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Xenosaga

Member
Oct 27, 2017
11,981
Just think that instead of faking how light, atmosphere and materials work by clever composing of effects, you simulate their physics. It s much more accurate (but computationally intensive). It might look the same at quick first glance, because modern artists and engine creators are very talented at faking, but the brain will register the scene as real when the simulation is mature enough because the details only caught on subconscious level will ring true to real life physics principles. We are not there yet, but advancing.
The draw back is that by faking you are much more able to imprint the visual style and mood... with RT you will have to emulate the movies techniques.
When I do 3d scenes nowadays, I have to lit my scenes like I do when I do studio photography, and make sure the scale is life perfect, because we use raytracing. I create fake spot lights, put fake white drapes, put fake obscuring slabs, etc, because the renderer simulate light. It s closer to real life techniques.
Thank you for the explanation. I knew the basics of the tech but your explanation helped me learn more accurately..
I guess the issue is that I don't really see the "accurate" real time reflection thing important when I see stuff compared to the "fake" ones that does good job to me. Like accurate reflection is the last thing I would care about when I look at the visual.
The more interesting thing is the overall lighting improvement, but few example I have seen I never really noticed it looked so much better because a lot of the lighting I see these days look very "real" to me even without ray tracing on. It's probably because I am not really into graphics tech so I won't really notice subtle differences others see...
 

kvetcha

Banned
Oct 27, 2017
7,835
The fact that only a few people seem to understand how impressive this is makes me feel like I'm on crazy pills.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
The lighting is great but the character animations scream PS3 Quantic Dream and kinda ruin the demo.
 

jett

Community Resettler
Member
Oct 25, 2017
44,657
Can I get a slider that I can move around that's shows rtx on/off? Cause this doesn't look any better than Detroit, or that demo they did back at PS4's announcement.
You wouldn't see much of anything because this demo was specifically created for raytracing. There isn't an alternative, I imagine.
Thank you for the explanation. I knew the basics of the tech but your explanation helped me learn more accurately..
I guess the issue is that I don't really see the "accurate" real time reflection thing important when I see stuff compared to the "fake" ones that does good job to me. Like accurate reflection is the last thing I would care about when I look at the visual.
The more interesting thing is the overall lighting improvement, but few example I have seen I never really noticed it looked so much better because a lot of the lighting I see these days look very "real" to me even without ray tracing on. It's probably because I am not really into graphics tech so I won't really notice subtle differences others see...
The fact is game devs have gotten extremely good at "fakery." Personally I'd rather have higher framerates than raytracing anything in next-gen consoles.
 

Xenosaga

Member
Oct 27, 2017
11,981
The fact is game devs have gotten extremely good at "fakery." Personally I'd rather have higher framerates than raytracing anything in next-gen consoles.
Yeah when I see a lot of big games these days, it looks very real to me. Stuff like RDR2's lighting blew my mind on my PS4...
And when something doesn't look 100% real, it's usually because devs intentionally stylized the lighting or something...
 
Feb 10, 2018
17,534
You can tell the subtle differences in the lighting on her face, that I'm guessing would not be as good without RT.

RT combined with other advances (high polycount, higher textures, more ssao + ssr, more effects, UE4 destruction tech, will create a pretty big leap.
But these techs on there own are subtle.
If you put this tech demo and a scene from the last of us 2, I bet quite a few people would think tlou2 looks better.
 

KORNdog

Banned
Oct 30, 2017
8,001
detroit honestly looks nicer than this. fakey solutions and work arounds or not, that's my take away from this demo.
 

Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805
N.. No?

Detroit looks nice but if anyone thinks that it looks almost as good as this tech demo I think the world is going mad. This thread is making me think the world is going mad ATM.


I think the point is that for some people (the people not right into the tech like Alex from DF) it really doesn't look that much of a leap over what we already have (esp in cut scenes) to the average person, even to people on here who like to compare graphics.

I really hope the next gen consoles don't blow most of their power increase on RTRT and native 4k personally as there's still lots of other areas that could be improved with said power.
 

