to be there other than to help the game reach the 10-15 hour quota, does it need to be there at all?I guess a big disconnect or ideological clash here is that you and others view certain kinds of gameplay as "filler".
Saying that stuff like TLOU, Uncharted or other more cinematic driven games are "repeats of other things" is one hell of a super duper hot take, oof.
You're still doing the same thing. What you consider to be "mistakes" are strengths to millions of people. Why would ND change their approach because of a few outliers, when their current one has brought them massive success, both commercially and critically?Just giving my opinion on where a lot of similar games are failing in their design in a thread about that very thing. Don't really care if other people enjoy them despite their issues. I'm not them, and I want games to get better rather than continue to make the same mistakes that put me off them.
I feel like it kinda depends.I used to look at replay value as plus but now it don't really matter to me .
There is so much content out there now .
So many good games and that is not counting everything else.
Plus with games being longer\Gaas i just don't have the time to replay most of them .
I confused you with someone else.I was answering his post. You too could ignore and scroll past as this contributed nothing. How about never being rude to me again?
The writer had put out a lot of good pieces on say Halo level design and shooter design but his obsessive hatred of modern Naughty Dog games or other "cinematic" games borders on the moronic. Like he is incapable of seeing any value to them beyond his bizarre, narrow viewpoint.
And I don't even like the Uncharted games that much! They are still worthy of recognition on how they implemented their own signature style of cinematic, game design. They're not failures by any means.
"A desire to remain ignorant about good storytelling" lol what? Can you really not understand that there's no objective metric to attribute to art, including video games? Because it seems you have difficulty with that.It was a blog post I made because I wanted to stay awake for a couple hours. I wanted to figure out just what kind of game was bothering me and look into why. Ultimately, I think there's a kind of game that imitates the texture of Important TV like Breaking Bad or The Sopranos--we call this Prestige TV--but introduces a lot of mechanics which are fundamentally unnecessary. I think that stuff gets praised way too much and the really good stuff, the stuff that's doing mechanically and narratively interesting/innovative stuff, gets ignore/thrown out the window in favor.
Further from that, I think people who characterize me as "hates all Sony games" because I mentioned I didn't like Naughty Dog's games (despite writing more on Days Gone and why I loved it and thought it was brilliant on the very same blog a few months ago) are people who basically go: "i like sony. i justify this because sony games are critically acclaimed." So when they see me going "I don't like [the critically acclaimed games]," they go "he hates the critically acclaimed games, so even though he hates non-sony games too, he must explicitly hate sony, and by hating sony, he must also hate me." They see the Premiere Flagship Games as being Representative of Sony. So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown... because how else do you keep believing that a billion dollar corporation makes art?
Obviously, they have to ignore that I love a ton of Sony games to make this work. I just... happen to love the Sony games that AREN'T critically acclaimed. A lot of that acclaim comes from a format I don't like--high budget games that throw in mechanics with very little consideration for how they can be used to tell good stories.
I think it's bad for Sony for people to think that Naughty Dog and one God of War game are representative of all of sony when there are so many great games like Until Dawn and Days Gone that deserve way more attention, sales, and praise imo. But the angry fanboys are just gonna keep saying "hating naughty dog means you hate sony." I don't hate sony, I just don't like how naughty dog makes games.
Also, they could have just said "who is this clown" because of that joke that saying "who is this clown" implies someone is both a clown and not very good at being a clown" but they missed the boat. Guess i'm a famous clown now
i was using it like 'prestige tv' and could have made that more clear
DING DING DINGI haven't read it yet but does the writer ever mention games having or not having "heart," lacking "magic" or being "soulless"?
Thats a clear sign that someone is an idiot and needs to be disregarded.
It's hard to define a prestige game, but I guess what I'd say is that a prestige game, like Red Dead Redemption or The Last of Us or Uncharted 2 or Max Payne 3, is a soulless game, one that just seems to go through the motions, imitating other, better games and pretending it can hang with the best of them.
See... I don't really get this attitude. You assume that it's circular logic and that people don't actually enjoy these games thoroughly, when the fact is that a large majority of people who have played them do.It was a blog post I made because I wanted to stay awake for a couple hours. I wanted to figure out just what kind of game was bothering me and look into why. Ultimately, I think there's a kind of game that imitates the texture of Important TV like Breaking Bad or The Sopranos--we call this Prestige TV--but introduces a lot of mechanics which are fundamentally unnecessary. I think that stuff gets praised way too much and the really good stuff, the stuff that's doing mechanically and narratively interesting/innovative stuff, gets ignore/thrown out the window in favor.
