Thank you for the explanation. I knew the basics of the tech but your explanation helped me learn more accurately..Just think that instead of faking how light, atmosphere and materials work by clever composing of effects, you simulate their physics. It s much more accurate (but computationally intensive). It might look the same at quick first glance, because modern artists and engine creators are very talented at faking, but the brain will register the scene as real when the simulation is mature enough because the details only caught on subconscious level will ring true to real life physics principles. We are not there yet, but advancing.
The draw back is that by faking you are much more able to imprint the visual style and mood... with RT you will have to emulate the movies techniques.
When I do 3d scenes nowadays, I have to lit my scenes like I do when I do studio photography, and make sure the scale is life perfect, because we use raytracing. I create fake spot lights, put fake white drapes, put fake obscuring slabs, etc, because the renderer simulate light. It s closer to real life techniques.
I guess the issue is that I don't really see the "accurate" real time reflection thing important when I see stuff compared to the "fake" ones that does good job to me. Like accurate reflection is the last thing I would care about when I look at the visual.
The more interesting thing is the overall lighting improvement, but few example I have seen I never really noticed it looked so much better because a lot of the lighting I see these days look very "real" to me even without ray tracing on. It's probably because I am not really into graphics tech so I won't really notice subtle differences others see...