Deleted member 39450

User requested account closure
Banned
Feb 3, 2018
476
Boston, MA
Thank you for the explanation. I knew the basics of the tech but your explanation helped me learn more accurately..
I guess the issue is that I don't really see the "accurate" real time reflection thing important when I see stuff compared to the "fake" ones that does good job to me. Like accurate reflection is the last thing I would care about when I look at the visual.
The more interesting thing is the overall lighting improvement, but few example I have seen I never really noticed it looked so much better because a lot of the lighting I see these days look very "real" to me even without ray tracing on. It's probably because I am not really into graphics tech so I won't really notice subtle differences others see...

To get a good idea of what ray-tracing brings to the table, it might be better to look at simpler examples such as the Minecraft demo:

14588_Minecraft_RTX_B_6dd18fd438e8f607ecff566fda126200.jpg



In the real world, all objects are actually emissive so here you can see how light from the lava bleeds upward into the scene. You normally could fake this by using orange fill lights along the wall, but you wouldn't get the accurate falloff & shadows of the sections jutting out of the wall.
 

Jobbs

Banned
Oct 25, 2017
5,639
To people who don't understand what's happening with full implementations of RTX -- I have an analogy that I think roughly compares if you are old enough to remember when Half-Life 2 first came out. Remember the introduction of fully simulated object physics in games? Before that time -- you could, say, animate a ball to move, or tell it to move, but you didn't before the advent of physics engines have an accurate simulation compelling the ball to move based on the reality of its surroundings and the forces at play. Physics engines brought a new level of interactivity and realism to gaming.

That's kind of what RTX means to gaming, as well, and we're right on the verge of an entirely new paradigm as with ray tracing we can fully and authentically simulate light and shadow in real time, globally.
 
Last edited:

DoradoWinston

Member
Apr 9, 2019
6,128
its impressive yes but honestly as of today ray tracing in games is not something I even really think about or am willing to sacrifice preformance for tbh. Control is the first game that really looks nice with it but it looks great without it too. Im curious how Cyberpunk and Watch Dogs 3 turn out and compare to non rtx.
 

Deleted member 27751

User-requested account closure
Banned
Oct 30, 2017
3,997
My problem is that these tech demos are nice, but the actual limitations are pretty clear in performance with RT on. I'm running a 1070 and see absolutely no reason to go RTX anytime soon, and maybe even into mid next-gen as well. Nothing is as important as FPS gains compared to some realistic lighting and subsurface scattering being more accurate. Yeah, it looks nice but at the cost of going 1080p/30fps? No thank you.
 

Vitet

Member
Oct 31, 2017
2,573
Valencia, Spain
I think the most impressive for me is when she moves her face side to side and the shadows on her changes subtetly and fluid, not just some darker line or pixelated shadow traveling her face.
 

Talus

Banned
Dec 9, 2017
1,386
All the graphics effects you see and take for granted in gaming today were once featured in a tech demo.

The people who either don't understand or simply refuse to accept that something can be technically superior without necessarily being visually superior and comment that such technology is "a waste" or "not worth it" simply haven't seen the right content yet.

It will come.
 

Phellps

Member
Oct 25, 2017
10,808
Not too impressed by the character model, but the lighting is incredible. The reflection on the mirror, provided it's ray-traced, is fantastic too.
 

modiz

Member
Oct 8, 2018
17,841
Then you don't understand what you're looking at.
or that some of us dont measure graphics by how complex it is to render.
i dont give a damn about a list of the tech that was used, i care about what i see in the end result, and for me subjectively, it doesnt even look as impressive as some current gen games. part of that is due to different focuses of tech, another part is on the art direction, etc.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
Then you don't understand what you're looking at.
No, here's the thing. I understand why it's impressive. It doesnt mean that I think it looks impressive.

or that some of us dont measure graphics by how complex it is to render.
i dont give a damn about a list of the tech that was used, i care about what i see in the end result, and for me subjectively, it doesnt even look as impressive as some current gen games. part of that is due to different focuses of tech, another part is on the art direction, etc.

Yep.
 

SunBroDave

Member
Oct 25, 2017
13,156
That looked amazing, yet people here are so desperate to just dump on Square and this engine
 

Dennis8K

Banned
Oct 25, 2017
20,161
To get a good idea of what ray-tracing brings to the table, it might be better to look at simpler examples such as the Minecraft demo:

14588_Minecraft_RTX_B_6dd18fd438e8f607ecff566fda126200.jpg



In the real world, all objects are actually emissive so here you can see how light from the lava bleeds upward into the scene. You normally could fake this by using orange fill lights along the wall, but you wouldn't get the accurate falloff & shadows of the sections jutting out of the wall.
Why is no game developer giving me an open-world RPG with ray-traced Minecraft-like graphics?