Further from that, I think people who characterize me as "hates all Sony games" because I mentioned I didn't like Naughty Dog's games (despite writing more on Days Gone and why I loved it and thought it was brilliant on the very same blog a few months ago) are people who basically go: "i like sony. i justify this because sony games are critically acclaimed." So when they see me going "I don't like [the critically acclaimed games]," they go "he hates the critically acclaimed games, so even though he hates non-sony games too, he must explicitly hate sony, and by hating sony, he must also hate me." They see the Premiere Flagship Games as being Representative of Sony. So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown... because how else do you keep believing that a billion dollar corporation makes art?
Obviously, they have to ignore that I love a ton of Sony games to make this work. I just... happen to love the Sony games that AREN'T critically acclaimed. A lot of that acclaim comes from a format I don't like--high budget games that throw in mechanics with very little consideration for how they can be used to tell good stories.
I think it's bad for Sony for people to think that Naughty Dog and one God of War game are representative of all of sony when there are so many great games like Until Dawn and Days Gone that deserve way more attention, sales, and praise imo. But the angry fanboys are just gonna keep saying "hating naughty dog means you hate sony." I don't hate sony, I just don't like how naughty dog makes games.
Also, they could have just said "who is this clown" because of that joke that saying "who is this clown" implies someone is both a clown and not very good at being a clown" but they missed the boat. Guess i'm a famous clown now
i was using it like 'prestige tv' and could have made that more clear
Also, totally this. Team Ico and similar styles of games are totally "prestige" games.It seems like Uncharted or last of us should be Blockbuster Games, and something like Shadow of the Colossus/tlg would be a Prestige game.
Also, totally this. Team Ico and similar styles of games are totally "prestige" games.
Yeah honestly, just to be clear, I'm not in favor of this either. Just more of a pattern of what type of games often get classified as "games as art" in the critical sphere.I really hope the mentality of "films arent the same as movies, they're better" that assholes like to spread around doesn't reach video games.
Don't really care if other people enjoy them despite their issues. I'm not them, and I want games to get better rather than continue to make the same mistakes that put me off them.
I really hope the mentality of "films arent the same as movies, they're better" that assholes like to spread around doesn't reach video games.
Maybe take your own advice and go enjoy what you enjoy and criticize what you don't enjoy as I'm doing.Fuck what puts you off. You got a problem with games of that style? Ok then go look among the hundreds other games on the market for something else that's best suited for you. That's the beauty of video games today rather than many years ago, we all have options. None of us are allowed to feel shit about any studios not crafting their games to our every liking. If its not for you, move onto something that is.
I like the article and while I don't agree with everything in it, I find it weird how many people in this thread are just saying the author is trash, an idiot, etc. This is an opinion piece, it is labelled so right in the title ("I THINK"), and it seems weird to have so much hate over someone's expressed opinion. If you don't like the opinion, write an article (or post) yourself on why you disagree with it. Plenty of people in this thread have stated they disagree with the author without just attacking the author.
But his opinion is "anyone who likes a certain type of game is an uncultured idiot." He's casting judgement over other people's taste.I like the article and while I don't agree with everything in it, I find it weird how many people in this thread are just saying the author is trash, an idiot, etc. This is an opinion piece, it is labelled so right in the title ("I THINK"), so it seems weird to have so much hate and animosity over someone's expressed opinion. The author is not declaring their opinion as law. If you don't like the opinion, write an article (or post) yourself on why you disagree with it. Plenty of people in this thread have done so without just attacking the author.
Weird.
I thought the blog was primarily about varying approaches to game design.
Weird.
I thought the blog was primarily about varying approaches to game design.
When a dumb nerd watches a really simple movie like Inception and can follow the plot, they mistakenly believe they are some sort of Super Genius Tactician who is better than everyone. When people play a game like Uncharted and go "wow, it's like a movie," they are inclined to champion it until the end of the world because It Makes Them Feel Valid.
No, I don't fanboy any company or consumer product, your just pretentious and this post is a good example, you just wrote a small op ed when you could have just said you think anyone who doesn't agree is a Sony fanboy, because for all the flowery words that's all you said.It was a blog post I made because I wanted to stay awake for a couple hours. I wanted to figure out just what kind of game was bothering me and look into why. Ultimately, I think there's a kind of game that imitates the texture of Important TV like Breaking Bad or The Sopranos--we call this Prestige TV--but introduces a lot of mechanics which are fundamentally unnecessary. I think that stuff gets praised way too much and the really good stuff, the stuff that's doing mechanically and narratively interesting/innovative stuff, gets ignore/thrown out the window in favor.
