wow i had no idea Uncharted 2 invented 3d animation, i mean sure its good, great even one of naughty dogs biggest strengths is their ability to animate and direct a scene. Going back to the Jak trilogy it really surprised me how strong the cinematography in those games are, but those games also have unique gameplay that give the brand an identity.
By the time Uncharted 1 & 2 had released, Gears of War had already made its gameplay feel out dated, and while the writing & animation is still good, i wouldnt say thats exclusive to Uncharted. MGS 3 has excellent directing and animation & Uncharted never made my jaw drop in terms of animation quality in the same way Ratchet & Clank a crack in time did.
I mean, my dude Television can give us a 15 hour experience where you get to follow the perspective of a main character and understand their thoughts and feelings, this TV thing is quite popular at the minute.
& like you said if we're just going to disregard context, I could also just as easilly dismiss the last of us as a generic third person shooter where you kill lots of the undead. But that kind of assessment gets us nowhere.
My point is Naughty Dog are very good at leveraging the medium of cinema in their games, to appeal to a mass market and make their points easier to digest for said audience. This doesnt make it bad art at all, the ending of TLOU left me with a very bittersweet kinda knot in my stomach which was cool, but cinema can also do that. Nuaghty Dog as artists working in the medium of video games, consistently fail to leverage the power of the video game medium in ways that only a video game can, to improve their art.
In uncharted's case i feel those games are so paint by numbers game design between boring shooting mechanics, uninspired weapons, boring combat encounters, an over use of cinematic climbing sequences or heavily scripted action sequences. In my eyes their easily Naughty Dogs weakest output since working on Playstation