ARE THEY ASLEEP?! DO THEY HATE MONEY?
 

kvetcha

Banned
Oct 27, 2017
7,835
No, here's the thing. I understand why it's impressive. It doesnt mean that I think it looks impressive.

Fair enough. I disagree, but fair enough.

or that some of us dont measure graphics by how complex it is to render.
i dont give a damn about a list of the tech that was used, i care about what i see in the end result, and for me subjectively, it doesnt even look as impressive as some current gen games. part of that is due to different focuses of tech, another part is on the art direction, etc.

Nevermind the reflections or the irregular light or the multitude of per-object real-time shadows, the subsurface scattering effect on the model's skin alone is next-level.
 

Dennis8K

Banned
Oct 25, 2017
20,161
I get what people mean when they say it doesn't look immediately impressive. Minecraft ray-traced has a much more immediate wow-factor to it.

But it is the fact this is full path-traced in real time that is so exciting for the future.
 
OP
OP
Strings

Strings

Member
Oct 27, 2017
31,417
Btw this is the video description...

Luminous Productions, in partnership with NVIDIA, has created a new Luminous Engine tech demo powered by a single GeForce RTX 2080 Ti, that runs in real-time with full path-traced ray tracing.

Hope this helps to understand why this is impressive.
It's the first thing in the OP.
 

PixelatedDonut

Chicken Chaser
Member
Oct 25, 2017
3,966
Philly ❤️
or that some of us dont measure graphics by how complex it is to render.
i dont give a damn about a list of the tech that was used, i care about what i see in the end result, and for me subjectively, it doesnt even look as impressive as some current gen games. part of that is due to different focuses of tech, another part is on the art direction, etc.
Sounds like you guys don't know what a tech demo is then. This is fully path traced, this is square showing what they can do on current modern hardware, but fully path traced.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
Fair enough. I disagree, but fair enough.



Nevermind the reflections or the irregular light or the multitude of per-object real-time shadows, the subsurface scattering effect on the model's skin alone is next-level.
It's cool.

I was impressed by what I played with RT on in Control, even when I had to use DLSS with 720p upscaled. So no worries, it's not that I'm looking down on the tech, just that I think the tech demo could be better at showcasing it.
 

kvetcha

Banned
Oct 27, 2017
7,835
It's cool.

I was impressed by what I played with RT on in Control, even when I had to use DLSS with 720p upscaled. So no worries, it's not that I'm looking down on the tech, just that I think the tech demo could be better at showcasing it.

I think even with the setup they had they could have played with different light bulbs turning off or changing color just to underline how the shadows and color blending and secondary reflections are being done in real time.
 

modiz

Member
Oct 8, 2018
17,841
Btw this is the video description...

Luminous Productions, in partnership with NVIDIA, has created a new Luminous Engine tech demo powered by a single GeForce RTX 2080 Ti, that runs in real-time with full path-traced ray tracing.

Hope this helps to understand why this is impressive.
then i will repeat what i said, i dont give a damn about the list of tech that is getting used or being told how high end all they are doing is, i want to have my socks be blown off by how the end result looks.
for example i find these 2 tech demos much more minblowing:

 

PixelatedDonut

Chicken Chaser
Member
Oct 25, 2017
3,966
Philly ❤️
then i will repeat what i said, i dont give a damn about the list of tech that is getting used or being told how high end all they are doing is, i want to have my socks be blown off by how the end result looks.
for example i find these 2 tech demos much more minblowing:


You want something that isn't what this demo is about, so why not just move on?
 

KKRT

Member
Oct 27, 2017
1,544
People looking at textures and shaders in a lighting demo ;/

Shadowing in this demo is so amazing omg.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
I think even with the setup they had they could have played with different light bulbs turning off or changing color just to underline how the shadows and color blending and secondary reflections are being done in real time.
That would be nice. Picking up an object with its own lightsource to showcase color bleeding would be good too.