Further from that, I think people who characterize me as "hates all Sony games" because I mentioned I didn't like Naughty Dog's games (despite writing more on Days Gone and why I loved it and thought it was brilliant on the very same blog a few months ago) are people who basically go: "i like sony. i justify this because sony games are critically acclaimed." So when they see me going "I don't like [the critically acclaimed games]," they go "he hates the critically acclaimed games, so even though he hates non-sony games too, he must explicitly hate sony, and by hating sony, he must also hate me." They see the Premiere Flagship Games as being Representative of Sony. So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown... because how else do you keep believing that a billion dollar corporation makes art?
Obviously, they have to ignore that I love a ton of Sony games to make this work. I just... happen to love the Sony games that AREN'T critically acclaimed. A lot of that acclaim comes from a format I don't like--high budget games that throw in mechanics with very little consideration for how they can be used to tell good stories.
I think it's bad for Sony for people to think that Naughty Dog and one God of War game are representative of all of sony when there are so many great games like Until Dawn and Days Gone that deserve way more attention, sales, and praise imo. But the angry fanboys are just gonna keep saying "hating naughty dog means you hate sony." I don't hate sony, I just don't like how naughty dog makes games.
Also, they could have just said "who is this clown" because of that joke that saying "who is this clown" implies someone is both a clown and not very good at being a clown" but they missed the boat. Guess i'm a famous clown now
i was using it like 'prestige tv' and could have made that more clear
I have gone through the author's post history in this thread and disagree on the characterization you just made, but I can see how someone would see it as such.People are reacting that way because the author is crazy condescending and petty in the article and his posts in this thread.
I think if you criticize anything, which is the intent of the article, you are inherently criticizing other people's taste if there is an audience that likes that thing. If you think the author is being condescending/an asshole in doing so that is ok, but casting judgement on other people's taste is perfectly acceptable. Trying to declare your opinion as fact and that is should be accepted by all as objective truth is another thing, which I do not think this piece tries to do.But his opinion is "anyone who likes a certain type of game is an uncultured idiot." He's casting judgement over other people's taste.
At that point it stops being just an opinion.
So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown... because how else do you keep believing that a billion dollar corporation makes art?
Good critique doesn't attack people's intelligence.I think if you criticize anything, which is the intent of the article, you are inherently criticizing other people's taste if there is an audience that likes that thing. If you think the author is being condescending/an asshole in doing so that is ok, but casting judgement on other people's taste is perfectly acceptable.
Jesus fuckin Christ step out of your own assholeThey see the Premiere Flagship Games as being Representative of Sony. So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown...
I am not disagreeing with you, but just so I know what we are talking about, what portion(s) of the article do you see as attacking people's intelligence?
i find that's an accurate description of a subset of movie and game fans, and i don't think there's anything wrong with pointing that out.The whole article is like this and "gee whiz" tweets about this being an exploration of why he dislikes Prestige games and how its just an opinion ring hollow.
He mentioned prestige games he felt actually earned that distinction instead of being full of copy and pasting movies hot air like Last of Us.The notion of disliking and dismissing an entire category of any entertainment medium is ridiculous to me. Even in genres I generally dislike in games, film, books, etc., there are always a handful I do end up liking. The use of "Prestige Game" just makes the whole thing come off as "mainstream games...ew" snobbery, too.
Idk man you come across as a real smug asshole so you pretty much deserve a the flack you getIt was a blog post I made because I wanted to stay awake for a couple hours. I wanted to figure out just what kind of game was bothering me and look into why. Ultimately, I think there's a kind of game that imitates the texture of Important TV like Breaking Bad or The Sopranos--we call this Prestige TV--but introduces a lot of mechanics which are fundamentally unnecessary. I think that stuff gets praised way too much and the really good stuff, the stuff that's doing mechanically and narratively interesting/innovative stuff, gets ignore/thrown out the window in favor.
Further from that, I think people who characterize me as "hates all Sony games" because I mentioned I didn't like Naughty Dog's games (despite writing more on Days Gone and why I loved it and thought it was brilliant on the very same blog a few months ago) are people who basically go: "i like sony. i justify this because sony games are critically acclaimed." So when they see me going "I don't like [the critically acclaimed games]," they go "he hates the critically acclaimed games, so even though he hates non-sony games too, he must explicitly hate sony, and by hating sony, he must also hate me." They see the Premiere Flagship Games as being Representative of Sony. So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown... because how else do you keep believing that a billion dollar corporation makes art?
