Dude. Fuck you. Wtf. Like seriously.
"How dare people have decent work times while I don't get mah GAMEZ?!"
jfc
Dude. Fuck you. Wtf. Like seriously.
Ubisoft is also literally 40 times bigger than Valve so...Ubisoft is probably the most efficient company in the industry and is well renowned for its work/life balance. Gigantic games like AC Odyssey were made without crunch.
So no, I'm not convinced that working at glacial pace on unambitious projects is something to applaud them for.
Valve isnt forcing other pubs and devs to crunch.
"Damn Valve and their.... good work-life balance!"
How would you react if this same message came from a GameStop employee? "I don't get why people complain about crunch and stress in the videogame business, I work 8 hours a day tops". This woman is comparing her experience as someone who doesn't need to create games to have a salary to that of those who do.
How would you react if this same message came from a GameStop employee? "I don't get why people complain about crunch and stress in the videogame business, I work 8 hours a day tops". This woman is comparing her experience as someone who doesn't need to create games to have a salary to that of those who do.
As a consumer I shouldn't really care.
Dude. Fuck you. Wtf. Like seriously.
"How dare people have decent work times while I don't get mah GAMEZ?!"
jfc
I do the people "blaming" Valve for profiting off other people's work - and thus are able to offer a good work/life balance - also apply the same to other situations.
For example, retail chain stores that treat their workers well wouldn't be in a position to do that without cheap garment manufacturing in foreign countries. Car assembly plants that treat their workforce well wouldn't be able to do that, either, without the manufacture of parts in places that don't/can't offer the same work/life balance.
Because otherwise you're just a bunch of hypocrites ripping apart a company that is actually doing some good in this industry,
The post you're quoting doesn't say what you imply.
Valve is, at this point, a storefront first, a service company second, and a software company as a late third. You can't compare the working experience at Valve to that of people who actually need to release games to get paid. If Valve stuck to making games only they couldn't afford Valve time.
Didn't Valve have issues with their work culture because since no one was a clear boss, people tended started to create "high school cliques" where if you weren't in line with them, they would make your work very hard? or it was just a rumor?
The post you're quoting doesn't say what you imply.
Valve is, at this point, a storefront first, a service company second, and a software company as a late third. You can't compare the working experience at Valve to that of people who actually need to release games to get paid. If Valve stuck to making games only they couldn't afford Valve time.
How would you react if a store owner said "People say we have it easy because we don't have to work under life-threatening conditions in tinctories, but I just call it having an healthy work environment*?
We're not even capable of discussing a positive thread about developer work conditions without the usual Valve shit posts. For fuck's sake.
We're not even capable of discussing a positive thread about developer work conditions without the usual Valve shit posts. For fuck's sake.
Thats not what Jane is saying though. She says how she experiences working at Valve and she thinks it should be normal like that in 1st world country.
No one needs to fucking crunch. It's a barbaric practise proven time and time again to decrease productivity , not increase it.
The problem is advocating that "Valve time" is actually a functional, alternative production model when it's something that you can only afford when actually creating games isn't your primary business.
I would argue that creating games doesnt require crunch. Most of the games developed in middle europe are bound to EU laws. The folks I know at Ubisoft talk about a great work-life balance.
The guy I know who worked on the FF12 remaster (in China) was having a normal work day.
From what I know Piranha Bytes has a normal work life balance while also taking years for their games to come out.
It just seems to some other pubs/devs it became so normalized that they dont believe "It doesnt work any other way."
They have absolutely not, they just unofficially cancelled it and pretended it never existed.It's nice for the families, sure. Then again, they have developed Episode 3 for close to 12 years now. If everyone had the same development times, we would've gotten Resident Evil 1 in 2004, Resident Evil 2 in 2016 and Resident Evil 3 would come out in 2028.
Is that why several game companies can do it just fine and pump out several games a year without crunch?This is... largely not true, but what's undeniable is that if crunch becomes a standard, your production cycle is not healthy. The pervasiveness of crunch as a production standard in the videogame industry is a massive problem and something the industry itself suffers from. I don't think anybody is debating that.
The problem is advocating that "Valve time" is actually a functional, alternative production model when it's something that you can only afford when actually creating games isn't your primary business.
When you're a game dev (Valuve) that doesn't release games i guess it achievable to have empty offices at 5:30 ? :P
If games were published and sold at an healthier pace, Valve wouldn't be able to distance itself from crunch-mentalities.
"Valve time" becomes a praiseworthy thing when in-house software is the most important voice in Valve's earnings and is produced and released at that relaxing, crunch-free pace that employees get to enjoy-
"Valve time" is not a praiseworthy thing when it means "we don't really need to do crunch because others do it for us".
How would you react if this same message came from a GameStop employee? "I don't get why people complain about crunch and stress in the videogame business, I work 8 hours a day tops". This woman is comparing her experience as someone who doesn't need to create games to have a salary to that of those who do.
This is... largely not true, but what's undeniable is that if crunch becomes a standard, your production cycle is not healthy. The pervasiveness of crunch as a production standard in the videogame industry is a massive problem and something the industry itself suffers from. I don't think anybody is debating that.
The problem is advocating that "Valve time" is actually a functional, alternative production model when it's something that you can only afford when actually creating games isn't your primary business.
You guys are god damn insane. Ban me. I don't care. Just make it perma if you do. FFS.
What the hell some replies in this thread
Every fucking company should have life/work balance and no crunch at all.
Because VALVE HAS NO GAMEZ RIGHT THEY DO NOTHINGPeople in the thread for the most part aren't disagreeing with this statement. They're disagreeing with holding Valve as the company that best exemplifies this. There are other games made by other studios without crunch, those should be.
People in the thread for the most part aren't disagreeing with this statement. They're disagreeing with holding Valve as the company that best exemplifies this. There are other games made by other studios without crunch, those should be.
The problem is that if that was normal, she wouldn't get to have such a relaxing working experience.
Valve is a middleman. If you improve working conditions for people who actually create goods, and you don't increase prices, then the people who "pay" for those better conditions are the employers and the middlemen.
Contractors, especially permanent contractors, are still part of an organisation
Valve has Fuck You Money for years and good on them for using in a proper manner.
I long ago stopped caring or playing whatever Valve says/do/make, and I understand the frustrations many people here have expressed with the company. But at the end of the day, they are private company, they have the luxury to do whatever the fuck they want, no matter how much the Internet screams. I already moved on from my love for the company, but that doesn't mean I want them to crunch or fail or make a "worthwhile" game anymore, glad I'm beyond it and more people should do that.
I'm happy now that they are using their money and power to make the lifes of their employees better in an industry known for being absolute shit to the wonderful people who produces the worlds we love.
Unionisation - force all developers and publishers to adhere to strict working time conditions.
Also, Valve still make games. Come on now.
Valve Time is term coined by the fans/media mostly used when Valve points out a certain date/window for their releases/big game updates, but they failed to deliver on time, usually having delays, which varies from hours to weeks. Reverse Valve Time has also been seen. More info here.For those who have no idea, like me, what exactly is "Valve time"?