Obviously, they have to ignore that I love a ton of Sony games to make this work. I just... happen to love the Sony games that AREN'T critically acclaimed. A lot of that acclaim comes from a format I don't like--high budget games that throw in mechanics with very little consideration for how they can be used to tell good stories.
I think it's bad for Sony for people to think that Naughty Dog and one God of War game are representative of all of sony when there are so many great games like Until Dawn and Days Gone that deserve way more attention, sales, and praise imo. But the angry fanboys are just gonna keep saying "hating naughty dog means you hate sony." I don't hate sony, I just don't like how naughty dog makes games.
Also, they could have just said "who is this clown" because of that joke that saying "who is this clown" implies someone is both a clown and not very good at being a clown" but they missed the boat. Guess i'm a famous clown now
i was using it like 'prestige tv' and could have made that more clear
It was a blog post I made because I wanted to stay awake for a couple hours. I wanted to figure out just what kind of game was bothering me and look into why. Ultimately, I think there's a kind of game that imitates the texture of Important TV like Breaking Bad or The Sopranos--we call this Prestige TV--but introduces a lot of mechanics which are fundamentally unnecessary. I think that stuff gets praised way too much and the really good stuff, the stuff that's doing mechanically and narratively interesting/innovative stuff, gets ignore/thrown out the window in favor.
Further from that, I think people who characterize me as "hates all Sony games" because I mentioned I didn't like Naughty Dog's games (despite writing more on Days Gone and why I loved it and thought it was brilliant on the very same blog a few months ago) are people who basically go: "i like sony. i justify this because sony games are critically acclaimed." So when they see me going "I don't like [the critically acclaimed games]," they go "he hates the critically acclaimed games, so even though he hates non-sony games too, he must explicitly hate sony, and by hating sony, he must also hate me." They see the Premiere Flagship Games as being Representative of Sony. So there's this whole big personal investment, this insane desire to keep certain games on a pedestal because it makes them feel good, a desire to remain ignorant about good storytelling because that would bring the house of cards crashing down, this weird need to call me a clown... because how else do you keep believing that a billion dollar corporation makes art?
Obviously, they have to ignore that I love a ton of Sony games to make this work. I just... happen to love the Sony games that AREN'T critically acclaimed. A lot of that acclaim comes from a format I don't like--high budget games that throw in mechanics with very little consideration for how they can be used to tell good stories.
I think it's bad for Sony for people to think that Naughty Dog and one God of War game are representative of all of sony when there are so many great games like Until Dawn and Days Gone that deserve way more attention, sales, and praise imo. But the angry fanboys are just gonna keep saying "hating naughty dog means you hate sony." I don't hate sony, I just don't like how naughty dog makes games.
Also, they could have just said "who is this clown" because of that joke that saying "who is this clown" implies someone is both a clown and not very good at being a clown" but they missed the boat. Guess i'm a famous clown now
i was using it like 'prestige tv' and could have made that more clear
This was my takeaway too.No, I don't fanboy any company or consumer product, your just pretentious and this post is a good example, you just wrote a small op ed when you could have just said you think anyone who doesn't agree is a Sony fanboy, because for all the flowery words that's all you said.
I think the article could have definitely done a better job of explaining why Gears 5 should be viewed as going beyond the "prestige game."You are so strange though, I think the clown comments come from you criticizing games like God of War, Uncharted and Last of Us as soul-less cash cows that shouldn't be deemed as art. While saying you cried because Gears 5 ended and how emotionally resounding that game is to you. How does that not stink of bias?
^Smart person.I'm not saying there is no strategy to DMC games, I'm not even saying that that type of game isn't good, but I'm saying that that level of systemic complexity, where to feel I'm taking full advantage of the systems I have to learn a bunch of inputs (and the inputs are primarily where the variety comes from) rather than being able to grasp the mechanics instantly and instead can focus more on less arbitrary conflicts (rather than strings of inputs) like reading where enemies are, using the environment to my advantage, juggling which enemy types need priority, etc isn't as appealing to me. Add on to the fact that I feel like God of War and the ND games are more tactilely satisfying to play, and have adventures that are full of peaks and valleys and interesting settings that oscillate the player's experience rather than being pure mechanical exercises is just a more appealing notion to me because there are fewer barriers between the artifice of the medium and my engagement with it. Dismissing them entirely as dumb movie rip-offs that have no regard for gameplay is a reductive and silly argument.